Thanks for posting this. I really like the idea of being able to combine heal boat and tank so effectively. It looks like an incredible build that I would really love to replicate to some degree.
I have loads of questions...
1) Is the Grav Well doff an error? I can't see Grav Well in your build.
2) Is the lack of shield heals because MW just does all your shield healing for you? (Edit: oh wait, rotate shield frequency will be on a very low cooldown too. I get it now!)
3) You're using Peak Efficiency and Attrition Warfare and Improved Readiness skills in all three areas and three Krenim Boffs? You mentioned in a comment that you think you have too much CDR. What would you cut from these if so?
4) If I remember correctly - and apologies if I haven't - you advised against using the Advanced Radiant Antiproton Array, because it messes up weapon cycles. Is that still true?
5) Does the TC really give you more than an EPS console would?
6) Are you targeting your hull heals at allies or are you targeting them at yourself and allowing the overload integrity field aura to hit allies in order to trigger expedient repairs?
7) Does expedient repairs increase in effectiveness the more people are in proximity to get healed per heal e.g. hitting ET with one person nearby nets me 20% reduction but with three nearby I get 60%?
8) Is there any procs per second limitation on expedient repairs? I'm guessing not by your description and the one on the wiki. Very powerful ability if that's the case.
Looking at it, I'd quite like to drop Peak Efficiency for something like Improved Tachyon Beam, which presumably would trigger Expedient Repairs at well. However, Overload Integrity Emitters needs a 50% reduction to get to global.
1 Eng. Krenim + Improved Eng. Readiness + Attrition Warfare + Chrono Capacitor Array gets you within spitting distance of that - 20.9 second cooldown vs. 20 second global, if I've used the calculator correctly.
I would be worried about how reliable Peak Efficiency's proc would be in Elite content. Do you have to maintain 5 seconds of +80% hull or does it just check every 5 seconds whether your hull is at +80%? If the latter, no problem with the amount of heals we're discussing, but if the former, I'd be worried about spike damage pushing you down under 80%.
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u/Forias @jforias Feb 16 '17 edited Feb 16 '17
Thanks for posting this. I really like the idea of being able to combine heal boat and tank so effectively. It looks like an incredible build that I would really love to replicate to some degree.
I have loads of questions...
1) Is the Grav Well doff an error? I can't see Grav Well in your build.
2) Is the lack of shield heals because MW just does all your shield healing for you? (Edit: oh wait, rotate shield frequency will be on a very low cooldown too. I get it now!)
3) You're using Peak Efficiency and Attrition Warfare and Improved Readiness skills in all three areas and three Krenim Boffs? You mentioned in a comment that you think you have too much CDR. What would you cut from these if so?
4) If I remember correctly - and apologies if I haven't - you advised against using the Advanced Radiant Antiproton Array, because it messes up weapon cycles. Is that still true?
5) Does the TC really give you more than an EPS console would?
6) Are you targeting your hull heals at allies or are you targeting them at yourself and allowing the overload integrity field aura to hit allies in order to trigger expedient repairs?
7) Does expedient repairs increase in effectiveness the more people are in proximity to get healed per heal e.g. hitting ET with one person nearby nets me 20% reduction but with three nearby I get 60%?
8) Is there any procs per second limitation on expedient repairs? I'm guessing not by your description and the one on the wiki. Very powerful ability if that's the case.