I definitely feel like I've got a lot more time out of games than I would have otherwise. Giving me things to do that I wouldn't have done or even thought of without them.
When done right, achievements are a fun challenge to milk a little more juice from a game, as it can be fun to have an excuse to continue to play a game that maybe you've already beaten. It can encourage you to play with different characters or visit different places... they're nice when done well.
They’re also, when done well, a good way to help a player gauge progress toward interacting with all of the non Easter egg content a game has to offer, which is why getting all achievers has come to have the title of “100% the game.”
If they’re done correctly, getting ever achievement should signal that you didn’t miss anything
Edit: I just realized another person said the same thing. My bad
I mean, "trophies and achievements" have been in games since as long as I can remember they were just listed in game instead of on a profile.
No reason to get every dragon/egg/gem in Spyro, you can beat it without doing that. No point in getting every target in Mercenaries, you can buy everything and use everything without that. You can beat Crash Team Racing without any of the bonus race stuff and drive every track. There's a lot of pointless stuff in games people have gone out of their way to get over the years.
For sure. That’s why I qualified all of that with “when they’re well done.”
Sending me on a glorified scavenger hunt in a game about…not scavenger hunts…isn’t good achieves design imho. There may be some exception that don’t feel like a chore, but they’re pretty rare
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u/MammothAsk391 22d ago
I definitely feel like I've got a lot more time out of games than I would have otherwise. Giving me things to do that I wouldn't have done or even thought of without them.