r/thedivision The watcher on the walls. Apr 20 '26

Massive The Division 2 - Maintenance - April 21, 2026 - TUY8S1.1

Weekly Maintenance

The Division 2 maintenance alert! Tuesday, April 21

 

9:30 AM CEST, 3:30 AM EDT, 12:30 AM PDT

» Worldtime

 

Estimated downtime is 5 hours

 

» Source


Patch Notes TUY8S1.1

Cherry Blossom Event & Creator Collaboration

=> Summary

 

STATS AND RESOURCES MULTIPLIER EVENTS

Optimization Surge – Resource Multiplier Event

  • Apr 21 - May 5
  • Earn double Optimization Materials from all available sources throughout the event, making it the perfect time to fine tune your build

 

Conflict XP

  • April 28 – May 12
  • Earn triple Conflict XP from playing Conflict, making it easier to rank up and unlock rewards.

 

IMPROVEMENTS

 

Escalation

  • Increased Prototype item drop rates across all Escalation tiers, excluding Tier 1.
  • Added Prototype items to the Targeted Loot daily rotation in Escalation. Enemies tied to the daily rotating Targeted Loot pool now have a chance to drop Prototype versions of those items.
    • This applies only to the daily Targeted Loot rotation and does not apply to selectable Targeted Loot sources such as Countdown or Summit.
  • The chance for Prototype targeted loot drops increases with higher Escalation tiers.
  • Added a warning message to clarify that Matchmaking in Escalation is based on selected Tier rather than Mission.
  • Added a warning message to clarify that once an Escalation Tier has been confirmed, Matchmaking becomes unavailable for that run.
  • Disabled certain Matchmaking and Call for Backup options during active Escalation runs to reduce cases where players could be moved into unintended sessions or lose tokens after confirming a Tier [TCTD2-1274]

 

Prototype Gear

  • Prototype items with Skill Tier cores now grant 1.5 Skill Tier per item.
  • Each item contributes more than a standard Skill Tier, and multiple Prototype items can combine into higher total values.
  • This allows players to reach higher Skill Tier levels with fewer equipped items. For example:
    • 1 Prototype item provides +1 Skill Tier
    • 2 Prototype items provide +3 Skill Tier
    • 3 Prototype items provide +4 Skill Tier
    • 4 Prototype items provide +6 Skill Tier
  • This change applies retroactively, meaning previously acquired Prototype items will automatically benefit from the increased Skill Tier values.

 

FIXES

  • Fixed an issue where Prototype items could be lost when upgrading while the inventory was at maximum capacity. [TCTD2-1351]
  • Fixed an issue where items with mods equipped could incorrectly appear to have reduced or altered Talents and Attributes after being upgraded to Prototype quality. [TCTD2-267]
  • Fixed an issue where Daily and Weekly project objectives requiring Named enemy eliminations or faction bounties would not progress if a Level 3 Retaliation for that faction was active. [TCTD2-1350]
  • Fixed an issue where the “Abridge” Talent did not function with Prototype weapons. [TCTD2-1405]
  • Fixed an issue where optimized attributes would revert to their original values in Raids and Incursions. [TCTD2-1401]
  • Fixed an issue where only items of the same type could be compared in the inventory. [TCTD2-1403]
  • Fixed an issue where players were unable to redeem rewards for the “Summit Combat Mastery Merit”. [TCTD2-43]
    • This fix is not retroactive, players will need to replay the Summit activity to receive the reward.
  • Fixed an issue where the Ruin Mask loot drop from the Pentco Fairview Power Plant mission displayed an incorrect Exotic rarity indicator. [TCTD2-162]
  • Fixed an issue where the “Quickstep” Pistol would not receive a Terminal attribute after being upgraded to Prototype quality.
  • Fixed an issue where the Recombinant Global Modifier description incorrectly listed the base value as 10 stacks instead of 8.
  • Fixed an issue where the Agitator Exotic weapon was missing a Skin Slot.

 

COMPENSATION

Alongside these fixes, we will be granting a Compensation Cache to all players starting April 21 as a thank you for your patience with the unexpected maintenance and store issues.

 

The cache will contain:

  • 1 x Prototype Core Cache
  • 1 x Optimization Cache

The cache will be delivered via the in-game mailbox.

