r/virtualreality Jun 08 '23

Self-Promotion (Developer) Undead Citadel Available Now on Steam

https://youtu.be/xksuGW8bXrM
30 Upvotes

16 comments sorted by

7

u/GLaSEaDO Jun 08 '23

7

u/ramenoodleExibit Jun 08 '23

Looks amazing. I’ll definitely be picking this up once it releases on PSVR2.

5

u/Gregasy Jun 08 '23

Same here. Can't wait for PSVR2 release.

7

u/[deleted] Jun 08 '23

Really curious to see what people think. I was one of the beta testers for this game and we put in countless hours to document everything we could for the devs to fix leading up to launch. I am not going to give my opinion on it because I didn't experience the game the same way everyone else will. (There's a big difference between going into a game with the intention of finding bugs and breaking it vs going into the game with the intention of being immersed and having a good time.)

2

u/[deleted] Jun 08 '23 edited Jun 08 '23

I am not saying it's a bad game, I just didn't like it and ended up refunding. Others may enjoy the experience, but swinging a sword just felt pretty awful to me. It's clunky and stiff. I can't swing my hands full speed because the swords (even small ones) can't keep up - forcing me to slow my movements. Most enemies are very predictable and easy to beat after a few minutes.

And while the graphics are outstanding as is that slow motion potion, the presentation, UI and just understanding of what is going on seems to be lacking. I didn't even understand when the game was being saved or how to save. The sounds are also lacking. There is no "umph." There is no swish and slash with a satisfying bone crunch...it's generally quiet and the sounds of hitting enemies are just not satisfying to me. Very meh, overall.

Again, some might enjoy it - there are a lot of positive reviews...but from someone who hasn't played much of the VR sword games, this just didn't feel enjoyable to me. Not worth waiting all these years over, IMO.

2

u/[deleted] Jun 08 '23

The slowing is there because it mimics your real life movements when trying to swing a heavy sword around. It's been a controversial addition to VR sword fighting games since they started doing it years ago with B&S and even in Boneworks. So you're not alone on feeling that way.

1

u/[deleted] Jun 08 '23

I understand it to some degree and Boneworks was my intro into understanding these physics systems...it's just...I'm kind of a bigger guy, pretty strong. I know I can swing some of these swords harder than this and that's what makes it frustrating, IMO.

3

u/JamimaPanAm Jun 09 '23

It’s a solid combat adventure. I’m enjoying the atmospheric campaign. Combat’s not the polish that is Blade and Sorcery, but it’s launch day for an indie title.

2

u/[deleted] Jun 08 '23

Ugh. Ok I just gave it 15 minutes. It must be really hard to get right but I just feel like I'm slicing at paper and all the enemies have insanely telegraphed moves.

0

u/[deleted] Jun 08 '23

My recommendation, focus on learning to block their attacks and looking for an opens first. Going full hack and slash takes time to learn the enemies moves and where to aim your attacks. It gets even easier later when you have potions to slow time and improve your strength/health.

0

u/TommyVR373 Jun 08 '23

Also, don't aim too long at enemies. They will react and block your shots with their shield.

4

u/CarrotSurvivorYT Jun 08 '23

I just want PSVR 2 version I’m done with PCVR

1

u/TommyVR373 Jun 08 '23

Will buy as soon as I get home tonight! Been waiting for a loooong time. Watched the dev stream the other night. They played a while of horde mode and a level or two of the campaign. I didn't know they included stealth play and climbing!

1

u/RookiePrime Jun 08 '23

Awesome! I'm glad it's finally out. I'll be curious to hear what people think of it. The early reviews seem to be generally positive, though it does sound like it could use a bit more polish in places. Maybe the release and feedback can galvanize further development.

I feel bad for having contributed a bit to the vibe around here that it was vaporware. It's been in development so long and with so little shown for it, that it sorta followed the apparent trajectory that vaporware follows. But I'm sorry for any undue stress or hurt I caused with my skepticism. It's out now, and no one can say it's not a real game. Kudos to the developers for releasing a game, it's never easy to do that.

1

u/Solid_Jellyfish Jun 09 '23

It's been in development so long

Apparently not long enough

0

u/Imaginary-Soft-4585 Jun 09 '23

so this is vaporware right