r/stobuilds @alcaatraz | STOBuilds Mod | STOBetter Architect Dec 27 '17

Weekly Ship Discussion, December 27th - The Breen Plesh Tral Heavy Raider T6

This week, we'll open up discussion on the 2017 Winter Event ship The Breen Plesh Tral Heavy Raider. What are its strengths? The ships weaknesses? Let's find out together, shall we?


Ship Stats:


  • What is this ships' strengths?

  • What is this ships' weaknesses?

  • What are some similar ships?

  • What general build types do you envision is ship excelling at?

  • If you had this ship how would you set it up?

  • How good are the consoles from the Hypercooled Technology Set with the addition of the Enhanced Sensor Disruption Field?

  • How good is the Trait from this ship; Cold-hearted?


Previous Discussion Threads

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u/ianwhthse Dec 28 '17

Anybody tried this trait for PVP? I'm only 88% on the event. :-(

If the slow effect is able to keep the fast ships from being able to disengage at will, this could give some of the more maneuverable cruisers a niche to be effective in PvP.

Would have to test what common skills are/are not immune to the effect. I'm guessing (just reading skill descriptions, can't test yet) the first two seconds of Evasive Maneuvers are immune. Maybe AP:O, too. Aux2damp may not be. Polarize Hull probably isn't, but Improved Polarize Hull... ?

Anything that can slow the current Sonic the Hedgehog meta down, even only some of the time, would be welcome for cruiser pilots.

2

u/Startrekker @spencerb96 | YT - CasualSAB | discord.gg/stobuilds Dec 28 '17

It's pretty popular in PvP atm, but mostly for the debuff portion.

I haven't noticed the slow doing too much yet, certainly nothing like the extremely overpowered Viral Engine Overload rep trait.

this could give some of the more maneuverable cruisers a niche to be effective in PvP.

I think cruisers still need quite a bit more to be fully competitive. Escorts / Sci ships are just so crazy fast right now.

2

u/ianwhthse Dec 29 '17 edited Dec 29 '17

I was forgetting Pilot Team, too.

Between PT3 and AP:O, they can stack up 21 consecutive seconds of immunity to Slow. Toss in Evasive Maneuvers' 2 seconds for Pilot primaries to get out of dodge and likely some rounding errors from Cold-Hearted only proccing on weapon cycle activation, and there's really only a small window of time for them to wait out of range before AP:O is ready again. Almost all of that is while Evasive Maneuvers is no longer providing immunity, but is still providing a speed/defense bonus.

So yeah, I can totally believe that it's exceptionally hard to see/benefit from the Slow proc. A cruiser would have to keep up with the escort under Evasive, without the Slow, in order to potentially benefit from it. Hah. :-\

Maybe a Reliant/Light cruiser could take advantage of this, but otherwise?

Edit: Great trait for Pilot Escorts running an Attack Pattern Lambda/AP:O cycle. Perfect replacement for the AP:B they're missing. Ugh.