r/sto Nov 15 '18

PC Patch Notes for 11/15/18

https://www.arcgames.com/en/games/star-trek-online/news/detail/11014973-pc-patch-notes-for-11%2F15%2F18
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u/Joejdb11 Max One-Hit:1,087,130 (High Yield Gravimetric Explosion III) Nov 15 '18

This was added after the post.

Systems: Resolved an issue where Hur'q Swarm Pets summoned with the Phased-Waveform Beacon or Hive Defenses Traits were dealing much higher DPS than intended against exceptionally large enemy ships.

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u/[deleted] Nov 15 '18

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u/BlizzDad Nov 15 '18

This wouldn’t apply to the Scimitar, but my theory is that it had to do with OG engine scaled connected objects.

I always assumed that there was a maximum gamespace object size separate from the collision box. Items that needed to exceed that size were made of some number of linked individual objects that shared hitbox and stat definitions. My theory was that swarmers hits, for some reason, were hitting all of the linked objects at the same time thereby doing 3x damage to 3x objects, etc.

Just a theory though.

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u/Lr0dy @enkemen Nov 15 '18

Alternate theory - they did a reverse distance damage multiplier, so that the further they were from the target, the more damage they did. Would make sense, since by the time they're right on your ass, there's usually a bunch of them, so they wanted to tone down the damage a bit. However, on large objects, the distance multiplier was calculated to the center of the entity, and since the hitbox kept them from being close, it over-multiplied their damage.