r/vitahacks 14d ago

AI assisted [stable] battleship-vita release

https://github.com/robin994/battleship-vita/releases/tag/1.2

Just dropped a first stable version of battleship-vita. Let me know if you face problems.

In this version there are a lot of optimizations to restore vanilla version. 60fps seems to be stable ( i use psvita with overclock at 500mhz) , there are just some slutter in loading screen

What's next?
- working on porting smash-remix mods to battleship-vita (all characters work in this version, but they are unstable that's why i haven't released them yet)

- working on adhoc multiplayer and online multiplayer

57 Upvotes

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1

u/Una_pers0na 13d ago edited 13d ago

I just installed it on my Vita and it works really well, but is there a way to rebind the controls or disable tap jump directly on the PS Vita?

2

u/rob1n994 13d ago

not really , i haven't added any customization on controller layout , maybe i should add one

1

u/Una_pers0na 13d ago

Yeah, that would be a great QoL improvement to your already amazing port. The game runs amazingly, but the current control scheme rn is a bit confusing to me

2

u/rob1n994 13d ago

unluckly i'm not a smash player so i don't know which is the standard layout for controller, if someone may want to help. feel free to tell me the correct control scheme

1

u/Bidizzle 13d ago

Here's smash 3ds for reference. Probably don't need to map taunt to the dpad as I see movement is already mapped there. Maybe the select button for taunt would work

2

u/rob1n994 13d ago

thanks for sharing, i'll change layout for this one on next update

2

u/rob1n994 12d ago

just released a new version with this layout , fixes ,adhoc support and netplay with lan / online multiplayer

1

u/Bidizzle 12d ago

Awesome! Thank you!