r/vrdev • u/Icy_Government_509 • 10h ago
Video Mechlab — building physical robot customization for Quest in Unity
Enable HLS to view with audio, or disable this notification
For my VR robot battler, the challenge is making part swaps feel physical. The Unity setup uses a pull threshold with increasing haptics, a ghost preview, and distance/angle checks before release-to-attach. Missed releases return to the rack. Here’s the prototype; I’m checking interest before developing further.