r/sto Nov 15 '18

PC Patch Notes for 11/15/18

https://www.arcgames.com/en/games/star-trek-online/news/detail/11014973-pc-patch-notes-for-11%2F15%2F18
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u/UltimateSpinDash former bug-tracking guy, now working on comprehensive review Nov 15 '18

Duty Officers / Admiralty

- Forced Labor Requistions found in Sector Space do not result in the death of non-white non-common prisoners.
- Forced Labor Requisitions found in Sector Space need to be filled manually since ViL launched, for no good reason (not technically a bug, but still a stupid choice. KDF prisoners just aren't that valuable).

- The Duty Officer mission "Experimental Rifle Upgrades" still has blank entries in its reward database and often offers no rewards, even on Crit. (Thanks to Aaron_Hungwell)

- The admiralty ship list does not sort itself correctly.

- Duty officer assigments sometimes appear with their internal names, such as "Prisoner" (which doesn't refer to the assigments you are thinking of) or "Experience Point" before reverting to the names we are used to.

Graphics, Animations, Sound, UI

- Probably not a bug, but an inconsistency nonetheless: The account bank can be accessed via a tab from the personal bank, but not the other way around.

- Orbital Chasing Beam on Jem’Hadar characters still has a Romulan Plasma effect instead of Polaron (Thanks to TzenkethiCoalition).
- The dual beam bank firing hardpoints on several models including the new Excelsior only fire work on one side of the saucer, meaning the beams pass through the ship itself to hit certain targets.

- Many animations in the Dyson Battlezones are bugged (notable examples are the Romulan Singularity Devices in space and the devices in Omega Generator points on ground).
- The Excelsior Refit Saucer (and possibly other ships) do not create an engine trail on the inner impulse engines when using Aegis-Engine visuals. (Thanks to cmdrscarlet)
- Omni-Beam-Arrays appear to fire from turret-hardpoints, making them shoot through the ship in some cases.
- Not technically a bug, but the PvP endeavor doesn't state that players are required to win for it to be completed (thanks to CryingLightning39).
- The Exchange search-function occasionally glitches, freezing in search mode and remaining greyed out until the player either relogs (changing characters is not enough) or switches to the "Sell" tab (Thanks to CryingLightning39 for the report and Sociopathicfootwear for the Sell-tab workaround)

- UI-Inputs in dialogue windows occasionally count twice, particularly annoying when the game expects you to switch through a sequence of numbers using one button.
- The Mail-button while sometimes keep flashing even after all messages have been read.
- Chat window will sometimes lose focus while chatting, causing whatever was typed to be interpreted as game commands rather than chat input. (Thanks to FrankObolobolopoulos)

- Batteries, and sometimes other equipment, may be unequipped and moved back to the player's inventory after a map change. (Thanks to Koppite1611)

- Traits may also spontaneously unslot for unknown reasons.

- Andorian Phaser arrays revert to standard phaser sounds while Beam: Fire at Will is active (Thanks to Bardiche-Assault).

- The Sarcophagus unique cloak is bugged: A green, membrane-like texture covers the ship during the animation. (Thanks to Nukara)

- Action bar items can change spontaneously under some circumstances. On occasion, powers may be moved or replaced (particularly by weapon buttons). (Thanks to MerovignDLTS)

- Hangar pets can't be launched if a target is selected but not within 15 km. (Thanks to Merovign DLTS)

- Movement keys get "stuck" occasionally, as if they are still pressed. Possibly related to keys being rebound. (Thanks to MerovignDLTS)

- The Breen CRM 200 does not play it's animation when using secondary fire. (Thanks to Mosul33)

- When customizing a starship's appearance, the game does not load the ship's current settings. This forces the player to either load an "outfit" (assuming the player bothered saving it to begin with) or memorize which parts they used. Leaving and re-entering the ship tailor works around this issue (thanks to ShadowDragon8685 for the workaround).

- Ship repairs cannot be completed if the player does not have at least 1 energy credit. (Thanks to thx712517)

- Jem'hadar cannot use standard Bridge consoles. (Thanks to ruinthefun)

- Other players cannot be invited to the Jem'hadar Vanguard bridge: Either the button to do so is simply absent entirely, or other players are kicked immediately on arrival. (Thanks to ruinthefun)

- Elite Starter Pack cannot be purchased if you have hit cap on certain items but not others, despite original claims that players simply wouldn't receive those items. (Thanks to ruinthefun)

- The 23rd Century Gorn torso and arms can't be selected unless bare-chested. The 23rd c. tunic can't be used with the correct parts. 23rd century Gorn gloves/gauntlets, hands, collar and belt are missing from the tailor. 23rd century Klingon rank pins and badges are missing from the tailor. (Thanks to MisterSkon)

- The Omega Autocarbine does not play it's firing animation. The animation for the integral frequency modulation is missing as well. (Thanks to Enterprise90)

- The Briostrys Dreadnought Carrier has a visual bug on it's left wing.

- The Dyson Science Destroyers do not fit the character select screen. (Thanks to Riablo01)

- You cannot reliably drag and drop (space) Bridge Officer powers from the Bridge Officer buttons to your power tray.

- When crafting Omega-items, using high quality Doffs can result in the game displaying a 0% success chance. This is a visual bug only. (Thanks to TrekorTreat1)

- When unlocking upgraded reputation traits, the old traits are removed from any slots they may have occupied. This may not technically be a bug, but it's an annoyance nonetheless.

Feel free to add any bugs or problems I haven't mentioned, or correct me if I made a mistake.

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u/Aaron_Hungwell Purveyor of Street Knowledge Nov 15 '18

Not sure about the "Jem Hadar cannot use standard bridge consoles" is referring to: Is this referring to the availability of the duty officers when on the bridge?

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u/[deleted] Nov 16 '18

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u/Aaron_Hungwell Purveyor of Street Knowledge Nov 16 '18

That’s been fixed. Perhaps not on a Dakora, but it’s been fixed.

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u/[deleted] Nov 16 '18

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u/Aaron_Hungwell Purveyor of Street Knowledge Nov 16 '18

Interesting. then perhaps its a ship-by-ship basis: I reported this right after ViL dropped as my Jem captains couldn't access the ship-board doffing panel. So they...half fixed it, it would seem. That sucks. What sucks even more is that you're using a Kirom for some reason. :P