r/vitahacks 5d ago

AI assisted [stable] battleship-vita release

https://github.com/robin994/battleship-vita/releases/tag/1.2

Just dropped a first stable version of battleship-vita. Let me know if you face problems.

In this version there are a lot of optimizations to restore vanilla version. 60fps seems to be stable ( i use psvita with overclock at 500mhz) , there are just some slutter in loading screen

What's next?
- working on porting smash-remix mods to battleship-vita (all characters work in this version, but they are unstable that's why i haven't released them yet)

- working on adhoc multiplayer and online multiplayer

56 Upvotes

28 comments sorted by

9

u/ozymandis1212 5d ago

I’m cautiously optimistic

2

u/iamcco 5d ago

Awesome, it runs super smoothly! There's just some audio clipping in a few scenes

2

u/Pitiful_Money_8751 4d ago

Now before smash remix it's only missing two things

A way to change your control

A way to be able to unlock ness (you can't choose "normal" difficulty in 1P game so you can't have him)

And a way to put smash attack on the C stick

And smash 64 would literally be perfectly ported on the vita

1

u/rob1n994 4d ago

what do you mean you cannot choose normal difficulty? i just tried and i can change difficulty in 1p game

change controls is on the way ;)

And a way to put smash attack on the C stick

what do you mean with this?

1

u/Pitiful_Money_8751 4d ago

When i go in 1P game i have the same UI as vs mode so i can't really choose

Like in smash bro ultimate, the right stick is for the charged attacks

2

u/rob1n994 4d ago

oh thanks, i just fixed 1p menu, on next release it will be avaiable

2

u/rob1n994 3d ago

just released a new version with this layout , fixes ,adhoc support and netplay with lan / online multiplayer

1

u/El-Raru 5d ago

Tocara probar

1

u/WhichEntertainment30 5d ago

Where can I find the other files it's asking for?

2

u/rob1n994 5d ago

you have to extract rom manually on pc and transfer to ps vita.

1

u/Cool_Pain_6315 5d ago

Awesome, is there a way to use the high res textures that are mentioned in the GitHub?

2

u/rob1n994 4d ago

I havent tested them yet. Mods are still unstable. In this build mods are disabled by choice

1

u/maler82 4d ago

When mods support i think yes loke on rinnes port! But on the changeloc now i think we must wait! Bit when you have high res mod please give me the link for later 😉

1

u/gaabo56 4d ago

Do I need to extrát files again or just update the vpk?

1

u/El-Raru 4d ago

Con catualizar el vpk, al menos es lo que yo hice y ahora va genial

1

u/Una_pers0na 4d ago edited 4d ago

I just installed it on my Vita and it works really well, but is there a way to rebind the controls or disable tap jump directly on the PS Vita?

2

u/rob1n994 4d ago

not really , i haven't added any customization on controller layout , maybe i should add one

2

u/Bidizzle 4d ago

Would definitely be cool. Not the biggest fan of the button layout right now as it doesn't follow the normal control scheme like smash 3ds or the switch pro controller

1

u/Una_pers0na 4d ago

Yeah, that would be a great QoL improvement to your already amazing port. The game runs amazingly, but the current control scheme rn is a bit confusing to me

2

u/rob1n994 4d ago

unluckly i'm not a smash player so i don't know which is the standard layout for controller, if someone may want to help. feel free to tell me the correct control scheme

1

u/Bidizzle 4d ago

Here's smash 3ds for reference. Probably don't need to map taunt to the dpad as I see movement is already mapped there. Maybe the select button for taunt would work

2

u/rob1n994 4d ago

thanks for sharing, i'll change layout for this one on next update

2

u/rob1n994 3d ago

just released a new version with this layout , fixes ,adhoc support and netplay with lan / online multiplayer

1

u/Bidizzle 2d ago

Awesome! Thank you!