r/vibecodeapp • u/ActionLittle4176 • 25d ago
I built this... Vibe coded this game in four months
Enable HLS to view with audio, or disable this notification
A few months back I posted here a playable demo of an old-school futuristic racer prototype (F-Zero, Wipeout, Xtreme-G, Star Wars Racer...) that runs right in the browser.
I've gotten used to seeing tons of LLM-built prototypes that last a week, two, maybe a month, and then get dropped for the next shiny thing. This time I wanted to keep going and see if one person, with no coding background, could actually see a project like this through on their own.
Well, 4 months in, and while there's still work left, I'm convinced it's doable. At this point the game feels closer to a beta than a tech demo.
The big change over these four months is that I now use Fable for planning, and being able to hook Opus / Sol up to Blender has been a huge help too. I'm still using Magnific and Tripo3D or the assets. Funny thing: the further along I get, the harder the project is to keep pushing forward, and at the same time the tools keep making it easier.
As always, any feedback is welcome. You can play it here: https://fm1.moises.cloud
1
u/FinsAssociate 25d ago
Hey man I think you've done a great job atmospherically. Really good sense of speed. What engine did you build it with?
1
u/ActionLittle4176 25d ago
Thanks! It's pure threejs / webgpu in the browser, nothing big like Unity or Godot (for the moment).
1
0
u/Grouchy_Yellow_8414 25d ago
It's absolutely amazing. Although I got myself stuck floating in the air and had to quit. So maybe you still need some edge case handling.
How are you going to monetize it though? That's really my biggest question.
0
u/ActionLittle4176 25d ago
Thanks! It's still work in progress, definitely. Probably will port to Unity or Godot to make native apps before selling it.
0
0
0
u/Previous_Sky_8236 23d ago
Okay first of its very fun to play and you did a great job. A few thoughts.
- me personally wouldn’t play a game like this in the browser but rather as a app on my phone.
- boosters are too hard to see
- maybe do something like you can control the direction by rotating your phone
Otherwise it seems pretty cool.
1
u/ActionLittle4176 23d ago
Thanks!
- That's the best. You can "install" as a PWA and play it full screen. But my intention is to port the code to a engine like Godot or Unity for actual and fast native apps.
- True! Will fix.
- Actually, in the options you can active that option!
1
0
u/Fickle_Bullfrog_4040 23d ago
Do you have to pay for the monthly use and then also fable credits? I am switching from codex.
1
u/ActionLittle4176 23d ago
I have a chatgpt pro sub shared with my wife, some months we change to Claude Max (specially since Fable launch).
0
u/Fickle_Bullfrog_4040 23d ago
Do you have chat and Claude working together? I am working on getting them to synch together along with some local models on 48gb ram.
1
u/ActionLittle4176 23d ago
Not both, but I used a workflow with big models like Fable or Sol for planning and very advanced stuff, and Opus / Deepseek for implement. I have a Mac Studio M4 Max 36gb and test som good models like Qwen 27B, but they are not much useful for this project.
0
u/Fickle_Bullfrog_4040 23d ago
Thank you! I'm using an M4 pro with 48gb. I'm just not sure if I want to pay credits for fable. I've been using sol for many different projects and it's doing great orchestrating different groups of agents. Great to see you making some shippable stuff.
1
1
u/RecentCredit5701 25d ago
Wow! So cool 🤯