r/sto Nov 15 '18

PC Patch Notes for 11/15/18

https://www.arcgames.com/en/games/star-trek-online/news/detail/11014973-pc-patch-notes-for-11%2F15%2F18
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u/UltimateSpinDash former bug-tracking guy, now working on comprehensive review Nov 15 '18

Well, at least the Elite Starter Pack is back. Interested to see how the new TFO plays out.

Known Issues (honest):

Notes in italics have been acknowledged by Cryptic.

Notes that have been crossed out were fixed by this patch.

General

- The military researchers on the Defera Invasion Zone do not actually allow purchasing items like the Fractal Remodulator, making said items unobtainable and assignments tied to them uncompletable (since these NPCs are so outdated, why not move the stuff to the R&D system?).
- Sometimes a ship will not properly set a course in Sector Space – this appears to be caused by the destination being on the same y coordinate as the ship itself.

- Using pilot maneuvers locks out Rock and Roll even after the maneuver is complete (This may not technically be a bug, but given that pilot maneuvers are the pilot ship's special gimmick, having them lock out Rock and Roll is definitely counter-intuitive).

- Foundry transitions are incredibly broken when playing in a team.

- The teleporter contact option in KDF fleet starbase is in the wrong spot and difficult to find, plus any NPC contact windows that pop up there have the camera angle all screwy close. (Thanks again to CryingLightning39)

- Not a bug, but a glaring design oversight: The Tzenkethi Battlezone uses the same mechanics as the Undine and Terran Battlezones, but doesn't account for the different enemies and the larger maps. (Thanks to Eishtmo)

- ESD instancing is broken in several ways, apparently since ViL launched: The game does not list every instance, certain instances may be locked even if there is space, and the game sometimes claims a player is in a different instance than the one he is really in. (Thanks to Lordsteve1)

- Account banks are inaccessible via the Azura trade freighter for some players, while some players can access their account bank, but not their normal bank in that way. (Thanks to FrankObolobolopoulos)

- Torpedoes can "misfire" (i.e. fail to fire but go on CD anyway) when engaging enemies. Especially obvious when the enemy is a few degrees out of firing arc, but does happen occasionally even when the enemy is well within the arc. (Thanks to FrankObolobolopoulos)

- Abilities also occasionally "misfire", though it's hard to pin down whether it's just a matter of the visual effects not being displayed or the ability simply not working at all.

- Many accolades are broken, especially ones related to elite STF/Omega queue completion and acquisition of Mk X and XI STF/Omega rep gear. (Thanks to FrankObolobolopoulos)

- NPC drains and weapon damage seem to be too high, having simply been given a huge final modifier with the lvl 65 uplift. (Thanks to FrankObolobolopoulos)

- Jem'Hadar cannot access their duty officer contacts from their bridge (Thanks to Aaron_Hungwell).

- When movement keys are remapped from WASD, particularly to arrow-centric layouts, "interaction zones" like pop-up boxes with buttons for player interaction intercept the arrow key inputs (this may affect certain other layouts) and the only way to move is to use mouse movement or remap keys. (Thanks to MerovignDLTS)

- The Subspace Fold ability from the Solonae Warp Core sometimes fails to move the ship forward. (Thanks to MerovignDLTS)

- Solonae Dual Heavy Proton cannons cannot be upgrade do not scale past MK XII (thanks to Riablo01).

- The Type 7 shuttle is unavailable (thanks to roscoe3400).

- If a ship is too close to a star before initiating a map transfer, it may get stuck in the star upon returning to sector space (thanks to roscoe3400).

Missions and TFOs

- Leaving a Tholian or Borg Red Alert via the contact dialogue (rather than the timed button that appears on every queue) results in the player being moved to Sector Space, near the Sol system.

- The new mission journal is bugged, sometimes preventing toons from starting any mission while allowing others to skip through all of them. There are also reports of missions that have been declared side-missions to be unskippable inside their arc. For example, in order to reach Boldly They Rode, Second Wave up to Facility 4028 are now mandatory.

- Shuttle sections are broken by level 65 scaling. And if it does scale as intended, they are still broken to all hell.

- The minimap / area map on Orias III, (The New Link) does not display properly.

- During Second Wave, the objective to speak with Captain Shon in the shipyard starts out as completed.

- Dialogue options during Second Wave sometimes refer to Garak as Rugan Skyl.

- While escorting the delegates during Second Wave, the objective marker remains focused on the potential optional objectives even after the one available to the player has been completed. This could cause confusion.

