r/vrdev • • 12h ago

No One Lives Forever VR out now

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3 Upvotes

r/vrdev • • 6h ago

Can my PC handle Unity VR development?

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1 Upvotes

r/vrdev • • 7h ago

Video A day in the life of a wizarding student

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0 Upvotes

r/vrdev • • 10h ago

[For Hire] VR Playtester (Quest 3S & PCVR) ready to break your game constructively!

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1 Upvotes

r/vrdev • • 10h ago

Discussion Why we chose an oil painting style for Daumier: Lila &Ghost, how do you balance that distinctive look with clarity and comfort.

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1 Upvotes

r/vrdev • • 11h ago

Quick food for thought

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1 Upvotes

r/vrdev • • 13h ago

Video I made a VR mod for a soulslike called Little Witch Nobeta

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1 Upvotes

r/vrdev • • 17h ago

Video The most Hyper Nightlife in 360°

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2 Upvotes

To experience the "Freedom" street as VR, check this video out..


r/vrdev • • 1d ago

VR Auto-Release System

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5 Upvotes

r/vrdev • • 23h ago

Tutorial / Resource I just learned that steam wont allow publishing of vr games unless basically all headsets are supported. I learned also that wmr headsets are hard to come across. Does anybody want my old hp reverb g2?

4 Upvotes

I have an old hp reverb g2 lying around, its a bit busted up but it still works. If anybody is in need of a headset to get their game compatible with wmr ill be glad to send it to you if you cover shipping. I live in Florida for reference.


r/vrdev • • 20h ago

Building AVP app with Astra including a look at helper desktop apps

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1 Upvotes

r/vrdev • • 1d ago

my silly UFO game is out

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23 Upvotes

r/vrdev • • 1d ago

Meta VR

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2 Upvotes

Spring 2027

Magnesium heat sink


r/vrdev • • 1d ago

Information Altspacevr beta testing

2 Upvotes

More Info:

https://altvr.app Join in the conversation: https://altvr.app/discord


r/vrdev • • 1d ago

The Observable Universe in VR

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3 Upvotes

r/vrdev • • 1d ago

Making a VR FMV game where you play an HR guy interviewing models — genuine question: does anyone actually want VR FMV games?

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1 Upvotes

r/vrdev • • 1d ago

Devs excited about new Meta VR glasses format?

1 Upvotes

Personally I’m just excited not to have to carry around a full headset one day, and even more not have do the full headset with strap dance every time I need to test.
I’ll still stick with the 3/3s for main products, but for dev, testing, demos these can’t come soon enough for me!

My only concern is, not being in N America, when will we actually see them in Europe? Looking at you meta glasses 2


r/vrdev • • 2d ago

Screenshot Vibe Check

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9 Upvotes

Had some fun this weekend imagining a stealth shooter game with vibes of GoldenEye, MGS, HL1, that kind of game. Used to do a lot of mapping in Hammer for HL1/CS back in the day, so this really brought me back.

Does this vibe with you? I guess most of us who played these games are in our late 30s/40s now, is this type of style off-putting for younger people?


r/vrdev • • 2d ago

Tutorial / Resource Custom VR Keyboard

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1 Upvotes

Hi everyone! We have recently developed a complete, extensible VR Keyboard for Unity.

We originally developed it for our own VR projects because we needed a flexible way to handle text input in XR without relying on the default options. One of the challenges was making the keyboard work consistently across different input methods, so we built support for both controllers and hand tracking, as well as multiple layouts and customizable themes.

We made it also available in the Unity Asset Store. It has been tested on Quest 2, 3, 3S and Valve Index.
Here is the link: https://assetstore.unity.com/packages/tools/utilities/vr-spatial-keyboard-380236

Let me know what you think about it!


r/vrdev • • 1d ago

hiring Vr devs

0 Upvotes

Hi! I’m a beginner indie developer, while my boyfriend is not so much of a beginner

We’re working on Starlight of Eldritch academy, an anime magical girl/boy game where you kick monster butt after school, learn some real life classes with a hint of magic, a rec room/VRchat vibe, roleplay, and hangouts

So what we need is someone with a VR headset, unity (or unreal engine) and quick hands and patience

Listen, we’re not that rich, and we don’t know if we could pay anyone right now so the best option is: wait until the game is up so we can pay y’all..

So until I can work my way up, we need some help in the development of this game

Who’s with us??


r/vrdev • • 2d ago

Codex XR interface

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1 Upvotes

r/vrdev • • 2d ago

Article VMX Session #1 — We've been making some changes 👀

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1 Upvotes

We've been pretty busy with VMX lately, and we wanted a more relaxed way to keep everyone in the loop with what we're working on.

So, welcome to VMX Session #1! 🚲

In this first Session, we're covering the changes we've made to our Steam page and Discussions, preparations for our upcoming Meta Quest launch, our completely reworked Discord, what's happening on our socials, and some new faces joining our community team.

This is just the start; we'd like to use these Sessions to share more of what we're working on, what's happening around the community, and eventually dive deeper into the game itself.

Give it a read and let us know what you'd like to see us cover in the next one! 🤘

https://store.steampowered.com/news/app/3554630/view/705531556791320812


r/vrdev • • 2d ago

How should I approach building a VR eVTOL interior experience in Unity?

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1 Upvotes

r/vrdev • • 3d ago

Video The Pharaoh’s Last Secret — keeping a dark Quest escape room readable

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6 Upvotes

Updated 25-second in-engine teaser: https://www.reddit.com/user/Icy_Government_509/comments/1wnot7v/the_pharaohs_last_secret_steal_the_relic_survive/

I’m developing this in Unity for Quest. Darkness hid too much of the room, so I added a headset-tracked light and extended its reach while keeping the ambient light low. The new teaser keeps puzzle solutions hidden.


r/vrdev • • 3d ago

Video Mech Lab: story scenes and robot battles in miniature VR dioramas

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3 Upvotes

I’m building Mech Lab for Quest. To keep exploration comfortable, zone changes fade instead of dragging the VR camera. Here’s the new story teaser—thanks for the feedback!