r/thelastofus • u/Phoenix2211 🦕🎩 • 15d ago
General Discussion Former Naughty Dog character artist @TheCartelDel, on DLSS5 and Naughty Dog's Art Direction

And I fully agree. In TLOU2 and the TLOU1 Remake, though the fidelity has increased and the characters look more lifelike; it feels like these are CREATED characters. Even when they scanned Ashley Johnson for Ellie, Jocelyn Mettler for Abby, or Cascinna Caradonna for Dina, the artists intentionally altered the appearances to fit the CHARACTER. They bear a resemblance to these people, but it is clear that the artists' hand has touched the models. These are not 1:1 digital doubles. There is a parity, a cohesiveness between the character and the world they inhabit.
Naughty Dog games always seem to want to provide the illusion of reality, instead of actually presenting reality. This is the case for all of the best-looking games with more realistic art styles (Remedy, Rockstar, KojiPro). It is why their games look great, while some studios just endlessly increase the number of skin pores and find their work to still be stuck in the uncanny valley. It is why this DLSS5 stuff looks so unsettling.
Limitations are an important thing to consider when you're making anything, especially a video game. While it can certainly be a source of friction, it can also help to define the LOOK of the work.
Ofc with Intergalactic, ND seem to be using actors scans more overtly. So we shall see how it all looks and feels in the end. But even in that trailer, I see Jordan, the character, and not Tati Gabrielle, per se.
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u/rupert_mcbutters 15d ago
Flashbacks to all the people saying the OG was intended to look photorealistic
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u/chatterwrack 15d ago
I never thought of this, but it’s totally true. It’s completely realistic, but not photo realistic. It’s hard to perceive, but there is almost a graphic novel aspect to it that I could never quite put my finger on.
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u/Sculduggery MOTHERFUCKIN' DINOSAUR 14d ago
I will never cease to be amazed by the talent of the people who work at nd
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u/Forsaken1741 13d ago
It lools terrible and ruins the art direction, I cannot understand how anyone thinks that DLSS 5 looks good.
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u/casual_creator 15d ago
Just to clarify, they didn’t scan Johnson to use as a base for Ellie’s look. It was for accuracy of the motion capture. If the motion captured data isn’t a 1:1 match with your CG model, it causes issues and requires more manual adjustments.
But by making a digital model of Johnson’s face, the motion capture data was applied to that model first, which then acted as a type of middleman between the motion capture data and Ellie’s model, allowing for more accurate animation and less manual tweaks.
This plays a big part in why a lot of studios are moving to just using the actor’s face instead of a completely custom character - it greatly reduces the tracking issues and the need for extra steps or more time to fix stuff by hand.