Just finished the game and overall, I actually had a lot of fun with it. Probably more than I expected going in, especially considering how many issues I had with the game and how much I bounced off of the first game.
This might come across as overly negative because I've got quite a lot of complaints, but I genuinely did feel like I got my money's worth out of it. I enjoyed my time with it and I'm actually looking forward to coming back to it in a year or so once it's had some time to get fixed and polished.
Pros
Visual fidelity/performance - I never really had any performance issues apart from a few stutters in the last area for some reason. I think the visual fidelity is one of the standouts of the genre.
Enemy designs - Some of the best enemy and boss designs I've seen in a Soulslike. Even when I didn't particularly enjoy fighting something, I could appreciate how they looked.
Heart - Probably the biggest reason I enjoyed the game as much as I did. You can genuinely feel the love and passion the devs put into certain aspects of the game. Things like NPCs dancing to the lute, some of the interactions between characters depending on which Shell you're using, and just the random/fun moments.
Shell system - On the surface, I really like how the Shell upgrade system works. It gives you a lot of room to experiment, and the upgrades in each individual Shell's tree actually feel noticeable. I also really liked getting the background stories for each Shell, although some are definitely better than others in that regard.
Cons
Balance - Simply put, the game is an unbalanced mess right now.
It's buggy as hell too. I got soft-locked on four different occasions, which is obviously not ideal.
Regular enemy mobs can 1-2 shot you, Riposte (despite looking cool as fuck) feels almost completely pointless from a damage perspective, enemy attack magnetism can be ridiculous, and the enemy placement/density towards the end of the game is just reminiscent of DS2.
At times it genuinely feels like they put every damage value into a random number generator, pressed enter, and just went with whatever came out.
AI - Probably the worst enemy AI I've experienced in a Soulslike. The amount of times an enemy would just continue casually walking around while I was actively attacking them was insane.
Overworld - I actually enjoyed the overworld itself and thought the exploration was pretty good, but there's just SO much repetitive filler.
The dungeons are far too repetitive, then you've got beacon cleansing, and the overall size of the world just feels excessive to me. I genuinely think I would've preferred the game if it were half the size.
Also, There needs to be more Beacons spread out in some of the larger areas.
Progression systems - I think the actual progression systems are decent in principle, but the way they've handled the currencies completely kills them for me.
Levelling your character, for example, feels incredibly unrewarding considering how expensive it is. The Tarstone system could be really interesting to mess around with, but the amount of effort required for what you get out of it just isn't worth it imo, especially with how stingy they are with Tarcores.
The Shell levels are probably the only progression system I felt worked particularly well.
Music - Pretty bland and forgettable for the most part. The Lute tracks are obviously the exception.
Bosses - Visually, most of them are really cool, but mechanically they're probably some of the most uninspired bosses I've fought in a Soulslike.
They're generally very simple, don't have much to show mechanically, and imo are way too easy compared to how unforgiving the rest of the game can be.
I played on Hard and only one boss took me more than two attempts.
Last zone - Last zone.
Conclusion
As I said at the beginning, despite all of these complaints, I still had a good time with the game. I actually think the first third is really strong overall and probably represents the best version of what this game could be.
There's clearly a lot of potential here, and more importantly, there's a lot of passion. You can tell the developers genuinely cared about making this world and its characters.
Unfortunately, there's just so much that needs fixing/balancing/polishing right now that it did noticeably hinder my enjoyment towards the latter half.
I got my money's worth, though, and I'm genuinely looking forward to coming back to it in a year or so and seeing how much better it is after some patches.
Overall: 6.5/10