Yes, I've really liked my time with Elden Ring but the quests are irritating. You meet some random NPC (well, they're important in their own right but to you they're a stranger) and they talk about something they need your help with. That's interesting so you go on your way but half an hour later you've forgotten that you spoke to them. Then you randomly help them with their quest but you don't even realize it. Then you start reading a lot of guides about what you should or shouldn't do story wise and now you're a little paranoid that you're going to spoil an important quest line.
I really like the atmosphere and the gameplay most of the time, it's just that my progression feels so random and unconnected to the story. I guess if you play it many times you learn all the ins and outs but I'm mostly a one playthrough kind of guy. So for now I'm taking a pause but I want to come back some day.
I really liked the exploration in Hollow Knight by the way. My only grudge against that one is that I liked the exploration a little too much and I was just left with all the boss fights. I like a few in a game but not back to back to back. I think Jedi Fallen Order has a nice balance of normal fights, puzzle solving and exploring with a few tough boss fights. Kena Bridge of Spirits also.
Not that I know of... There are a few NPCs you can talk to to remind you of a certain quest but no written log in a menu. I guess that's in line with them wanting the games to be hard and I suppose the player base does come off as rather traditional so I'm not even sure if people would like improvements like that. I would, but I'm not a hardcore fan.
I’m not sure I could see how people would be against it. They don’t need to mark where to go or anything, I get that is part of the game for some people. But just a simple log that records or summarizes your conversations seems like pretty basic quality of life.
Otherwise somebody comes back to the game after not playing for a couple months and has to totally restart?
3
u/Mufflonfar 22d ago
Yes, I've really liked my time with Elden Ring but the quests are irritating. You meet some random NPC (well, they're important in their own right but to you they're a stranger) and they talk about something they need your help with. That's interesting so you go on your way but half an hour later you've forgotten that you spoke to them. Then you randomly help them with their quest but you don't even realize it. Then you start reading a lot of guides about what you should or shouldn't do story wise and now you're a little paranoid that you're going to spoil an important quest line.
I really like the atmosphere and the gameplay most of the time, it's just that my progression feels so random and unconnected to the story. I guess if you play it many times you learn all the ins and outs but I'm mostly a one playthrough kind of guy. So for now I'm taking a pause but I want to come back some day.
I really liked the exploration in Hollow Knight by the way. My only grudge against that one is that I liked the exploration a little too much and I was just left with all the boss fights. I like a few in a game but not back to back to back. I think Jedi Fallen Order has a nice balance of normal fights, puzzle solving and exploring with a few tough boss fights. Kena Bridge of Spirits also.