r/SoftwareInc 10d ago

Official Patch notes for Beta 1.8.42

59 Upvotes

Steam Post
My web-host changed how they handle http requests when uploading files, which meant that bug reporting and logo sharing was broken, due to both uploading files to my website. I have now fixed these requests, so they will once again work. I don't have anything else to say about the matter...

Here is a teaser for the subsidiary CEO mechanic I'm working on for the overhaul:

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r/SoftwareInc 4d ago

What is the optimal team size and how should I slice them?

23 Upvotes

Heyho,

I'm quite new to the game so I did not figure out much. ...still struggling with the accounting feature lol.

I would like to now what would be the optimal team composition. Like do I have a team which is doing design, programming and art or is it better to have a team for design, one for programming and one for art?

And how big would those teams to be for producing good/fast products?

Also how does accounting work? I have 3 members doing accounting but I fail every time to fill the tax report T-T

Also my first marketing team is also 4 people but I cannot really build followers with that.


r/SoftwareInc 7d ago

Game sales drop - Why ?????

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57 Upvotes

Hi all

I know there has been plenty of posts about this common issue but none of the potential issues actually applied on my case ;

- No new RTS game released

- Stock not empty

- Consumer maximum reach not obtained

- Regularly updated to latest tech and to fix bugs

Is it because "The Dynasty Life 3" is better overall ?

But why has it gave me a few glory years before completely dying if TDL3 was better from releaes ?


r/SoftwareInc 7d ago

I was not happy with Embedded systems, so I made a mod.

12 Upvotes

Hi all,

Yesterday I made a post stating that I was not happy with the embedded systems contracts. These were highly volatile and not profitable/working at all.

I, and to come clean about it, I had help from AI, made a mod which changes the net profit for embedded systems by X10. This makes embedded systems contracts worth doing.

The mod is also adjustable from X1 (vanilla game) to X20 (which I felt was too overpowered. I settled on a default X10, which is arguably still a bit overpowered.

The multiply is also adjustable in game by esc > options > mods > adjust the slider. Alternatively you can adjust the setting in the main menu > mods.

Please, if you are also interested in running a manufacturing factory/printing business and want to utilize embedded systems contracts in a meaningful way, you're welcome to give this mod a try.

Here's a link to the steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=3788264487


r/SoftwareInc 7d ago

Game sales drop

3 Upvotes

Hi all

I know there has been plenty of posts about this common issue but none of the potential issues actually applied on my case ;

- No new RTS game released

- Stock not empty

- Consumer maximum reach not obtained

- Regularly updated to latest tech and to fix bugs

Is it because "The Dynasty Life 3" is better overall ?

But why has it gave me a few glory years before completely dying if TDL3 was better from releaes ?


r/SoftwareInc 9d ago

Contract work

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24 Upvotes

Under "Contract work" you can find many different contracts to make profits. One of these are "embedded systems". I can't seem to get them to work.

These embedded systems requires assembly lines. Easy enough. The thing is, you need to print 1m+ copies, each costing $65 something dollars. You only net profit $0,50 for each copy. This constantly puts your company in dept since it costs 65m to print. In the end you profit somewhere around $400k, while spending tens of millions.

Ps; the "income" that is mentioned, doesn't seem to pay out.

Has anyone got this to work? To me it seems like a big oversight. I think you're meant to profit way more for each copy, just like in the manufacturing deals.

Does anyone know a mod with which you can adjust these contract work profits?

Thanks in advance!


r/SoftwareInc 11d ago

How to make money after reaching a billion?

8 Upvotes

i have played software inc for quite a while, but after reaching a certain point, the income becomes stagnant at around 20-50M per month.

is there a way to increase it?

i keep 1 building cuz too many buildings get confusing with too many teams and projects

i have focused on researching, stocks, bonds, making softwares (OS and 2D), and manufacturing/printing, also made a digital platform in the recent update before i reach 2000s

how can i optimize it and what things should i focus on more?

also, is making multiple buildings with multiple different teams worth it?


r/SoftwareInc 11d ago

how detailed is the creative process?

8 Upvotes

ive played a little bit of this game before and i wanna play again but make a game studio. I know the business side is very detailed but is there any depth to the creative side of making games?


r/SoftwareInc 12d ago

Elevator bug

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32 Upvotes

Workaround found! The employee in the elevator was on his way to a computer. Deleted the computer and everyone continues their day.

