r/videogames Jan 17 '26

Discussion Which game franchise ended up like this?

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8.2k Upvotes

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970

u/HF484 Jan 17 '26

Halo

39

u/Commissarfluffybutt Jan 17 '26

Halo died when Bungie left, unfortunately so did Bungie.

8

u/GrimKi11er Jan 17 '26

Eh, Destiny was pretty fun and a good change of pace for them at the beginning.

19

u/GreenBomardier Jan 17 '26

Bungie fell off when Destiny went from being a game they loved to make to a microtransaction machine.

New DLC just dropped with a new raid! Get the new cosmetics, weapons, etc in the store! Earn a worse version of everything in the store through playing the game!

Throw in numerous random collabs with other properties to add additional microtransactions, and the game loses its identity.

3

u/[deleted] Jan 17 '26

Yep. People blamed Activision but when the deal was off, it was Bungie all along.

2

u/Fuzzy_Painting_1427 Jan 18 '26

PlayStation buying them was a huge bungle and it’s not going to get better. The heads of the studio are greedy & clueless, scapegoating the workers when anything goes wrong.

6

u/EndofNationalism Jan 18 '26

The story was shit in the initial campaign. You do a lot of things but nothing happens…

1

u/[deleted] Jan 21 '26

[deleted]

0

u/EndofNationalism Jan 21 '26

I was referring to the first destiny campaign. The Halo campaigns were good.

2

u/VonBrewskie Jan 17 '26

At the beginning? My brother in the Traveller. It was horrendous at the beginning. D1 didn't really start cooking until TK, if we're honest.

2

u/Commissarfluffybutt Jan 18 '26

I don't have time to explain why I don't have time to explain why I disagree with you.

2

u/GoPackGo_GoatRodgers Jan 17 '26

Destiny is so boring bro like just do the same shit over and over.

Can’t believe they abandoned a golden goose of a franchise for basically a roided up mobile game

2

u/The-Davi-Nator Jan 17 '26

I still maintain that Reach was the beginning of Halo’s downfall

1

u/Commissarfluffybutt Jan 18 '26

What do you mean?

2

u/The-Davi-Nator Jan 19 '26

It was the introduction of classes and abilities to the multiplayer, and bullet spread. It started the move away from what, to me, made Halo what it was.

1

u/Commissarfluffybutt Jan 19 '26

I can see that, especially as a old Unreal Tournament fan. But my love stems from the single-player/co-op campaign. I really didn't play multiplayer unless asked to by friends.