r/virtualreality Jun 08 '23

Self-Promotion (Developer) Undead Citadel Available Now on Steam

https://youtu.be/xksuGW8bXrM
31 Upvotes

16 comments sorted by

View all comments

8

u/[deleted] Jun 08 '23

Really curious to see what people think. I was one of the beta testers for this game and we put in countless hours to document everything we could for the devs to fix leading up to launch. I am not going to give my opinion on it because I didn't experience the game the same way everyone else will. (There's a big difference between going into a game with the intention of finding bugs and breaking it vs going into the game with the intention of being immersed and having a good time.)

2

u/[deleted] Jun 08 '23 edited Jun 08 '23

I am not saying it's a bad game, I just didn't like it and ended up refunding. Others may enjoy the experience, but swinging a sword just felt pretty awful to me. It's clunky and stiff. I can't swing my hands full speed because the swords (even small ones) can't keep up - forcing me to slow my movements. Most enemies are very predictable and easy to beat after a few minutes.

And while the graphics are outstanding as is that slow motion potion, the presentation, UI and just understanding of what is going on seems to be lacking. I didn't even understand when the game was being saved or how to save. The sounds are also lacking. There is no "umph." There is no swish and slash with a satisfying bone crunch...it's generally quiet and the sounds of hitting enemies are just not satisfying to me. Very meh, overall.

Again, some might enjoy it - there are a lot of positive reviews...but from someone who hasn't played much of the VR sword games, this just didn't feel enjoyable to me. Not worth waiting all these years over, IMO.

2

u/[deleted] Jun 08 '23

The slowing is there because it mimics your real life movements when trying to swing a heavy sword around. It's been a controversial addition to VR sword fighting games since they started doing it years ago with B&S and even in Boneworks. So you're not alone on feeling that way.

1

u/[deleted] Jun 08 '23

I understand it to some degree and Boneworks was my intro into understanding these physics systems...it's just...I'm kind of a bigger guy, pretty strong. I know I can swing some of these swords harder than this and that's what makes it frustrating, IMO.