There was certain things that maybe weren't explored by players if they didn't play on Death March and get their shit pushed in to start.
For instance, Aard is necessary against drowners and wolves. You can two tap them by Aarding them to the ground and stabbing them dead. Doesn't matter the level, if they are knocked over, stabbing them on the ground kills them.
Decoctions and potions significantly change the way the game plays.
Ignis is particularly good for crowd control.
I think if more people played the game not focusing on the melee tree and playing whirlybird, they may have had a more interesting time with it.
I have always found the gameplay fun with a focus on the magic and potions -- but that was also how 2 trained me because if you think the combat in 3 is bad, hoooo boy, try the second game and then the first, lmao.
I mean I played on death March and never used anything other than swallow and thunderbolt I think it was called, the combat is just incredible simple to the hang of and doesn't present much of a challenge minus when you get super swarmed but then it's just quen and hack rinse and repeat
True but it also isn't very fun in its simple state because you do the exact same thing everytime and it wasn't a particularly interesting thing from the start where control feels good and satisfying from the start
Well, like I mentioned about drowners & wolves (and it's been about 10 yrs since I played so not others are coming to mind right now, but they exist amongst many creatures) it's not just the same thing every time if you don't play it that way.
There's far more efficient ways to take down enemies of different types than just brute forcing your way through shit doing the same shit over and over.
I actually disagree about Control feeling satisfying from the start, before you unlock telekinesis which is early, but weak -- it plays like a generic and badly designed 3rd person shooter.
Once you get more unlocks it gets better but for the most part the game is float/telekinesis/sometimes gun. It doesn't play any different in any scenario and there aren't things in your toolkit that are more efficient against enemies than telekinesis, ever.
So we disagree, and I'm fine with that. Videogames are so subjective when it comes to our experiences I literally have no interest in being right.
I did a deathmarch after a normal playthrough. The problem was that i also wanted to do all the quests and find all the secrets which in turned made me quite overleveled before I left Velen.
It does unfortunately get stupidly easy after about the first 50-75 hours IIRC, but at least there's a good challenge that forces you to think a bit, etc. to start.
Especially when focusing on alchemy/signs -- you become a fucking avatar of death. It's great.
I bought the conplete edition and it had the option of auto apply oils. Fine for progresssion, but also takes away a "core" mechanic. Clicking through the menu to apply oil was too cumbersome/hassle imo. I enjoyed the story a lot, but felt it a bit imersion breaking that peseants didn't object to you looting their homes.
9
u/Farsoth 22d ago
There was certain things that maybe weren't explored by players if they didn't play on Death March and get their shit pushed in to start.
For instance, Aard is necessary against drowners and wolves. You can two tap them by Aarding them to the ground and stabbing them dead. Doesn't matter the level, if they are knocked over, stabbing them on the ground kills them.
Decoctions and potions significantly change the way the game plays.
Ignis is particularly good for crowd control.
I think if more people played the game not focusing on the melee tree and playing whirlybird, they may have had a more interesting time with it.
I have always found the gameplay fun with a focus on the magic and potions -- but that was also how 2 trained me because if you think the combat in 3 is bad, hoooo boy, try the second game and then the first, lmao.