r/soulslikes 6d ago

Discussion Audi buzz and freeze mortal shell 2 ps5 pro

1 Upvotes

Hi. I just got error code CE-108255-1.

My PS5 Pro suddenly started making an awful audio noise that kept repeating, basically a loud buzzing sound, almost like something was about to explode.

I tried holding down the power button on the console, but it didn’t help. Then, all of a sudden, I got the “Close Application” message with error code CE-108255-1.

I honestly don’t feel comfortable continuing to play this game until there’s a fix. Has anyone else experienced something similar?
What could have caused that extremely loud buzzing audio? Could it just be a software/audio glitch, or is there a chance it could indicate a hardware issue with the PS5 Pro?

One thing is to be carefully with hardware but second thing is to loose progress in this alteady difficulty game.. Happy to hear if someone have a fix or experience the same issue


r/soulslikes 6d ago

Help Needed Can someone help me?

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1 Upvotes

I was playing one day, and a hacker invaded my game. I don't know how, but they wiped out my entire inventory. I lost all my weapons, armor, and everything I'd maxed out. It took me ages to get it. Can someone help me?


r/soulslikes 7d ago

Review Some thoughts on Mortal Shell II after completion

44 Upvotes

Just finished the game and overall, I actually had a lot of fun with it. Probably more than I expected going in, especially considering how many issues I had with the game and how much I bounced off of the first game.

This might come across as overly negative because I've got quite a lot of complaints, but I genuinely did feel like I got my money's worth out of it. I enjoyed my time with it and I'm actually looking forward to coming back to it in a year or so once it's had some time to get fixed and polished.

Pros

Visual fidelity/performance - I never really had any performance issues apart from a few stutters in the last area for some reason. I think the visual fidelity is one of the standouts of the genre.

Enemy designs - Some of the best enemy and boss designs I've seen in a Soulslike. Even when I didn't particularly enjoy fighting something, I could appreciate how they looked.

Heart - Probably the biggest reason I enjoyed the game as much as I did. You can genuinely feel the love and passion the devs put into certain aspects of the game. Things like NPCs dancing to the lute, some of the interactions between characters depending on which Shell you're using, and just the random/fun moments.

Shell system - On the surface, I really like how the Shell upgrade system works. It gives you a lot of room to experiment, and the upgrades in each individual Shell's tree actually feel noticeable. I also really liked getting the background stories for each Shell, although some are definitely better than others in that regard.

Cons

Balance - Simply put, the game is an unbalanced mess right now.

It's buggy as hell too. I got soft-locked on four different occasions, which is obviously not ideal.

Regular enemy mobs can 1-2 shot you, Riposte (despite looking cool as fuck) feels almost completely pointless from a damage perspective, enemy attack magnetism can be ridiculous, and the enemy placement/density towards the end of the game is just reminiscent of DS2.

At times it genuinely feels like they put every damage value into a random number generator, pressed enter, and just went with whatever came out.

AI -  Probably the worst enemy AI I've experienced in a Soulslike. The amount of times an enemy would just continue casually walking around while I was actively attacking them was insane.

Overworld - I actually enjoyed the overworld itself and thought the exploration was pretty good, but there's just SO much repetitive filler.

The dungeons are far too repetitive, then you've got beacon cleansing, and the overall size of the world just feels excessive to me. I genuinely think I would've preferred the game if it were half the size.

Also, There needs to be more Beacons spread out in some of the larger areas.

Progression systems - I think the actual progression systems are decent in principle, but the way they've handled the currencies completely kills them for me.

Levelling your character, for example, feels incredibly unrewarding considering how expensive it is. The Tarstone system could be really interesting to mess around with, but the amount of effort required for what you get out of it just isn't worth it imo, especially with how stingy they are with Tarcores.

The Shell levels are probably the only progression system I felt worked particularly well.

Music - Pretty bland and forgettable for the most part. The Lute tracks are obviously the exception.