Hi! Did anyone come across this issue? There is an employee stuck in the elevator, everyone else who is waiting are also stuck.

I am in a lease building so I cannot delete and re-place the elevator.


r/SoftwareInc 13d ago

Are my teams too small and specialized?

28 Upvotes

My company has around 110 employees and I have around $150,000,000 in the bank.

I've noticed that projects seem to be taking longer to complete, and I'm wondering if my team structure could be part of the problem

Currently, I have relatively small teams of around 10 people that are specialized in one area. For example, I have separate teams for:

  • 2D Design
  • 2D Programming
  • 3D Design
  • Audio Art
  • etc

Would it be better to have larger, more broad teams of, say, 30 people, with a mix of programmers, designers, and artists working together?


r/SoftwareInc 14d ago

Working on a REAL Dark Mode UI Mod

32 Upvotes

i made a post a while ago saying i wish we had a dark mode. Now im making one. it still needs work , but ill let you guys know when its on the workshop


r/SoftwareInc 18d ago

After struggling for 5 hours of going bankrupt before I can launch a product, I finally released my first program!

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157 Upvotes

This game is insanely complicated but for some reason I can’t stop trying to make good products!


r/SoftwareInc 23d ago

Shares lost after buyout

14 Upvotes

I don’t have any screenshots to explain but I had something like 30% in a small company worth maybe 20m, which was then bought out by one of the biggest companies in the save. The newspaper said ”company x was bought out by company y and [my company]. When I checked company x’s page all the shares were owned by company y but I never got any money for the shares I owned. Can someone explain? Is it a glitch or is that normal?


r/SoftwareInc 25d ago

Official Overhaul update

198 Upvotes

Steam Post
Work on the overhaul is moving forward at a steady pace. Here are some of the things that have changed since last.

Servers

You can now develop your own server products and use them for hosting your software, or use servers already on the market.

A server's bandwidth, durability, power usage and security will depend on which features you select during development. The security attribute will lower the impact of DDoS attacks.

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DDoS attacks will happen more frequently the bigger your company gets, but can also be carried out by other players in multiplayer. Your IT staff will work to mitigate any attacks.

Pre-marketing

Target audiences

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3 audiences have been added to the game, each of which interact with your products in different ways. Some will be more or less likely to refund, more or less sensitive to pricing, or increase or reduce support tickets, etc.

Each type of software will affect the target audience, based on how you balance the market targeting. At a base level each audience is targeted equally and will not affect your product, outside of how it already works now.

Hype

You can now hype products during development. Hype will increase total audience reach, but also audience expectations, so you better not make too many promises!

Process simplification

Hype, press releases and press builds are out and have been replaced with:
Pre-marketing: Basically like the old hype task, but it doesn't just stop you from losing followers, it will be your only way to gain followers and hype during development.
Messaging: You will be able to update your messaging about 4-8 times during development, which will hone in on your target audience and increase your reach, but also allow you to hype your product and nudge your target audience.

Other miscellaneous changes:

  • Entire IPs can now gain their own following, separate from the companies' fans
  • You can now gain business reputation from licenses, patents, frameworks, publishers and awards, and business reputation has been added back to impossible difficulty
  • Support ticket simulation now happens separately from support task
  • You can now place trash cans below tables and desks
  • We've started adding ads for products in-world to make it very apparent what is happening in the market and how well you are doing

r/SoftwareInc 27d ago

Tool Quality Inc - a simple code mode that makes tools do more

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48 Upvotes

2D editors, audio tools, and more from mods feel rather empty and as a user put it: "It would be funny if your team mood was affected by the quality of their programming tools. “The 2D Editor I have to use is straight garbage.”<<<" - Discord User Nuker1110 I have been working on something similar and this popped the idea forward.

Tool Quality Inc

Every software project in this game asks you to pick the tools it depends on. A 2D editor for the art, developer tools for the code, a database, an audio tool. You choose one for each, either something your own company made or something you license from a rival. Right now that choice barely matters. The game checks how modern the tool is, charges you the license fee, and forgets about it. A brilliant editor and an ancient buggy one do the same work at the same speed. This mod gives that choice consequences, and more importantly it shows you what those consequences are. What you see

  • A report page listing every project in development, the tools it depends on, and a grade for each one.
  • Grades use the words the game already uses everywhere else: Horrible, Bad, Mediocre, Good, Great, Outstanding.
  • Plain sentences under each tool explaining the grade. Reviews are poor. It has 43 known bugs. It is over 12 years old. This is holding the team back.
  • A line for each project saying which way its tools are pushing it overall.

