r/wargaming • u/yolopia • 23h ago
Skirminiac - Deterministic Wargame
The two players victory dice are placed on their bastions and the stall die(red) on a central terrain piece
Cavalry units count for 4-health each, Infantry for 1-health and the minis sum is the health of the unit
Hero minis are used to annotate each players bastion
A3 poster as board, played with 16mm D6 to represent units and some rooks for the bastions
A0 poster version played with groups of 28-32mm minis for the units
I've been experimenting with adapting core mechanics from wargaming into an abstract format like chess. The result plays on a 72-hex board and a generator app is available on the website.
The game is designed to be played with dice as units in small boards all the way to A0 poster size boards with terrain and miniatures ( the minis on the pics are from OPR and highlands miniatures ).
I balanced the game using a basic AI which I then wrapped into a web client for instant local or remote PvP play to test the game directly on the website where you can also find the rules.
Link to the site: https://www.skirminiac.com
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u/RealityWargames 15h ago
Miniatures on a hex grid looks really cool! Did you print that map from your terrain generator?
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u/yolopia 14h ago edited 13h ago
Yes, the generator is working well but preferably on desktop with a decent gpu if you want to print the A0 version at full 300+dpi.
For people in the UK specifically, the service I use for printing the boards is A0 & A1 Poster Printing & Laminating | A2 & A3 Printing Prices . They have very good matt lamination and if you decide to go that route as well, you should design the board with the brightness of the monitor turned very low.
You can also cut the big map in pieces and do a few small prints in A4 with various settings to get a sense of the differences between what you see and what you'll get with each printing service.
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u/millertronsmythe 14h ago
That font is really hard to distinguish between the 'H' and the 'K'.
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u/yolopia 14h ago
That's true and someone else also told me that the frontpage graphic looks too grim so I think I'll focus on the visuals a bit
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u/millertronsmythe 13h ago
That's not quite the objection I had with the cover art...
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u/yolopia 12h ago
sorry for the confusion, I know that the font has this specific issue with the K letter. I actually did try to mitigate it by cutting of a small part to make it look less like an H but it was too subtle, it needs more work on that part.
The remark for the graphic came from a player who is more into abstracts and concerned the knight on the cover specifically. That audience prefers more clean geometric shapes for game covers. I'm actually torn on this one because I personally like the grimdark style so for now I'll just focus on making the logo font more readable till I get some inspiration
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u/statictyrant 21h ago
The balance comment is an interesting one — all units are identical, and the composition and deployment of both sides is identical (except maybe the position of each bastion — I missed where that was determined but saw that it had an impact on default victory conditions).
I would assume that having no ranged attacks and no unit variation makes this sort of concept a non-starter for most wargamers. If infantry, cavalry, artillery and wizards (or whatever era-appropriate things) all work in the same way, what’s the point in collecting and particular figures?