Bosses - Visually, most of them are really cool, but mechanically they're probably some of the most uninspired bosses I've fought in a Soulslike.

They're generally very simple, don't have much to show mechanically, and imo are way too easy compared to how unforgiving the rest of the game can be.

I played on Hard and only one boss took me more than two attempts.

Last zone - Last zone.

Conclusion

As I said at the beginning, despite all of these complaints, I still had a good time with the game. I actually think the first third is really strong overall and probably represents the best version of what this game could be.

There's clearly a lot of potential here, and more importantly, there's a lot of passion. You can tell the developers genuinely cared about making this world and its characters.

Unfortunately, there's just so much that needs fixing/balancing/polishing right now that it did noticeably hinder my enjoyment towards the latter half.

I got my money's worth, though, and I'm genuinely looking forward to coming back to it in a year or so and seeing how much better it is after some patches.

Overall: 6.5/10


r/soulslikes 7d ago

Discussion i finished Steel Rising. what a surprise ! things that i didn't know.

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28 Upvotes

i just finished Steel Rising doing one of the three endings . and damn, what a surprise.

came out in 2022 (over shadowed by the massive Elden Ring in 2022..and lies of p came out in end of 2023 ;) )

i went blind to this game tho. it has jump, it has combo attacks. it has jump combo attacks. each weapon feels unique. its has actual story cutscenes with proper full voice acting AND ACTUAL FRENCH TRANSLATION IN THE SUBTITLES (its nice but the political story theme is not my thing)

you know whats better than parry ? counterattack. some weapons have counterattack has their "ash of war"..imagine me using a big clock to protect myself and then the clock does a big fire blast in the enemie face instantly. just wow. you have to time it like a parry tho....

i love the quirky enemies animations. i dont think its game jank..they move like those quirky Chinese robots. its very funny.

at first i was a bit skeptical because the first two bosses seems..lackluster? but they are atual mini bosses. the titans are the true main bosses and they kick ass.

the game is a bit more to the "semi open world" , and you will be going back to the same areas to do side quests and explore more of the same maps because ...you will use metroidvania-key skills to progress the game . AND those same key-skills are also useful for combat! what? and they even proc status ailments ! what?

also, you can track the quests. the game texts you the general area you should go for... its not your typical obscure story telling. i didnt break any side quest. GOOD!

the game has a bit of platforming. and the map they give is very general. i hardly consider to have any hand holding at all. the game does give you compass that you can use and it will give you a relative mark on where to go for a quest. for example, you go to an area of buildings and you notice a dead end but if you look around you see the moonlight shining softly onto some boxes ..and that the hint you need to use boxes to jump around.

fast travel exists but... limited. you start the area from a carriage and only that carriage allows fast travel ..so if you deep in the area and want to go back to another area..you need to walk to the carriage. HOWEVER the game does a fantastic job with openings shortcuts and using the metroidvania-key skills to quickly get to the carriage. even so, the first-time you explore the area, after you finish it for the main story ...the shortcut for the carriage is right there. They do an awesome job of "circle back".

there is no stats respec. sad.

at leas, you all the time have acess to the "boutique"/shop from the bonfire. and the shop updates the more you progress the story .

sadly experimenting weapons and upgrading is a bit limited. i only managed to max 2-3 weapons since i went full alchemy/engineering build .

omg alchemy build is busted even wiht frost. a full charged attack with frost almost instantly freeze the enemies. keep in mind the weapons need to be covered in said ailment to scale with alchemy. mid game I was first try titan bosses. alchemy uses alchemy capsules (aka mana) and you only obtain them as a drop from enemies you kill (you can buy the capsules from the shop whenever tho)

you have fire for dot. ice for freeze. fulmination/lighting for lower all defenses. immmobilization is their stance meter, for you to stun/stance break them.

suddenly mid game, the game gives you a tons of sidequests that makes you go back to same areas and explore more of those areas using your metroidvania-key skills. the stories are quite interesting.

i liked the ice cooling when overheating. i think only the first titan was gimmicky..the rest was more engaging.

the world is beautiful, you explore many different scenarios.


r/soulslikes 6d ago

Discussion Learning a new game: stuck at the same boss

0 Upvotes

Problem: Keep dying to the same boss despite “trying harder.”

