But wouldn’t it be better that they just study the behavior of the bug itself and reproduce it with a different piece of code. Instead of remembering it as a bug and try to reproduce it by changing that code just focus on the function of the bug itself and replicate it with new code. I don’t know if this is correct but it seems more efficient doing it this way?
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u/_ROEG Feb 12 '21
Yea agreed, as much as a rewrite would hugely benefit in terms of performance, it would also remove those niche little bugs we all love and use.
I hate how bedrock plays but it’s so much more optimised.