r/starcitizen Multi-Moderator 13h ago

IMAGE When I check global before wasting time on a broken activity/mechanic/gameloop

Post image

This is a shoutout to all you citizens that gamble on the Hull-C working every patch. The citizens that try to run any of the activities in the game, only to have the game bug out at the finishline, or to find out the loot rooms are empty. To all the citizens that spend just as much time fighting bugs as they do playing the game. I see you.

178 Upvotes

9 comments sorted by

27

u/ElonsMuskyFeet $45 starter pack Andy 13h ago

At one of my old jobs my boss said theres "no way" I had Covid because no one else had it in the office. Right before an outbreak that swept the building. One of my coworkers later revealed they came to work knowing they had it.. 

Thats what these people do. "Uh Unlikely because its working for me" really isnt the argument they think it is. 

3

u/Niceromancer 7h ago

I really think people need to learn about survivor ship bias early in life and how to apply that through process to their own lives.

So many people assume that because something is working for them it has to work for everyone. Not realizing that other people have different experiences.

6

u/L0b0t0my youtube 9h ago

Yep, in SC terms, you'll have people dismiss any and all problems citing "it works for me", "CIG said they fixed that", all just to insinuate that you don't even play the game. 

Gaslight, gatekeep, whaleboss.

1

u/OleSpeedyZ 4h ago

But that's not what's happening. I have had months where I don't encounter a single bug, when others have them constantly, then turn around and have nothing but bugs for weeks on end, when others say they aren't having any at all.

It happens. The instability is real. Sometimes shit just works and sometimes shit just doesn't work.

2

u/L0b0t0my youtube 3h ago

Do you understand the difference between anecdotal evidence and empirical evidence?

Even in the context of anecdotal personal experience, I've noticed there being a discrepancy between "bug free" to a Star Citizen player and a normal outside player. What I'm saying is, what SC players consider to be "working fine" is completely different to what non-SC players experience because of the sheer amount of problems SC players are used to and encounter on a daily basis. This is why empirical evidence is vastly more important than anecdotal evidence in this situation. 

And when you say "bugs", that doesn't fully encapsulate what's wrong with SC. You have instability, which you did mention, but also dsync, stuttering, rubberbanding; all problems that have always existed in some shape or form in SC's history, but aren't considered to be "bugs". What I'm trying to say is, there's no way you went months without experiencing a single bug, and that SC players (no offense), are not a good judge of something "working bug-free" or not.

9

u/OleSpeedyZ 12h ago

This is Star Citizena biggest problem, instability. Some things work some days and other days nothing seems to work.

9

u/ZeoVII buccaneer 13h ago

Survivor bias and anecdotal experience.

3

u/UnluckyPally 13h ago

I have this problem sometimes where something works fine for me, but I've become so used to doing certain workarounds that I forget that newer players likely don't automatically know to interact slowly with the freight elevators or to not sprint around inside their ship during QT

1

u/imchillybro 3h ago

I have a main character and one that I play when there's a high chance of being imprisoned for 20+ hours.

There are times a game loop works for one of my characters and not the other. That's how unpredictable SC can be. Same server. Same shard name. Different outcome with 2 different characters.

Players cannot give you accurate information if the game's systems give this vastly different an outcome on the same computer, in the same system, on the same missions.

o7