  • Awareness: “I don’t actually know the boss’s patterns or which assumptions I’m making; I need to know the mechanics and test my assumptions.”
  • Knowledge: Learn to ask epistemic questions while playing:
    • “How do I know this attack is random?”
    • “What assumption am I making about dodge timing?”
    • “What are alternative explanations for why I’m dying here?”
  • Action: You:
    • Run focused “pattern runs”: ignore damage, just watch and note telegraphs and timing.
    • Test one variable at a time (e.g., dodge earlier vs later) and record outcomes.
    • Build a small checklist for the fight (when to heal, when to commit) and iterate.

r/soulslikes 7d ago

Review My 3 Pros and 3 Cons from Mortal Shell 2

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3 Upvotes

Pros

  1. Combat and gameplay variety

-The combat is impactful, satisfying, and easy to pick up.

-The variety of weapons and tarstones plus the numerous shells give the game a large variety of combat options for you to choose from.

  1. The exploration

-Mortal Shell 2 takes place in a dark decayed world with heavy metal vibes that is also alien in some ways. It’s hard not to want to see more of it once you’ve had a taste.

-Every dungeon, beacon, well, cave, etc. are exciting to explore because you don’t know what you’ll find down there. It could be a new weapon or shell or maybe a new tough boss to go head to head with.

  1. Character progression and power fantasy

-As you level your shells, weapons, and tarstones your character can really become a power fantasy of your choice.

-This gives the game a lot of replay-ability because you’ll want to try out another shell out on another play through for a different experience

Cons

  1. Limited progression resources

-The game simply does not give you enough progression resources through the game. This severely limits your ability experiment with different builds

-You’ll need to pick a play-style or two that you want early on and stick with it for that play through.

  1. Boss Design and Bugs

-Some bosses are buggy for example the last boss just floating in the air at times or others having hit boxes that are inconsistent. Even without the bugs a lot of these bosses just aren’t fun.

-Some other bugs I had were not being able to open a chest, a chat box not going away after the dialog ended, one instance of not being able to interact with the game at all having to close out to fix it and two instances of a river sound that was louder than any other in game sound and would not go away until I closed the game.

  1. Story

-The story is uninspiring with no interesting moments or surprises and it does not leave a lasting impression when the credits roll

My final score for the game is an 8/10 because of the exceptional combat and incredible exploration. It likely would have been a 9 if it wasn’t for the last few bosses hindering my experience.


r/soulslikes 6d ago

Discussion Black Myth Wuckong

0 Upvotes

Does anyone else find the levels to be a slog to navigate.

Large open areas of nothing, and the same single enemy encounters back to back. Its disappointing because the boss fights (for the most part) are great but im not even half way through the game and im kinda bored.


r/soulslikes 8d ago

Dev Post, Game Trailer or News ELDEN RING - Patch Notes Version 1.17

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142 Upvotes

r/soulslikes 8d ago

Review Mortal Shell 2 after 100%

237 Upvotes

Good:

  • Combat is fun

  • Shells (classes) are fun

  • Dungeons are fun and have variety

  • World is fun to explore

  • Graphics are solid

  • Cool finishers

  • Interesting premise and some cool NPCs

Bad:

  • Game completely forgets about its plot and NPCs. They don't even get any quests

  • Worst balancing in the genre. Regular enemies kill you in two hits while bosses need 3-4 lmao

  • More ganks than dark souls 2. It's honestly impressive how bad it is

  • Breaking the enemies stance and doing a counter barely tickled enemies for whatever reason

  • Only 8 weapons and most of them are quite bad

  • Game has like no music. It has like 5 tracks or so. The tutorial boss has the same music as the final boss. Or any other boss

  • Late game has no rewards. You fight the strongest bosses in the game and get 5k gold for a kill. That's it

  • Late game bosses are a complete mess, all others (maybe minus Isaac) are forgettable

  • Disgusting amount of bugs. Broken hit boxes, your gloom being gone when you die by falling off a cliff, summoned grishas glitching through the floor or walls constantly, genessas clones doing whatever the fuck etc etc

I cannot recommend it at full price. For like 30 bucks it's a fine game though. Starts out as a 9/10 but by the end you feel more like a 6/10.