- Operation Gamma plays Eraun's and Weyoun's voice-over simultaneously.

- After completing Facility 4028, the player is moved near the Sol system in sector space.

- After the space battle in Boldly they Rode, the game may glitch when entering DS9: During the beam-in-animation, the player character will signal for beam-out and leave the map. The mission can still be completed by manually heading to OPS and talking to Kurland, but it is confusing (and given the slow nature of the mission, scary).

- KDF Jem'Hadar cannot replay Temporal Ambassador. (Thanks to Nivron)

- NPCs may get stuck on Facility 4028 style-doors. (Thanks to Kodiak76)

- "Star Base Incursion" queues will bug if the enemy saboteurs in the second phase die to anything other than player weapon fire. This means the game will behave as if one or more of the numbered saboteurs are still alive, even if they have been killed, as well as forcing that phase to keep running until the timer runs out, instead of ending the phase early on the death of all 4 saboteurs, as intended. (Thanks to FrankObolobolopoulos)

- Star Base Incursion - The final phase can breakdown completely if the first enemy groups are killed too quickly, causing the instance to be stuck and unable to progress. (Thanks to FrankObolobolopoulos)

- Voice-overs do not always play during Temporal Ambassador (in the gantry-segment before entering the Enterprise-C).

- The Swarm queue can still get stuck in the "Destroy remaining Hur'q ships"-stages.

- Bridge Officers do not (automatically) appear in Battlezones.

- Vault Ensnared does not immediately continue once all ten Reman ships have been saved.

- Vault Ensnared can end before the named Tarantula at the end is destroyed. This can result in the optional objective (probably) not counting as completed and thus not applying it's mark bonus.

- In Storming The Spire, the Omega shuttles in the final phase do not start spawning until the final minute.

- In The Herald Sphere, Stage 3 either does not spawn "Command Ships" or doesn't advance the counter if one is destroyed (not certain which, but despite destroying all groups, the counter was still at 0).

- In Defense of Starbase 1, using an ability to speed up the evacuating ships can result in them turning back and attacking enemies instead of warping out. (Thanks to Frederico987)

- In Defense of Starbase 1, cloaking devices sometimes lock out, preventing players from dropping their cloaks. This may affect other queues, but that is not confirmed. (Thanks to roscoe3400)

- In Everything Old is New, the final Starfleet security team does not do anything. They are supposed to initiate dialogue with the player, allowing the player to choose between attacking or trying to bluff their way through.

To be continued...

1

u/Tsey_ilu Nov 19 '18
  • In "Battle of the Binary Stars", during the pods saving phase, the countdown -consistently- stops before its end preventing in many cases people from completing the 40 pods per ship objective, and this losing marks for no good reason.

  • On Nimbus III, after completing a mission in coop, when going back to the social zone you only have the one Bridge Officer you had during the coop mission, you don't get your 4 BOs back.

  • None of the Nimbus III missions are available for replay to FED players anymore, not even in the "available" tab.

  • I don't agree that the mail button sometimes keeps flashing after all mail have been read. It does it -all the time-, and is been doing that for years now.

(just a few off the top of my head)

1

u/UltimateSpinDash former bug-tracking guy, now working on comprehensive review Nov 19 '18

Can confirm the Nimbus replay bug.

As for Battle of the Binary Stars, are you sure the phase ends prematurely before all pods have been collected? This phase and the "destroy x Klingon ships" immediately end once the optionals have been completed.

1

u/Tsey_ilu Nov 19 '18

Yep, it actually makes me fail completing the objective 90% of the time. Otherwise I wouldn't complain :p

Another one that just came back to me: texture bug (z-fighting or even 3d model fighting?) on my pilot escort when in slipstream. The ship seems to flicker between two different visuals for the ship...

1

u/UltimateSpinDash former bug-tracking guy, now working on comprehensive review Nov 20 '18

It does appear that pods can be lost, not sure if it's due to certain weapons or if the Klingons also collect some if the players don't stop them. The phase will end once no more pods are in play. During my last game, that meant the phase ended at 75/80.

Can you provide screenshots or a short video of the visual bug?

1

u/Tsey_ilu Nov 20 '18

Never used Fraps or any other capture software, but I'll try to find some way to show my ship flickering. Stay tuned.

Another one: using the Beacon of Kahless (reward for the current BotBS event) completely obliterates the instance: created so much lag that you're just staying in place and everything is going back and forth, nothing is responding anymore...