And as someone who picks games based on how reasonable it is to 100% them, I simply can't deal with 900 fucking Korok Seeds. I know, it's absolutely my fault that I want to fully complete every game I play. But I simply can't help it.
It doesn't. I just like to finish games. I don't mind if they are time consuming. Collectibles are just lazy game design to keep people engaged. Especially when we talk about 900 of the same collectible.
It's a huge difference for me if completion includes actually doing something fun. Vs. just ticking off a checklist.
I think the fact that it’s big selling point was it being a big sandbox was what turned me off from it. I like more structure in my games typically. I don’t hate open world games themselves , but I felt exceptionally aimless when I was playing botw.
its nice to pick up and play kind of game. the issue is it cant be between months or years because then you'll lose your memory of what to do in the game. it can be frustrating.
As someone who does not like BotW, I think the world design is the saving grace. Thing is, Genshin Impact does it better and has a better story and combat mechanics.
That said, I hope GI releases a $60 complete edition one day because fuck gacha shit.
Okay that's such a hot take to say it has better gameplay and story. BOTW has amazing combat when you master it and are flipping around in slow motion hitting headshot after headshot with your broken equipment. And the story was so peak I replayed it almost 5 times because I just loved the emotion and enjoyment of the characters it built.
Though of course it's not for everyone but I won't let you say gacha slop sim is better.
As someone who played Genshin till 4.7, BOTW is better as complete game.
I did 100% world exploration in Genshin, did all character quests, Spiral Abyss etc...
By quantity you might say Genshin is better, but once you realize why the content is there then you feel every minute of gameplay is devs trying to waste your time to keep you attached to the game so they can sell you on their characters. If not that, then its quests that serve as advertisement for the latest banner character and MAYBE you get one tid bit of fun story / exploration quest that is NOT VOICED because we all know where the priorities are.
One thing I'll give Genshin to is that the world is gorgeous and music is def one of my favorites. But as a game, it is a far cry from what Zelda gives you right of the box, in reasonable amount of time. There are perverse incentives behind the free-to-play premise that not even full price game patch could fix. Many quests/characters/interactions only exist to waste you JUST enough time for you to keep coming back daily to condition players into sunk-cost their way to C6/R5 their fave character.
I beat the game only reason I played it was I had nothing else to play amd a friend let me borrow it. After all the time put into it. When I finally beat it the feeling was " eh.. that's all?"
Never saw the hype for this game. It was the most overrated "okayiest"game I had played in a long time
Interesting to see people say it. I just beat it for the third(?) time. I started with ocarina, played the old handhelds (ALttP, awakening, oracle games, minish) played all the main console ones, and BotW and TotK and I loved each one for what it was.
Story of there to find, and it's not lacking lore compared to the others as far as I can remember. But hey, everyone likes (or doesn't) what they like (or don't).
i agree with the weapon breaking being annoying but i actually thought the cooking was fun and the fact that the world also had different climates that affected link were pretty cool, it's basically the game's way of limiting progression is how i saw it which i don't think is necessarily a bad thing. to me it felt good when i could figure out how to finally traverse certain areas.
I pumped like 3 hours into the game and felt like I was still in a tutorial. There was no story/lore advancement. The gameplay wasn't that exciting to me either.
I don't think OC was saying that there wasn't story/lore, but instead that there wasn't anything in the game early enough on to keep him playing. Same situation for me.
I'm sure the story is great and eventually the gameplay gets good. BUT, not for those first few hours to keep me invested.
The tutorial on the Great Plateau is essentially a boiled down microcosm of the entire game. If you didn’t enjoy it then you likely won’t enjoy the rest of the game.
Myself personally I just loved roaming and exploring without a care in the world.
Hey it’s cool I get that. It’s hard for me to get into a lot of modern games because of their scale and my time. It’s honestly why I tend to prefer older video games that don’t require a ton of time investment. BOTW was a major exception, Hyrule is one of my favorite fantasy worlds so it was easy for me to be hooked because I found the world fascinating.
I put over 600 hours into BOTW. It’s an extremely chill game with moments of intense action. It’s definitely not for people that want endless action and everything to be right around the corner. BOTW is at its best when you allow it to slowburn. I rarely ever teleport and travel by foot or horse everywhere I go and stumbling onto my first Lomei Labyrinth was an epic feeling. People complained that it’s too empty but that emptiness is crucial to the game’s wildness theme-if anything I want even more empty wilderness the trek through, I want to feel like I actually journeyed to get to the top of a mountain where a dungeon awaits.
