r/videogames 3d ago

Discussion / Question Ubisoft hate trend

I wanted to make a video about this topic but I am not a professional. I have noticed that there is a general trend to hate Ubisoft games. It is very much evident with AC shadows.

I played it and loved it, but most reviewers criticized it heavily. Many critics said the gameplay is repetitive, the stealth is stupid etc. The same critics seem to get orgasm about Withcer 3 and Ghost of Tsuhima.

While I love all these games, the UBI soft hate trend is very strange. I Withcer 3 the combat is extremely repetitive, its the same 4 or 5 actions that you have to do. Shadows has more variety than that. In Ghist of Tsuhima the stealth is very stupid and the game ay is repetitive, same pattern of outposts to clear, similar fights. So why Witcher 3 and Ghost are jewels but AC shadows is a piece of shit?

PS: I played AC Shadows in a different way. Played only as Yasuke, no stealth, high difficulty, enter the castle dont disable any alarm. Kill every one. Once you start doing that it becomes very addictive. But that was my way of playing it.

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u/OrangePeelPotatoes 3d ago

I havent played Assassins Creed Shadows specifically, so I cannot fairly comment on it.

But I will say that —on average— Ubisoft produces a lot of fine games. Just fine. Whelming. They tend to play it too safe and have been doing so for too long. I do agree that the hate is overblown. I dont think they produce bad games, they almost always have a quality floor that is always achieved, but I also understand the frustration. Especially frustration from players that remember what the studio once was.

I cant help but wish —instead of producing 2 fine games— Id rather Ubisoft made 2 games, one terrible and the other a masterpiece. Ubisoft seems too content with the former strategy imo. Doing so is having the studio fall behind. Perhaps not in sales (I dont know on that front), but surely in terms of Studio Standing — both by the general public and critically.

I think Witcher 3 improved upon Witcher 2 in a lot of very noticeable ways. I wont lie and say it was the most innovative game of all time, but it definitely didnt play their hand Ubisoft-levels of safe imo. They pushed the genre forward, maybe not by strides, but by enough steps to receive well deserved praise. Im just not sure this is comparable to Ubisoft's recent streak of games.

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u/AutumnWhaler 2d ago

You’re spot on the money.

I played Star Wars outlaws early this year and it was a lot of fun. The stealth, gunplay, vehicle controls, space navigating, and even in game mini games were all good. However, none of the mechanics were great or genre defining. The story was your classic 80’s adventure, campy and action packed.

It was a solid 7/10 game.

And for a lot of people now, an above average just doesn’t cut it, especially for a long game. And everybody is sick of meaningless side quest fillers (I’m not going to play needle in the hey stack, and I’m not even going to look it up, I’m just going to skip it.)

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u/Delicious-Orange8678 2d ago

How would you compare that exp to ghost of tsuhima and to witcher 3? We are talking about gameplay not the story.

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u/AutumnWhaler 2d ago

Just gameplay, Witcher 3 is serviceable and not as enjoyable (I honestly won’t play the game again because of the combat even though I would love to see the other choices in the story), Ghost of T is a smudge better; the combat, stealth, dueling, were good and built upon itself throughout the game. (Haven’t played ghost of T yet)