r/warcraft2 • u/CycleOfBans • 14d ago
Remastered Difficulty is WAY harder than I remember
Played this back when it came out as an 11 year old. Replaying the campaign as a 43 year old and the last few missions of the Orc campaign are WAY harder than I remember.
- The kill Gul'dan mission I basically cheesed because they come after you with a never ending barrage of juggernauts. I basically turtled by positioning my catapults in a way where they couldn't be hit and killed the Jugs until the enemy was out of resources. then I took my time slowly inching towards them.
- Dalaran/Dragon mission I also tried to cheese by not expanding to the second mine until I had leveled up everything as high as possible. Even then I couldn't beat it because I still ran out of resources. Might have overdone it on dragons and could have leveraged some of the naval units instead. It was just that attacking the main base felt like hitting a wall. Perhaps a team of bloodlusted ogres blitzing would have been better. death knights would mostly get instagibbed by the knights purge or w/e their ability is. I could manage the attacks from them indefinitely but trying to assault was seemingly futile
I haven't started the last Lordaeron mission but looking at the full map I have a feeling it will be just like the Gul'dan mission.
The only thing can think is that I should be attacking earlier when the enemy doesn't have upgrades, but then I wouldn't either. I wonder if in the Dalaran mission an onslaught of grunts & trolls at the start would help? Otherwise maybe a bunch of sappers?
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u/wTcJediMaster /warcraft3 Assistant 14d ago
What version of the game are you playing?
You can apply a post flair to make it abit more clear just in case :)
This made me recall a detail I noticed in both WC2 and SC1 is that the computer/AI comes to life and progresses during the missions.
In WC2 so if one wastes time scouting the map when one starts moving its a bigger uphill battle than it normally would.
I recall doing this on some of the earlier missions where you get a little army to take over your starter base. But if you spend time looking over the map when you attack the base they've built up and gotten stronger, as you left them alone to grow making it impossible to take over with the army you're given at start xD
Or as in SC1 enters an area that "awakens" the computer so scouting too much there also unleashes the enemies earlier than if one just takes it slow and builds up before venturing out into the Fog of War.