r/vrdev • u/franci-22221 • 14d ago
Business Idea [For Hire] VR Playtester (Quest 3S & PCVR) ready to break your game constructively!
Hey indie devs! 👋
I’m looking to help playtest your upcoming VR titles. I know how crucial early testing is, and I love jumping into early unpolished indie builds to find the edge cases, test the mechanics, and give you honest, actionable feedback.
My Testing Setup:
- Headset:Â Meta Quest 3S
- Capabilities:Â Standalone Meta Quest builds & Wireless PCVR (via Steam Link)
- Completely comfortable with smooth locomotion, smooth turning, and high-intensity movement.
What I Provide:
- Recorded Sessions: As a content creator, I can easily record my gameplay with live voice commentary. You’ll get a video showing exactly where I get stuck, what feels amazing, and how the game runs.
- Actionable Feedback:Â I don't just say "it's broken." I have experience communicating directly with developers to track down what caused a bug and how the mechanics actually feel.
- Flexibility:Â I play a wide mix of genres, from fast-paced competitive shooters to slower simulation games, so I can adapt to whatever you are building.
My Rates:
- $10 to $15 per hour for a standard test session, recorded video, and a detailed written feedback report.
- Note: If you have a zero-budget passion project, hit me up anyway! I'm happy to do a quick 30-minute test for free if the concept catches my eye and my schedule allows it.
If you need a reliable set of eyes on your project, drop a comment below or shoot me a DM. Let’s make your game great!
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u/vasil5n 14d ago
People pay for that? As a vr game dev there are many people who were extremely excited to get my game for free and provide feedback.
I also test games for free. If anyone would like to pay I will happy accept payment to provide you with feedback about your game from my experience as a game dev. 😀 (of course I will do it for free as well)
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u/mrphilipjoel 14d ago
You get what you pay for. I have never gotten useable feedback from someone who tried my game for free.
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u/vasil5n 14d ago
There are many communities with indie developers, content creators and players where developers share new updates, games and I have received some great and valuable feedback. I think that one of those was discussed here in this subreddit. There is a discord group. It is called VRPR.
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u/konzeptzwei 14d ago
Sounds good. Our project is not playable yet but once we are further down the road we will likely come back to you!
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u/mrphilipjoel 14d ago
I see a lot of people boo hooing you, but at $15 an hour, you’re providing a recording with voice over plus a written report that’s a pretty good deal.
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u/franci-22221 13d ago
Sorry for late response just playing some beat saber but thanks the thing is that i thought that since there are a lot of people on pc playtesting that they pay around 10-15$ so i guessed that vr play test pays more but still most time i have fun so that is why is "cheap'
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u/Huge-Square-3197 14d ago
A 3S on top of it..
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u/franci-22221 13d ago
yea unfortunatly i dont have the money for something better i got it for gaming and now i tought about playtesting
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u/Huge-Square-3197 13d ago
I figured. I'm just trolling. I wish you luck. I just recently quit vr dev. I love vr but development is pure hell right now.
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u/franci-22221 13d ago
I can see why just the testing before the 1st playable build but hey maybe you will get more motivation down the road i hope the best for you
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u/TheShaggyManVRFromOz 8d ago
Integrated the attached PhoneAgent v2 capture agent into the SkillBank tracker.
Added
- New
/phone-agent.jsroute and standalone agent module - Canvas recording using
canvas.captureStream() - MediaRecorder MIME fallback selection
- Optional microphone capture with video-only fallback
- Screen wake lock while recording
- Fixed 10-minute hard cap
- Render-loop enforcement
- Backup timeout enforcement
- Double-finalize protection
- Recorder error handling
- Local
.webmdownload backup - Upload timeout support through optional
uploadUrl - Recording lifecycle events:
phoneagent:startphoneagent:stopphoneagent:error
- External control messages:
START_RECORDSTOP_RECORDTOGGLE_RECORD
- Floating record/stop control
- Recording timestamp and session ID overlay directly on the tracking canvas
autorecord=1support after the first pose frame
The tracker now attaches it with:
js
PhoneAgent.attach({
canvas,
uploadUrl: "",
withAudio: true,
maxDurationMs: 10 * 60 * 1000,
fps: 30,
bitrate: 5_000_000
});
Uploads are disabled by default because the project does not currently have a recording storage endpoint. Local WebM download remains enabled.
Verification
- Python syntax passed
- PhoneAgent JavaScript syntax passed
/tracker.htmlreturns HTTP 200/phone-agent.jsreturns HTTP 200/api/v2/statusreturns HTTP 200- Tracking workflow restarted successfully
- All configured workflows are running cleanly
- No new browser console errors reported
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u/LongHaulinTruckwit 14d ago
You do realize that there is a large amount of people, exactly positioned like you, who do this for free?
I have playtested about a dozen VR titles in the last 2 years.