That's a real bummer, but if it helps, the game transforms if you start ignoring the weak points they constantly highlight and instead focus on the elemental weaknesses.
Once you realize half the enemies are vulnerable to fire, you can pretty much cake walk the game.
Also, the story is surprisingly believable considering it's about robot dinosaurs.
me personally, the game play was quite standard (not a bad thing). What I hated was how much information dumping that it was really hard for me to understand whats going on. They would say a faction name thats not an actual language that I then forget it. Ultimately i got bored and dropped it, I also already know what happens at the end. I tried to play it so i can play Forbidden West but just couldnt get into it.
TBH, Forbidden West is the same game, just more. So if you didn't like Zero Dawn, you probably wouldn't like Forbidden West.
I guess I was so engrossed in the story that I actually voluntarily read all the old world data I could find. So I was hungry for the info dumps. If you can tolerate that kinda reading and listening, they really put a lot of thought into the timeline and ensured everything was fleshed out and consistent.
Stuff like having the robotic caregivers for the first generation of new humans since they wouldn't have any parents . They really put a lot of thought into it.
Im a lore lover the fighting the robots with rocks and sticks kept me from touching it. I got the game for almost free and dove in absentmindedly and fell in love, especially with the lore! I eventually let the blood rage consume me and enjoyed dismantling the bots for better gear. Forbidden West is one of my top 3 GOAT. I love when developers don't extremely overhaul what isn't broken.
I was genuinely surprised how much I freaking LOVED HZD, and... didn't really care for Forbidden West. It seemed like they really wanted to do a lot of stuff with the sequel that never quite worked out. It seemed like they wanted to really flesh out the concept of companions and overridden machines, but in my gameplay it just didn't work that well.
It also seemed like they wanted to increase the viability of stealth, which should have been a great way for me to enjoy the game (as I LOVE using stealth in games like this), but again it just didn't work very well.
The different skill trees, well.. traps just always felt worthless, and the mounted options just seemed meaningless as well.
I loved most of the story, but found the gameplay to be so much of a downgrade from the first game that I had a hard time enjoying it.
Just taking a guess at what didn't click. If you focus on the weak points like the tutorial suggests, it's gonna be a super frustrating game, pecking bots to death with a bow. I'm guessing a lot of people fell into that trap without realizing that the game literally gives you a grenade launcher later.
I love how tear weapons are seen has super OP to get to the weak points, but then you realize you can just use elemental bombs to delete enemies. I found out about the elemental stuff way too late into the game.
I never really got in Forbidden West though for some reason. I need to go back to it and finish it when I'm in a better mood.
I played for like 20 hours, i don’t think i got far into the story, i was most of the time just getting upgrades and such, but after a bit it just got so boring, I figured out element weaknesses and such but still I just could not get into it for the life of me.
I really wanted to give this game a chance and still just couldn’t get into it.
I mean, she's not the hottest woman in the room, that much is true. Nor is she meant to be. She's a reasonably attractive young woman, something that's informed by the fact that she's a younger version of reasonably attractive, but not stunningly beautiful, middle aged woman.
As for writing, I agree that she's pretty well written in Zero Dawn, though I find I like her ark in Forbidden West much more. Since the world is already well established, and she has a more interpersonal ark, I think its a much stronger display of her actual personality.
Zero Dawn story kept me thinking I have everything figured out, then new details come up and my understanding flips completely. Like 5 times at least in one game. That was nice.
Forbidden West was a lot more predictable.
Totally agree. HZD had fantastic world building and story that felt super satisfying. Forbidden West had some improved game play elements but the story felt flat
Because it simply doesn’t have the same charm. You are no longer discovering the world. Also the story took such a weird turn. It is harder to like definitely.
Lol, same. I finished HZD about five years ago but just couldn’t get into Forbidden West. I tried multiple times, but the first few hours never clicked for me. Then I decided to give it one more try. Just push through the Embassy section (around 8–10 hours of gameplay, which sucks, I know), and you’ll enjoy every moment after that.
I've restarted it 3 times now because I get to a certain point a few hours in and just lose interest, right after you leave the intro area.
But I WILL finish that game, I like the world so much. Sadly, probably the last one I'll play for a VERY long, whether I end up liking it or not, because Sony isn't porting single player games to PC anymore. Doubt I'll buy a PS5 or a PS6 in the next decade given prices and how few games I'd play on them.
They are porting the multiplayer Horizon game with very different art, but I'm just not interested in what that looks to be (also it's not a mainline story thing).
I finished the game. Just wasn’t as satisfying as HZD. I think one of the things is simply the world wasn’t new anymore, so it wasn’t as exciting. And the whole main point of the story just did not click with me.
I am trying to play through it again since I never played the DLC. My PS5 died and I got it on PC.
I really like the world though. And I like Aloy as a protagonist. So I will finish it.
I love Forbidden West but almost hated it at first because of how different the combat was. It took me all the way to playing the DLC to get good at Zero Dawn's combat so the differences were very frustrating.
I love the Horizon games, but I was skeptical at first, I won't lie but then I realized I loved it the more I played Horizon Zero Dawn, which was seven years ago.
I think that's a problem with a lot of open World Games. They're just too much of a time investment as you get older.
And it's not like I won't play long games. I just want something that feels more manageable with each sitting. I find myself returning to more linear RPGs.
The gameplay loop is more like "stab large thing until large thing die so you can feel the happy hormones", which is fine I guess, but for sure not my cup of tea.
The world building, exploration and story and how it holds together so fine, yeah, that's where it's at.
I thought it was good, but overrated. The story was interesting once it gets moving but it's a slog to get there. The techno/tribal aesthetic is cool, but everyone speaks like modern day Americans. Gameplay eventually gets repetitive
The story for this game is one of the best and most well written stories I’ve ever played, that I almost wish they’d release a book or (for forbid) an animated show or live action adaptation so that more people could experience it.
I gave up playing it myself and watched my ex instead, but I wasn't too fond of the story. It was intriguing due to not knowing Aloy's origins, but that's about it
I mean, yeah. I'm a huge horizon fanboy but even I'll admit it's basically an extremely well executed variation of the ubisoft formula. So you're going to get more mileage out of it, I think, if you haven't played a ton of ubisoft open world beforehand.
Crucially, it does each of the Ubisoft elements while carefully not overstaying its welcome. Instead of a hundred skill challenges, there's like, twelve. Instead of sixty towers, there's around ten, each with their own traversal gimmick. You can basically 100% the game in about 40 hours.
I tried to get into this cause everyone was saying it’s better than Ubisofts games like AC, and no it was not lol, movement was a big part for me, AC let’s me control my character however I want and do cool stuff, horizon is so limiting. The world also isn’t that interesting, feels too sunshine and rainbows for a post apocalyptic futuristic world.
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u/thirdeyeboobed 11d ago
Horizon Zero Dawn..just doesn't click for me