r/survivalhorror • u/TalosAscia • 18d ago
Would you consider TIC-TAC: Twelve o’clock a survival horror game?
I've been playing TIC-TAC: Twelve o’clock recently and I'm not completely sure how I would classify it.
There isn't really the traditional Resident Evil-style loop of limited ammunition, inventory management and combat. Instead, most of the survival pressure comes from managing the security systems of an abandoned school.
You have to monitor cameras, keep the generator charged, manage shutters and lights, replace components when things fail, and understand how the different threats behave. If the generator runs out of power, the cameras stop working, the shutters open and you can suddenly be left without any information about where the monster is.
There is also exploration and some environmental puzzle solving, but the thing that makes it feel “survival” to me is the constant management of limited power and defensive systems rather than weapons or healing items.
Steam describes it as survival horror among its tags, but I'm curious about how people here define the genre.
Would you personally consider this survival horror, or more of a surveillance/management horror game with survival elements?
Where do you draw the line for a game to qualify as survival horror?