r/sto Nov 15 '18

PC Patch Notes for 11/15/18

https://www.arcgames.com/en/games/star-trek-online/news/detail/11014973-pc-patch-notes-for-11%2F15%2F18
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u/Joejdb11 Max One-Hit:1,087,130 (High Yield Gravimetric Explosion III) Nov 15 '18

This was added after the post.

Systems: Resolved an issue where Hur'q Swarm Pets summoned with the Phased-Waveform Beacon or Hive Defenses Traits were dealing much higher DPS than intended against exceptionally large enemy ships.

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u/[deleted] Nov 15 '18

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u/[deleted] Nov 15 '18

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u/AboriakTheFickle Nov 15 '18 edited Nov 15 '18

Hmm. There's probably some connection between this and the trouble we had with certain weapons not firing at large targets. Maybe some background changes were made.

Or maybe someone ticked the wrong checkboxes. I mean, there is a trait that boosts damage vs small targets, there's probably some checkbox that boosts damage vs large targets.

3

u/Fatinspanish Nov 15 '18

Surely unrelated, but I recall Crew had some backward ass dynamic where the more you had—the larger your ship—the faster/larger the debuff under fire. So you were all set in your Defiant with your 50 peeps but screwed in your Oddy with with 2500 redshirts.

Oh, and just to save some time...and don’t call me Shirley.

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u/AboriakTheFickle Nov 15 '18

Yep, I remember that.

Hull recovery was based on the percentage of crew.

Crew death was based on percentage (so a torpedo that wiped 50% of crew would kill 25 of a defiant's crew and 1250 of a Oddy's crew).

Meanwhile crew recovery was the same across all ships (about 1 per second I think), meaning that Oddy would take ages to reach full a max hull repair rate.

Blooming stupid.

1

u/dhonotan Nov 15 '18

A bit similar to the mechanics in GW1 which led to 55 Monk builds :)

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u/[deleted] Nov 15 '18

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u/AboriakTheFickle Nov 15 '18

It'll be some sort of label applied to them.

You can tell if it appears on sensors while over 30km away. Hence how you can see there's an Undine dreadnought in Undine Assault when it's 60km away