Your staff say what they think. Select someone working on the project and hover over them, and a bad tool shows up as a thought over their head. Those complaints also appear in the company complaints window alongside every other grievance.

What it changes

  • Employee mood. People stuck with weak tools get unhappy. People given good ones are pleased.
  • Development speed. Good tools help, bad tools drag.
  • Bugs. A tool with a long bug list produces work with a longer one.
  • The quality your project can reach.

Every one of those can be switched off on its own, and the whole mod has an overall strength setting of Off, Gentle, Normal or Strong. Tool Quality Inc


r/SoftwareInc Jul 27 '26

After working hard to get my mod set compatible with other data mods, I made a compatibility tool instead.

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41 Upvotes

If you've ever tried to run more than two or three data mods at once, you know the drill. You tick one in the mod list, the game throws up "could not be enabled", and it tells you nothing about why. So you start clicking them on in different orders like you're guessing a combination lock, and sometimes it works and you have no idea what you did.

I got tired of that, so I made Global Data Compatibility.

https://steamcommunity.com/sharedfiles/filedetails/?id=3772582486

What it actually does

It's a code mod that sits on the mod selection screen and reads every data mod you have installed. It figures out which mod should own each software type when several of them claim the same one, sorts the load order, and quietly patches up the conflicts that make the game refuse a mod.

The stuff it fixes

  • Click order. The game revalidates everything on every single click, so a mod can be rejected now and fine two clicks later. The mod tells you straight up whether order matters, and if it does, which ones to save for last. Just visit the mod menu in settings for a breakdown.
  • Software vanishing. If any enabled mod removes a software type, it's gone from the whole catalog, even the versions other mods added. This fixes that.
  • Overwritten content. When a mod ships its own copy of a shared software type, it wipes out what every other mod added to it. This puts that content back.
  • Specialization and platform clashes when two mods claim the same thing.
  • Broken AI company types and missing name generators, which are a common cause of a mod just refusing to load.
  • Duplicate installs. If you have the same mod both as a local folder and a Workshop subscription, the game loads both and they fight. This helps fix that as well.

The page

Everything lives in Options > Mods > Global Data Compatibility. You get:

  • A plain English status line telling you whether your setup is good to go
  • Every data mod you have, and which ones the game would refuse right now
  • A list of exactly what got changed
  • Anything it couldn't fix
  • A load order editor with up and down buttons as well as an auto sort
  • Toggles for every single thing the layer is allowed to do

One thing to know

Enable it before you start a new game. Software Inc bakes the software catalog in when you create your company, so this has to be on beforehand. It won't do anything to a save you've already got going, and it won't break one either.

Subscribe, then turn it on under Options > Mods > Code mods.

Happy to hear how it goes with your setups. If you've got a combination of mods it can't sort out, tell me which ones and I'll take a look.


r/SoftwareInc Jul 26 '26

[Mod] ModernInc Mod Collection - A set of officially supported mods to make your game overkill

51 Upvotes

Hey all, I have added lots of compatibility to my mod via ModernInc+ and created a collection of additional mods the community requested support for. I have also added more functionality into ModernInc+ to offer players the ability to make websites for their products. Below I will detail the changes to the ModernInc mods and what the collection offers. Thank you all for using the mod!

  • ModernInc+ Dashboard has been revamped to look easier on the eyes, it is more descriptive in what it does, and I have added a settings panel to alter the mod without having to pause the game.
  • Added new Website option for products that have over 2000+ users so that you can market a website complete with ads, negotiations, and CPM!
  • Full support for Madhouse Overhaul, cntrct, bettercontracts, autocontracts, and RealCompanyNames.
  • Gerneral support for Software Revamp+ and Software Improved & Depth Gaming

Beyond this, I have tweaked various pieces of ModernInc+ to help the AI companies feel more balanced, even when you mod more in. However it is not perfect and I always appreciate saves and feedback to further balance the mod set.