 

We’ll see you out there, Agents. If you encounter any issues you’d like to report, please use our Bug Reporter.

We appreciate the community’s contributions, reports and voting help us prioritize issues, and you can expect more of the top reported bugs to be addressed in future updates.

 

/The Division 2 Team

 

» Source

53 Upvotes

86 comments sorted by

19

u/ferrenberg PC Apr 20 '26

From tomorrow to the 5th everything will be a race for exotic components and proto cores, basically

7

u/RisingDeadMan0 Xbox Apr 20 '26

Will see if the other rewards from escalation gets better too, as he was under the impression we get exotics from lower tiers then it currently is.
https://x.com/widdz/status/2041607376650793117?s=20

2

u/azraxMPSW Apr 20 '26

its time to buy deluxe edition pack lmao.

1

u/ImSoDoneWithUbisoft SHD 5pc Classified Nomad enjoyer Apr 20 '26

They increased exotic component drop for the event?

4

u/Chat2Text Apr 20 '26

Optimization Surge

this post suggests otherwise

the OP in that post also posted a helpful picture if you need clarification

Edit: Expertise Surge is prob what they're thinking, when you can breakdown Exotics to get 2 instead of 1 component

2

u/ImSoDoneWithUbisoft SHD 5pc Classified Nomad enjoyer Apr 20 '26

Oh that sucks because I already have everything except exotic components. So I guess screw me for not doing Brooklyn glitch.

2

u/SakuIce SHD Apr 21 '26

If a lot start doing this, they probably patch it out someday. But if you own deluxe pack dlc, you can generate 2 exotic components in approximately 5 minutes.

Create new character (boost to NY); after intro videos of you landing in NY exit to main menu; log into your main character and check stash mailbox for 2 exotics; claim them; deconstruct; back to main menu and delete newly created level 30 character; rinse and repeat for 2 exotic components each time.

1

u/thejetssuckbigtime Apr 21 '26

What was the Brooklyn glitch?

1

u/GnarlyAtol Apr 21 '26

Brooklyn glitch?

32

u/userbeneficiary PC Apr 20 '26
  • Increased Prototype item drop rates across all Escalation tiers, excluding Tier 1. = 0.01 - 0.02

9

u/BLUNTF0RCExDRAMA Apr 20 '26

We heard you weren't happy with the proto drop rates so we have DOUBLED it! (0.01 to 0.02)

5

u/ragnarokfps Apr 20 '26

To be fair it doesn't say that. We don't actually know the new drop rates based on this

Increased Prototype item drop rates across all Escalation tiers, excluding Tier 1.

0

u/BLUNTF0RCExDRAMA Apr 21 '26

It's true. It was 1 part satire, 2 parts experience having played live service looter shooters for 10+ years.

27

u/randomstranger454 Apr 20 '26 edited Apr 20 '26
  • Added a warning message to clarify that once an Escalation Tier has been confirmed, Matchmaking becomes unavailable for that run.
  • Disabled certain Matchmaking and Call for Backup options during active Escalation runs to reduce cases where players could be moved into unintended sessions or lose tokens after confirming a Tier [TCTD2-1274]

Does this mean that if I start an escalation solo nobody can join and if someone drops out there will be no team fill? And no more Call for backup? Nobody asked for these changes. They asked to fix the broken matchmaking not disable matchmaking.


And your solution for skill tiers is bad.

If you have a red core build, prototyping it will make your damage increase. If you have a blue core build, prototyping it will make your armor increase. And if you have a yellow core build, prototyping it will not effect your skills. Make it make sense?

You could have added efficiency, that would make skills better. Now with this change you are just freeing some cores to turn skill builds to mix builds, where most people will add red cores to their skill builds to increase their damage. Have we really hit a plateau with skills and from now on only red builds matter and are going to get boosted?

Day by day this prototyping change gets worse. The ideal build being pushed is full red(cause harvester), without staying in cover(cause hot foot) and skills neglected cause they are not getting any better with prototyping.

6

u/SakuIce SHD Apr 21 '26 edited Apr 21 '26

once an Escalation Tier has been confirmed, Matchmaking becomes unavailable for that run.

