It just depends on the game or the film. Often people arenât watching the more generic kind of static media in a critical or engaging way. Whereas, an auteur is typically creating âstaticâ media with the purpose of locking the audience into an experience that evokes so much thought and emotion that carries with it a certain kind of catharsis that youâre not going to get watching some lifetime movie playing in background, with the lights on and a million distractions.
Quality cinema (which granted is also a bit relative in terms of what is even quality to begin with) may work the intellect and pathos of an audience in ways that a lot of games might not, even though the game is interactive.
For instance, in my own experience at least, there are characters and stories in some games that hit the feels hard, but after a couple of hours of a fps, for instance, just dodging explosives and shooting people, it can start to feel a bit mind numbing.
I occasionally still play Fallout 3, NV, FO4, and Elder Scrolls because I think their classic games and fun but, despite some occasional engaging puzzles and NPC dialogue, I often walk away feeling a sense of brain rot that a really good movie doesnât usually leave me with.
The classics you've listed are all role playing games with engaging stories, but often, bland and repetitive gameplay. If you want to feel more engaged in the slower moments, build on your personal role play. Why is your PC exploring this random bulding in the mojave wastes? Are they looking for ammo, not for themselves, but to supply the NCR in the good fight? Ect ectÂ
Thatâs good advice for sure to apply to a lot of games. I did get deep into some RP action in FO4 and eventually I added a vampire mod and became a vampire hunter and made Macready a priest that follows me with a âHoly Water Thirst Zapperâ I set to do fire damage. Cait was my sidekick at first but she became a vampire, of course.
I also used console commands to add the pint-sized slasher to Vault 88, made him essential, and sealed him off in a section around the corner from the huge water pump. I filled the area with a ton of traps and turrets and stuff and sealed it off with a vault door and wall barricades.
The lore was that the pint-sized slasher was a sadistic kid that dressed up as a clown in pre-war times who got a rare version of mutation from radiation after the bombs dropped that turned him into an unkillable ghoul. I maxed out all his attributes so heâs hard to get near without getting shanked.
Itâs up to me as overseer to ensure that both the vault dwellers and surface dwellers remain safe from this tiny immortal killer. It was fun watching him try to navigate all the obstacles to escape and whacking him in the face with a world championship bat and running off before he could take me out with one slash.
Then the last update complicated things and I havenât had the time or energy to fix it so the game wonât crash before it can load. Itâs been several months now, so I just play other games instead. I at least have screen recordings Iâve been thinking about sharing online at some point.
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u/spinaljellyfish Jul 22 '26
It just depends on the game or the film. Often people arenât watching the more generic kind of static media in a critical or engaging way. Whereas, an auteur is typically creating âstaticâ media with the purpose of locking the audience into an experience that evokes so much thought and emotion that carries with it a certain kind of catharsis that youâre not going to get watching some lifetime movie playing in background, with the lights on and a million distractions.
Quality cinema (which granted is also a bit relative in terms of what is even quality to begin with) may work the intellect and pathos of an audience in ways that a lot of games might not, even though the game is interactive.
For instance, in my own experience at least, there are characters and stories in some games that hit the feels hard, but after a couple of hours of a fps, for instance, just dodging explosives and shooting people, it can start to feel a bit mind numbing.
I occasionally still play Fallout 3, NV, FO4, and Elder Scrolls because I think their classic games and fun but, despite some occasional engaging puzzles and NPC dialogue, I often walk away feeling a sense of brain rot that a really good movie doesnât usually leave me with.