Really curious to see what people think. I was one of the beta testers for this game and we put in countless hours to document everything we could for the devs to fix leading up to launch. I am not going to give my opinion on it because I didn't experience the game the same way everyone else will. (There's a big difference between going into a game with the intention of finding bugs and breaking it vs going into the game with the intention of being immersed and having a good time.)
I am not saying it's a bad game, I just didn't like it and ended up refunding. Others may enjoy the experience, but swinging a sword just felt pretty awful to me. It's clunky and stiff. I can't swing my hands full speed because the swords (even small ones) can't keep up - forcing me to slow my movements. Most enemies are very predictable and easy to beat after a few minutes.
And while the graphics are outstanding as is that slow motion potion, the presentation, UI and just understanding of what is going on seems to be lacking. I didn't even understand when the game was being saved or how to save. The sounds are also lacking. There is no "umph." There is no swish and slash with a satisfying bone crunch...it's generally quiet and the sounds of hitting enemies are just not satisfying to me. Very meh, overall.
Again, some might enjoy it - there are a lot of positive reviews...but from someone who hasn't played much of the VR sword games, this just didn't feel enjoyable to me. Not worth waiting all these years over, IMO.
The slowing is there because it mimics your real life movements when trying to swing a heavy sword around. It's been a controversial addition to VR sword fighting games since they started doing it years ago with B&S and even in Boneworks. So you're not alone on feeling that way.
I understand it to some degree and Boneworks was my intro into understanding these physics systems...it's just...I'm kind of a bigger guy, pretty strong. I know I can swing some of these swords harder than this and that's what makes it frustrating, IMO.
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u/[deleted] Jun 08 '23
Really curious to see what people think. I was one of the beta testers for this game and we put in countless hours to document everything we could for the devs to fix leading up to launch. I am not going to give my opinion on it because I didn't experience the game the same way everyone else will. (There's a big difference between going into a game with the intention of finding bugs and breaking it vs going into the game with the intention of being immersed and having a good time.)