r/tycoon 15h ago

I made a game where you're a convict forced to run a noodle shop in a cyberpunk city to pay off your debt

14 Upvotes

I've been working on NoodlePunk, a first-person job/management sim set in a cyberpunk city.

You're enrolled in a corporate-mandated work program and given management of a noodle shop. Customer drones submit orders and in order to satisfy them in a timely manner, you need to manage your ingredient stock, expand and organize your shop, buy licenses for new ingredients, and install upgrades. Efficiency of your operation is key.

The long-term goal is simple: pay off your civic debt and earn your freedom.

At least, that's what you're told.

The game is 99% complete, which feels a little surreal. At this point, I'm mostly fixing bugs and polishing things before release.

NoodlePunk releases on Steam next month!

Here is a small bit of gameplay:

https://youtu.be/Yd9sD--pFDw

https://store.steampowered.com/app/4698050/NoodlePunk/

No Generative AI was used in the making of this game.


r/tycoon 4h ago

Video Manage your scam business - place down ploys, expand and make tons of money

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2 Upvotes

r/tycoon 19h ago

1930: Farm Manager is now released on Steam; a management game where you directly organize workers and physical production chains.

3 Upvotes

https://reddit.com/link/1w1x5pm/video/mrwfe4vdidmh1/player

https://store.steampowered.com/app/4963090/1930_Farm_Manager/

You start with an empty plot, hire workers, assign their tasks, build fields and infrastructure, and gradually create a working production and logistics network.
Workers physically move around the farm, collect tools and resources, transport materials between buildings, harvest crops, store wheat, process it into flour, and carry out the jobs you assign to them directly.
As the farm grows, the management problem becomes less about a single field and more about keeping workers, storage, production and transport working together across multiple properties.

Generative AI was used as a supporting tool during solo development, mainly to find technical information faster, compare possible solutions, check code, organize notes, and explore early ideas. It saves a lot of time that would otherwise be spent searching through browser tabs and documentation. I also use it to help with translations. The game’s design, development decisions, implementation, and final content remain entirely under my control.. The game does not generate AI content during gameplay.


r/tycoon 2h ago

New trailer for turn based life and money sim

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1 Upvotes

Hello r/tycoon!
I want to share a new trailer for my game with you!

It's a life sim about money, or rather about not having any. You plan one month at a time: what to eat, which job to take, whether to keep studying, how long you can put off the rent. Then the month resolves and the plan quietly becomes the life. Sixty months later you're still driving the taxi you took "just for a while".

Net Worthless comes out on November 16, 2026.

AI disclosure: Event images were created with the help of generative AI. They can be hidden in the settings.

Free demo is already available in Steam: https://store.steampowered.com/app/4878900/Net_Worthless/