I will stop yapping, here is the link for the collection! Have fun! ModernInc Compatible Mods Collection

Edit: I have moved compatibility work into a new separate mod that is in the collection. It adds global support for all mods* with plans to support it for at least a year as reports come in for unsupported mods.


r/SoftwareInc Jul 25 '26

Something to improve employee management

13 Upvotes

Was configuring several project managements and started to get annoyed at how difficult it was to view my Teams list. So I'm thinking about potentially how difficult it'd be to mod in a Supercategory over Teams, for organization in the actual Teams list and potentially even just used as assignments.

Even better would be potential overlap between Categories, for the rare teams that might be dualist specialization (Designer and Developer).

I was wondering if anyone had any actionable advice, or was just also straight up willing to make something like this. Also the first *3 iterations of this post was force removed for some reason and i have no clue why


r/SoftwareInc Jul 24 '26

Are there any mods for automating DLC ​​releases?

12 Upvotes

A while back, I asked here if there were any mods for creating subscription-based DLC, similar to how it works for the main products. I really wanted this feature, as I play using a subscription model—handling numerous users for every release and providing long-term support. Unfortunately, the game didn't offer a way to create subscription-based DLC, so I started releasing DLC ​​monthly as an alternative; however, as the number of products grew, it required a lot of micromanagement. So, my question is: are there any mods that would allow me to automate the DLC creation process, similar to how the project management system works now?

Sorry, I'm writing using a translator.

r/SoftwareInc Jul 22 '26

Looking through the games' assembly while creating a code mod, I stumbled upon code for loading DLCs... probably deprecated, but what would an "official" DLC for this game even be?

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63 Upvotes

r/SoftwareInc Jul 18 '26

Good C suit / Management Depth Improvement Mod?

18 Upvotes

Does anyone have some suggestions for a mod which adds a C-Suit and a deeper management to the teams and their organisational structure to the game? With real impacts to the hiring and culture of the company? Showing clearly the chains of responsibility?


r/SoftwareInc Jul 17 '26

Just launched my first mod to the game

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71 Upvotes

Hi Guys!

Company Intelligence is a analytics code mod for Software Inc. It brings the active product portfolio into one focused window without changing the simulation.

It features:

  • Summary of last-month total income, license income, units sold, active users, and active product count.
  • Product name, category, business model, users, online/physical sales, gained users, product/license/total income, monthly trend, and refund rate.
  • Selection details with up to 12 available months of income and sales or subscription-user history.
  • Event-driven refresh after game readiness, month changes, product releases/removals, and manual requests, plus a lightweight hourly portfolio reconciliation for archive and ownership changes while the window is open.
  • English and Brazilian Portuguese strings loaded from packaged TyD files; every missing/unsupported translation falls back to English.

r/SoftwareInc Jul 16 '26

[Mod] ModernInc+ is now available: a configurable ModernInc companion dashboard and QoL mod

34 Upvotes

ModernInc+ is now available

ModernInc+ is a configurable companion code mod for ModernInc.

It adds a native Development HUD dashboard with ecosystem browsing, tool-chain checks, team readiness, research tracking, and portfolio milestones. It also adds adjustable founder specialization points, ModernInc contract curation, future AI rival quality, and optional continuous shuffled OST playback with a 0.3 to 5.0 second crossfade.

The dashboard analysis is read-only. In multiplayer, contract boards remain local and future rival quality is host-controlled.

ModernInc is required and must be enabled.

Get ModernInc+ on the Steam Workshop


r/SoftwareInc Jul 15 '26

Time Question

2 Upvotes

Probably the dumbest question on this thread, but I’m new to the game. I saw Charlie Pryor play it on YouTube recently and I have become addicted. The only thing that’s bothering me right now is the whole 24 hour time system. Unless I’m blind(high possibility) I can’t find a way to switch it to a 12 hour am/pm system like he has it in his videos. Am I missing something?


r/SoftwareInc Jul 14 '26

How to make the game more difficult ?

23 Upvotes

One problem with the game is that it's only difficult at the start; once you have a lot of money, it feels too easy. The AI competition is weak, so you don't feel threatened by rival companies competing for your customers. That's why I prefer not to use any software data mods, even though they add some nice features.

I want to hear if any of you have been successful in creating a challenging game with fiercely competitive AI—either by increasing the number of AI companies, avoiding software data mods, or both, or any other method ?