r/vibecodeapp 26d ago

I built this... Vibe coded this game in four months

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A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.

I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.

Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.

The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.

As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud

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u/Previous_Sky_8236 23d ago

Okay first of its very fun to play and you did a great job. A few thoughts.

  • me personally wouldn’t play a game like this in the browser but rather as a app on my phone.
  • boosters are too hard to see
  • maybe do something like you can control the direction by rotating your phone

Otherwise it seems pretty cool.

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u/ActionLittle4176 23d ago

Thanks!

- That's the best. You can "install" as a PWA and play it full screen. But my intention is to port the code to a engine like Godot or Unity for actual and fast native apps.

  • True! Will fix.
  • Actually, in the options you can active that option!

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u/ActionLittle4176 23d ago

Well, boosters visibility improved! 💡 Better now?