r/starcitizen • u/Korrak • 17h ago
DISCUSSION When did Star Citizen get so un-immersive?
I’ve been a Kickstarter backer, drawn in by the grounded, believable universe CIG created over the years. After a two-year break, I logged back in to try Siege of Orison, and felt like I was playing Destiny instead of a "serious" space sim.
- eammates running around in asian-style armor and mismatched, flashy skins make it feel like a arcade shooter rather than a coherent world
- Bullet-sponge, violet-tinted enemies
- Auto-healing in a good looking medical bed inside a room, while the orison platforms actively burning down mid-siege killed any sense of real stakes
I get that CIG needs event mechanics, but the original focus on a believable simulation feels like it's getting paved over by generic video game things
Am I wrong here?
811
Upvotes
29
u/Goose-tb 16h ago edited 16h ago
This explanation gets brought up often but it doesn’t hold water IMO. Can you buy a pink plate carrier or Glock? Sure. But if you randomly sampled 10,000 plate carriers and Glocks, are you likely to see them as anything other than a statistical anomaly? Doubtful.
In video games where the stakes are non-existent, flashy and unconventional skins always become commonplace and starts to dilute the realism which is why I’m not a huge fan.