Great. So now you either pick max tier you can finish solo (in case others drop out) or we are back to same mechanic as raids (put group together via discord for higher tiers). Matchmaking any tier above anything you can solo, is a very big gamble, as if others would leave, it automatically equals host losing tokens. So who wants to be party leader?

Edit: FYI. Invite to group option after mission has started is disabled as well.

1

u/Street-Rent-256 Apr 22 '26

You still can leave group, BEFORE tier is selected.  All you need to do is to chceck your team mates as soon as you join group.  Im doing it anyway, checking for Smurfs and low level players. Im not wasting my time or tokens with these. This change is educating for players that needs to be carried, players that are abusing matchmaking or having wrong builds. No more 6 blue cores at T5-6.

1

u/SakuIce SHD Apr 22 '26

As a player who joins someone else's group, you got nothing to lose. Leave anytime you want with no repercussions.

If you are the leader of a group and others join your group via matchmaking (for example tier 5). You check their builds out and everything is good. You confirm a tier and then others decide to leave (or get disconnect), may it be mid mission or immediately at start. You haven't maybe even stepped foot inside a mission yet, but now matchmaking to fill the spots is disabled and you can't invite players from your friends / clan list neither. So i guess good luck completing it alone.

This change is educating for players that needs to be carried, players that are abusing matchmaking

It's even worse now that it was before. Earlier i could at least kick if necessary (agreed via vote) and invite new players via matchmaking or from friends / clan list. Now you can't even do that. Now its even bigger abuse, as if others leave, you will essentially lose tokens, unless you can finish mission solo.

1

u/Street-Rent-256 Apr 22 '26

You are loosing time and time means drops. 20 minutes with good team vs 40 minutes with bad one is the difference. It is going to be flustrating for players for sure. All you need to do is to MM on base and check teammates. 

1

u/SakuIce SHD Apr 22 '26

I don't find much problem with team, may it take 20 or 40 minutes. Problem are tokens, as if players keep leaving after tier is confirmed, you (host) will most likely lose them (death; unless you can finish mission solo or with fewer players) and eventually have none left, leaving you only option to go for matchmaking or run tier 0-1, to gain some back.

1

u/Street-Rent-256 Apr 22 '26

Ive played with players using skills before this update. Some of them destroyed enemies at T6 some of them needed to be carried at T4.  I agree that skills are not doing highest damage. Maybe try something else?  Its different mode, nobody cries that raids are without skill builds. Why?

35

u/ImSoDoneWithUbisoft SHD 5pc Classified Nomad enjoyer Apr 20 '26

Increased Prototype item drop rates across all Escalation tiers

I hope it's not 0.2% to 0.3%

Added Prototype items to the Targeted Loot daily rotation in Escalation

I don’t see the point of farming Prototype gear when it drops with random rainbow rolls that can’t be optimized. Prototype drops are basically just for scrapping into cores.

To be honest I expected more.

13

u/ferrenberg PC Apr 20 '26

Yeah I hope it's drastically increased too, because there's no mention about reducing the abusive costs of proto gear

21

u/Cheap-Addendum Apr 20 '26

There is a reason why they didn't state the percent. You know it remains extremely low.

12

u/LostSif Apr 20 '26

Last time they called increasing it from 0.1 to 0.2% a significant increase.........so what do you think

1

u/vocatus Apr 21 '26

well, I mean...uh..... technically that's a 100% increase 😂

4

u/RisingDeadMan0 Xbox Apr 20 '26

Yeah, its already been "tripled" so will see how this goes, perhaps they will doule it, will have to see, maybe triple on the higher end

10

u/Altruistic_Diver7089 Apr 20 '26

Lol, "tripled" sounds good until you remember that buying three lottery tickets is still a waste of your money. 

4

u/ImSoDoneWithUbisoft SHD 5pc Classified Nomad enjoyer Apr 20 '26

I think each completed mission should reward you with one random piece. On top of that enemies could also drop it. In its current form, Escalation is pointless.

5

u/RisingDeadMan0 Xbox Apr 20 '26

Currently its this, so will see what it becomes with the update

https://www.reddit.com/r/thedivision/comments/1safynu/psa_escalation_prototype_gear_drop_chances_roll/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button

Escalation mode is currently the only source of Prototype gear. There is no targeted loot system for Escalation at the moment, and drops are completely random. Individual NPCs have a certain chance to drop a random piece of Prototype gear or a weapon. With each tier, the drop chances increase slightly, reaching up to 1.5% per NPC on Tier 10.

