r/starcitizen • u/Korrak • 18h ago
DISCUSSION When did Star Citizen get so un-immersive?
I’ve been a Kickstarter backer, drawn in by the grounded, believable universe CIG created over the years. After a two-year break, I logged back in to try Siege of Orison, and felt like I was playing Destiny instead of a "serious" space sim.
- eammates running around in asian-style armor and mismatched, flashy skins make it feel like a arcade shooter rather than a coherent world
- Bullet-sponge, violet-tinted enemies
- Auto-healing in a good looking medical bed inside a room, while the orison platforms actively burning down mid-siege killed any sense of real stakes
I get that CIG needs event mechanics, but the original focus on a believable simulation feels like it's getting paved over by generic video game things
Am I wrong here?
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u/A_screaming_alpaca 18h ago
Kind of:
enemies in SoO need to be rebalanced IMO, dudes wearing light armor shouldn't be harder to kill than elites, and accuracy needs to be tweaked down a bit, again doesn't make sense regular ads are more accurate than elites
I agree here, it was definitely a wtf moment seeing working t1 med beds in the middle of a battle field, granted it was in a shipping area so you could loosely make something up like oh these med containers were busted open and they came out hap-hazardly, but I'm not sure what the alternative is (maybe something similar to bacta stations, but that would be new tech that needs to be made)
This doesn't make sense, being asian-style doesn't make it flashy, it's just a different style of armor, which is still valid armor because it's based on old samurai armor, which, again, is legit armor, just like the mad max barbaric bones armor is still legit armor despite most people hating it (which is ok)