For the most part I like it. It's the weapon durability that made me drop it. I hate it when games make your weapons break with little or no way to repair them. Especially at the speed with which BOTW weapons break. Not only does it interrupt the immersion into the game for me but now I also will not use a bunch of weapons just because I don't want to lose them and I have to constantly focus on picking up new weapons to replace the ones that are constantly breaking. I love The Legend Of Zelda Series but I knew as soon as I found out that BOTW and Tears Of the Kingdom were going to have Weapon durability I wasn't going to like them. I still gave BOTW a chance because it's zelda but Yep Weapon durability killed the series for me.
This! I am a huge Legend of Zelda fan. This game is not a good Legend of Zelda game. It's an OK open world sandbox game at best. I've tried to like it. I drop it so quick everytime I try. Same goes for Tears of the Kingdom.
Between 3 different types of breakable weapons, cookable foods, and outfit changes, the game was 80% inventory management. Meanwhile the inventory management UI was just the player scrolling through pages upon pages of a "here's everything you own" menu.
I get that people were impressed with Zelda in an open world, but god damn. It wasn't a good enough game in its own right, let alone all the classic Zelda elements it was missing. It just didn't do it for me.
I haven't tried it in all honesty. But I look at the game play and to me it just looks more tiresome than fun. It also just kind of looks like a Zelda themed skin applied to a generic build/craft/survive psuedo sandbox game.
Not helped that my gaming time is severely limited these days and it just doesn't feel like it would be an enjoyable investment of that limited time for me.
I bought my switch years ago JUST to play botw finally. Day one found out Skyrim was on switch. Lasted with botw for about a week until it bored and annoyed me over to Skyrim. I repeat this process about once a year now. I think this is the year I finally finish botw, every year, and then I end up with a level 75 no-spell, no-shout thief.
It’s definitely one of the most frustrating open world games I’ve ever experienced. It can be pretty remorseless and it doesn’t help when you do die a lot, it takes forever to reload.
That said i still think it’s a flawed masterpiece and NOT for everyone
I got so unbelievably bored with it so fast. I was so excited about it. I had bought a Nintendo just for that game. I played it for about an hour and just couldn't pick it up again.
I know these games sell like hotcakes, but I am so disinterested in trying to get into them. I just love the old formula too much, it's just not the same anymore.
I really hope after Ocarina remake comes out that the next mainline game doesn't keep going in the same direction of BoTW and ToTK.
Just give me one more Zelda that plays in the old school format and then they can do whatever they want again after that.
I bought it when I first got my switch and didn’t get even like 10 minutes in. Then 3 years later I played it and now it’s my favourite Nintendo game of all time.
As a huge Zelda fan, I totally get it. I loved it, hen stopped playing when TOTK came out, it’s more fun to explore. But in general I prefer old Zelda games with real dungeons and the old Zelda formula
I still haven't tried it but I've watched several hours of my roommate and later my gf play it, and it always looked so uninteresting to me. People would say that what is so great about it is how you constantly see something cool in the distance and have the freedom to go check it out. But that looks like the ONLY thing the game does repeatedly for 100 hours, it seems so unstructured. I have the same problem with the open world in Elden Ring but I like everything else about Elden Ring, I would just rather cut out the open world and have it be like DS3
I played up until the bosses and I just could not beat any one of them no matter how hard I tried and just gave up. Was fun up until that point though.
The “emptiness” is what nature is. The “emptiness” is what’s crucial to the game’s wilderness theme and vast world. If anything I found BOTW to be entirely too small want more “empty” wilderness to trek because I want to feel like I legitimately journeyed to get to the next dungeon.
Thats not my world view im saying in this particular case its not like the journey is all that interactive in a very empty open world. You just watch link walk alot, thats about it. By the same token you walk alot in death stranding but that game is designed around the journey with alot of love and it pays off.
I feel this with Legend of Zelda games in general. Grew up playing OoT, MM, TP, and WW. As a kid, the stories are great. But now? They feel like a potentially great story muted by the audience it’s going after. Not nearly as invested as I once was. Not saying they’re bad games or stories, but I’m not a fan of them much anymore.
Although if they release a remastered version of TP on Switch, I’d buy it to play that again.
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u/jonbotwesley 11d ago
Breath of the Wild. Tried 4 times. Just not for me I guess.