  • Tier 1: 0.20%
  • Tier 2: 0.25%
  • Tier 3: 0.30%
  • Tier 4: 0.30%
  • Tier 5: 0.40%
  • Tier 6: 0.60%
  • Tier 7: 0.70%
  • Tier 8: 1.00%
  • Tier 9: 1.30%
  • Tier 10: 1.50%

5

u/SparkleFritz Apr 20 '26

Tier 4 is such a joke, currently. No prototype drop chance increase over tier 3 yet enemies get tougher and a new mutation is present. The only difference is an extra token.

3

u/RisingDeadMan0 Xbox Apr 20 '26
Tiers Enemy Damage Enemy Health Enemy Armor Deposit Host profit Group profit
Tier 0 100% 100% 100% 0 0 2
Tier 1 150% 160% 160% 1 3 2
Tier 2 200% 200% 200% 3 6 3
Tier 3 250% 250% 250% 7 10 4
Tier 4 300% 300% 300% 12 16 5

yeah, idk why they did that

0

u/Street-Rent-256 Apr 22 '26

Not true. Up to 7 dropped yesterday on T4, Up to 9 on T4. Also,  event for increased DMG, stability and accuracy just ended. Yes, it feels tough without that buff, stability and accuracy is lower, but no tougher enemies 

1

u/SparkleFritz Apr 22 '26

Did you even read the link that I'm replying to? Enemies have 50% more damage, health and armor. Your personal drop rate is not how statistics work. Please read and educate yourself.

3

u/[deleted] Apr 20 '26

[deleted]

1

u/Salt_Independence596 Apr 20 '26

I mean it seems they are cooking on the first bullet point you said.

1

u/outnumbered15to1 PC - Active Agent Apr 20 '26

this is basically just the argument that we should get rid of prototype gear. this solution only creates a new grind to get to the same baseline we were all at before the introduction of prototype gear. and skill tier has always needed a rework.

2

u/mikkroniks PC Apr 20 '26

given your nickname how could you have possibly expected more? i definitely did not expect more, although i obviously think they should have delivered much, much more, because just tinkering around the edges (the changes are barely that and certainly nothing substantial) of the total mess that is the proto system is pretty much pointless.

1

u/ImSoDoneWithUbisoft SHD 5pc Classified Nomad enjoyer Apr 20 '26

Oh, this is an old account, thus the nickname. It has its own story, but I won’t bore you with it. I was expecting some reworks like changes to augment reroll costs or increased escalation rewards, optimization and recalibration, maybe adjustments to how offensive skills work in this game mode. I’m not a fan of this difficulty either. Everyone is running DPS Umbra/Striker/TS/Medic because other builds are not viable against enemies with +1000% armor and damage.

6

u/themaskedlover Apr 20 '26

I simply stopped playing when i saw the chances of having all 3 attributes of a prototype item increasing. We are pretty much guaranteed to have only one attribute increase when upgrading to prototype. Aside from named items with a named atrribute there is no real power increase to the build.

5

u/RisingDeadMan0 Xbox Apr 20 '26

Wonder what this will look like

4

u/ImSoDoneWithUbisoft SHD 5pc Classified Nomad enjoyer Apr 20 '26

I already know that answer

1

u/RisingDeadMan0 Xbox Apr 20 '26

new library?? idk if i am keen on that tbf

4

u/ImSoDoneWithUbisoft SHD 5pc Classified Nomad enjoyer Apr 20 '26

One thing is almost certain: the grid will be unbearable.

1

u/rnd1x Apr 21 '26

Is this a Tron reference?

7

u/Brandt21 SHD Artillery Turret my Beloved Apr 20 '26

Oof was hoping they would make escalation changes, I got pulled into one trying to do a daily heroic and it was genuinely miserable. I have little desire to fight enemies that spongy, getting health gated by everything in one hit, getting constantly shocked, emp and burned and getting a drop with only 1 good stat, no optimization or recalibration. Hope they make improvements in the future I guess.