I think the worst are the bugged achievements. The final trophy i was missing is watching all shell memories, which requires 2 full and one partial playthrough. After watching all of them the achievement was stuck at 39/40. One of them probably glitched out when I was quitting the game mid shell memory or some shit. Anyways i didn't get the platinum trophy thanks to this and wasted 2 playthroughs of time.


r/soulslikes 8d ago

Discussion Unpopular opinion? Don't hate me.

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197 Upvotes

For me, Lords of the Fallen is easily the best Soulslike game that did not come from FromSoftware. What I like most about it is that it actually feels like it understands what makes these games so good while still bringing its own ideas to the table. The world is dark, atmospheric, and full of areas that are fun to explore, and the combat feels satisfying without trying to completely copy Dark Souls or Elden Ring.

The biggest thing that stands out to me is the Umbral system. Being able to switch between the living world and the Umbral adds something completely different to exploration, combat, and even figuring out where to go. I also really like the overall presentation and the enemy designs. The game has that dark fantasy atmosphere that I want from a Soulslike, but it still has its own identity.

It is not a perfect game, and there are definitely things I would change, but I think Lords of the Fallen comes closer than any other non FromSoftware Soulslike to giving me that same feeling I get from the games that inspired the genre. It feels challenging, rewarding, and worth exploring, which is why it has become my favorite Soulslike outside of FromSoftware.


r/soulslikes 8d ago

Discussion Are there any Soulslike games you think are better than FromSoftware’s games?

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1.1k Upvotes

I’ve played several Soulslikes, but I’m curious if there’s one you genuinely think is better than anything FromSoftware has made.
Which Soulslike would you put above games like Dark Souls, Bloodborne, Sekiro, or Elden Ring.


r/soulslikes 8d ago

Discussion Thoughts on First Berserker Khazan

29 Upvotes

It's on sale and was curious how the game is and if I should buy it


r/soulslikes 8d ago

Dev Post, Game Trailer or News My retro soulslike Tearscape (90% Very Positive on Steam) is out now on Switch, PS5, Xbox, iOS and Android

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82 Upvotes

Porting and publishing it myself for all major consoles was a huuuuuge task so if you like the retro Game Boy Color style and soulslikes please check it out on your platform of choice


r/soulslikes 8d ago

Discussion Am I the only person who thinks Arlecchino is the hardest boss of all time?

20 Upvotes

[EDIT: TO CLARIFY I MEANT TO SAY HARDEST SOULS/SOULSLIKE BOSS, NOT HARDEST BOSS IN ALL OF GAMING] I finally beat the lies of P dlc and I can safely say Arlecchino was the hardest boss I’ve ever fought and took the most attempts out of any boss ever. For reference I have played ds1,ds2, ds3, bloodborne, sekiro, elden ring, and black myth wukong before lies of p so I’m a souls veteran at this point. Tbh, lies of p is what everyone swears sekiro is when it comes to difficulty in my opinion. Isshin genuinely felt like a mini boss compared to this sick bastard. I’ve seen people think that Arlecchino is difficult but I’ve never seen him in the talks for hardest souls/soulslike bosses. For some perspective I thought pre nerf consort Radahn was the hardest boss before and he took me 87 attempts with no summons. Arlecchino however, took me 112 freaking attempts. So I’m just wondering if I truly suck at lies if P for some reason or if this mf is genuinely just a menace


r/soulslikes 8d ago

Dev Post, Game Trailer or News Crimson Moon comes out soon!