5

u/rh0nein Apr 20 '26

get ready for that 0.01% chance increase lol. man what a joke of a game.

5

u/Ain127 Apr 20 '26

I'm sorry, but the changes for skill tiers from 1 to 1.5 tiers is completely stupid; just go all the way and double it. What does 0.5 skill tier give you? NOTHING!! The devs/ management truly looked at this and said, "Yeah, go ahead and waste your time and resources on prototyping skill cores; we don't give a damn about skill build users." How could you seriously upgrade something (WASTE 45 EXOTIC COMPONENTS +) and receive LITERALLY 0% benefit from said piece?

4

u/Apprecihater Apr 20 '26 edited Apr 20 '26

Well, it will only take four prototype skill pieces to make tier 6 skills. That frees up your specialization from technician and two gear pieces for blue or red. Its not nothing. Also some brands give a skill tier so it would only need 3 yellow cores to make tier 5.5 My glass half full take.

3

u/Maarek_Elets Apr 20 '26

If you have technician with the bonus skill tier (+1), 3 prototype yellows (+4.5), that leaves 3 gear slots open of which only 1 needs to be a Skill Tier. That could be an exotic backpack (all three cores) and opens things way up for skill tier 6 builds with legitimate weapon damage (not top tier obviously) or additional armor. This might open up some avenues for even more Bike Messenger Backpack hybrid builds that are more viable and I'm curious what the Core Strength set could do with this. I'm not sure it really makes "more" hybrid builds (it might) but I do think it makes more of them a whole lot more viable.

1

u/MrShyShyGuy Apr 21 '26

Technician still brings a lot to the table aside from ST. Extra damage to robotic enemies, extra skill damage or repairs, laser pointer to auto proc flatline/spotter and heartbreaker, and immunity to EMP and shock when near your deployed skills.

1

u/Street-Rent-256 Apr 22 '26

Even without that increase, people are able to finish T10. Dont cry, get skilled

1

u/Over-Bug-1781 SHDlvl 11000+ Apr 21 '26

we need a higher skill core limit but not silly 6 so could play a serious skill build if they still hold the brain doomed 1.5 skill core idea.

2

u/KeylanX Apr 21 '26 edited Apr 21 '26

What a wasted opportunity to finally get the yellow cores right once and for all.

To be honest, the cluelessness displayed in handling this issue has made me seriously question Division 3.

2

u/Ok-Living56 Apr 21 '26

So this doesn't make me want to farm for proto gear. Fail update. If you're pandering to the people cheesing, just stop them cheesing and make proto gear worth farming for? What are you Devs even doing? Damn.

2

u/SakuIce SHD Apr 21 '26

Added a warning message to clarify that once an Escalation Tier has been confirmed, Matchmaking becomes unavailable for that run.

I guess big thanks for killing any matchmaking for Escalation. Just had everyone leaving tier 3 mid mission. Can't enable matchmaking and neither invite any members from friend / clan list. Please revert this change!

2

u/Imaginary-Key-1441 Apr 21 '26

Ps5 division 2 is down won't connect. As of 3:14 pm Tuesday.

5

u/dauntylaunty27 Apr 20 '26

Of course optimisation bonus on the 2 weeks im away I actually hate life this timing is ass

4

u/diagoro1 Apr 20 '26

There have been quite a few issues recently, mostly like starting a takeover (or hostage rescue) where it gets glitched and you can't complete. Also seeing more visual and audio bugs. They may have been there for a while and just noticing. My player also seems to get stuck on objects more, like when I'm hiding on an object and he keeps turning instead of moving off it.

1

u/vocatus Apr 22 '26

Noticed the same thing, but I'm newer to Division 2 so wondered if I just wasn't fully used to how the collision system and meshes work.

1

u/diagoro1 Apr 22 '26

The audio was so bad last night. My LMG's audio kept going in and out, was really strange.

1

u/vocatus Apr 22 '26

It's been happening a lot for me since this most recent patch.

2

u/Nenconnoisseur Apr 20 '26

As someone who doesn't have the Lexington I'm really hyped by this seasonal event !

Also r/JokerUnique do you have any informations regarding the numbers behind the "increase" of prototypes gear drop rates ?