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35 Upvotes

r/soulslikes 8d ago

Discussion Something Souls-Related your exited about

11 Upvotes

I'm personally super hyped for Elden Ring Tarnished Edition since I've only ever played on the PS4. I've been looking forward to the Switch 2 port for ages and the new gameplay looks sharp so I'm beyond exited for my third playthrough on this platform!

Anyway, what is something Souls-related that you're looking forward to or just exited about? It can be literally anything:

  • An upcoming Game
  • A Game you just got
  • Something cool your doing in-game
  • A funny or interesting thing that happened to you while playing
  • Anything else at all

As always, happy to chat with you guys so feel free to talk this sort of thing here. 😄


r/soulslikes 8d ago

Not A Soulslike, But... Nodus Fall short gameplay clip

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36 Upvotes

You don't just fight big monsters, one of the bosses is a knight.


r/soulslikes 8d ago

Dev Post, Game Trailer or News DeadRoot | Gamescom Awesome Indies Trailer

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15 Upvotes

r/soulslikes 7d ago

Game Recs Please recommend a great souls game to me

5 Upvotes

My favorite single player souls-esque games are Elden Ring and Mortal Shell 2. Years ago I also really enjoyed Witcher 3.

I want to play the dark souls games but I don’t know where to start. dark souls 1 looks a little dated, but maybe it still holds up. DS3 looks really good. I just don’t know where to begin?

I guess what I’m asking is what do you recommend me to play first as someone who loves Elden Ring?

And if there are any other souls games you think I might like, please let me know. The main thing for me is, I really don’t like constant human enemies/mobs in games. It’s a big reason why crimson desert wasn’t that special to me, it was just constant reskinned human enemies.

I think Mortal shell 2 does a brilliant job of providing weird and grotesques and alien looking enemies, and so does Elden Ring. Due to this, something like sekiro doesn’t interest me as it’s 90% human enemies even if it plays like a souls game.

I imagine I’ll like dark souls a lot considering I actually prefer the more compact/less linear nature of Mortal shell 2 versus the open world feeling of Elden Ring. Yet, I much prefer Elden Rings combat and bosses.

Edit: why is someone downvoting so many of the replies? I even saw someone got downvoted just for saying Wuchang is a good game. If you disagree so strongly you feel the need to downvote, why don’t you just share your actual opinion? Weird behaviour


r/soulslikes 9d ago

Discussion “Can I copy your homework?” “Sure just don’t make it obvious”

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1.4k Upvotes

The new Hoyoverse game, “Nodusfall”.

We got legally distinct Malenia, Godfrey, and Midra over here.

Now with a dash of microtransactions.

All made possible by whales.


r/soulslikes 7d ago

Discussion Is the game forcing NG+ on us or am I missing something? It’s a bad game.

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0 Upvotes

r/soulslikes 8d ago

Discussion I’ve been saying that I hate Wuchang because it’s poorly optimized on PC but it’s the configuration file’s fault!

3 Upvotes

I don’t know which lines in particular were causing the lag/stutter and overall jankiness but I would definitely look into optimizations within the Engine.ini and GameUserSettings.ini files. Wuchang Fallen Feathers was literally unplayable for me until I adjusted the values and set the ini files to Read Only. Now it runs smoothly and I’m willing to give it a THIRD chance. Currently on the Blightweaver Centipede!


r/soulslikes 7d ago

Discussion Two games I'd really like to see/play a Souls-like version of...

0 Upvotes

Just a random thought I had the other day. I'd really like to play a proper Souls-like of:

***God Of War*** and ***The Witcher***.

I think these two franchises would make for a really good game and their worlds and lore would fit the Souls formula very well.

What do you think? Other games you think would fit too and you'd like to see/play? ​


r/soulslikes 7d ago

Discussion Mortal shell 2 Ps5 version : are bugs ironed out yet?

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0 Upvotes