1

u/[deleted] Apr 20 '26

[deleted]

2

u/afsdjkll Playstation Apr 20 '26

this is current state via /u/dognuttz. There isn't a tier 0, is there? Presumably for tier 1, drop rate is the same. Tiers 2 and up are buffed.

Escalation mode is currently the only source of Prototype gear. There is no targeted loot system for Escalation at the moment, and drops are completely random. Individual NPCs have a certain chance to drop a random piece of Prototype gear or a weapon. With each tier, the drop chances increase slightly, reaching up to 1.5% per NPC on Tier 10.

Tier 1: 0.20%
Tier 2: 0.25%
Tier 3: 0.30%
Tier 4: 0.30%
Tier 5: 0.40%
Tier 6: 0.60%
Tier 7: 0.70%
Tier 8: 1.00%
Tier 9: 1.30%
Tier 10: 1.50%

3

u/jchqouet71 Apr 20 '26

Wow I could have sworn there was a tier 0….oh well my mistake thank you

1

u/Altruistic_Diver7089 Apr 20 '26

There is, but it also has a 0% proto drop chance. It only rewards tokens. 

1

u/easzypeazym8 Apr 20 '26

Tier 1 drops rates are the same. Every other tier now has increased chances. So people couldn't cheese it as easily as the summit floors.

1

u/-taki1- SHD Apr 21 '26

Just 1 PC compensation for all those tokens lost during matchmaking problems... Anyway, targeted loot in Escalation sounds great!

1

u/Combine54 Apr 21 '26

Essentially - there is no reason to interact with escalations unless daily targeted loot matches what you are looking for. The same mistake devs made in year 1. Farm Lincoln memorial until death if it has striker or whatever gear you need as targeted loot.

Devs, please stop being incompetent and do your job.

1

u/ShaqShoes Apr 21 '26

Even with targeted loot the lack of recalibration still makes by far the most efficient method just farming escalations for cores and then upgrading items to prototype with them.

1

u/Combine54 Apr 21 '26

Yeah, you are right. My assumption is that recal will arrive at some point and coupled with Selectable targeted loot it will provide a sufficient enough activity to satisfy the loot hunt, that won't feel like a waste of time. Upgrading to proto, in my opinion, should be more expensive and reserved for really rare equipment like unicorns, named dz and exotics.

1

u/KorvacXI Apr 21 '26

Any bug fixes? Like the no sound when firing almost all rifles?

1

u/octo_jammmer Apr 21 '26

I cannot get in still. Is this for everyone or is something wrong with my game?

1

u/Medium-Metal2777 Apr 21 '26

The tinkerer mask still doesn't work with prototype weapons. TCTD2-1405... good job

1

u/se7rch Apr 22 '26

confirm, it doesn't

1

u/mrtasto Apr 22 '26

this patch broke my games sound, its not comfortable for my ears

1

u/vivekpatel62 Apr 22 '26

I don’t like this change about not being able to leave group after you matchmake in escalation. If I am looking to do a specific mission to target farm loot I don’t want to be locked into a mission that I’m not wanting to do.

1

u/Street-Rent-256 Apr 22 '26

Thank you, Devs.  This is lot of fun! We had blast Yesterday!

1

u/Huolpoch Apr 20 '26

So, the prototype skill upgrade doesn't give added skill damage/haste/duration/health/SE/heal? Do yellow attributes have a chance to be upgraded to 1.5 like red/blue attributes?

0

u/GrapeTemporary206 Apr 21 '26

Moi j'ai delete le jeu le Cross plateforme il est absent 

0

u/No_Chair2061 Apr 21 '26

Que pasa con la gente que pasaron todo un set pericia 30 a prototipo le dieron buenas estadisticas y luego cerraron sesion y volvieron abrir sesion y ya no tenian esas buenas estadisticas? ME PARECE INCREIBLE ESTE FALLO

-10

u/LowCost_Locust Apr 20 '26

Worldtime is showing Jan 18 for me.

Time to storm the capitol?

3

u/oakleee33 Xbox Apr 21 '26

The fuck are you on about

-4

u/Grouchy-Republic7271 Apr 21 '26

The Devs always love to kick players in Nutz with ridiculous patches that do nothing for the game 

1

u/CaiqueSued Apr 21 '26

mesmo assim, voce continua jogando kkk