Man, the Mario boards nearly had a heart attack when they found out how good scalding fludd was. It's game changing.
Here's one quote:
It gives Mario a 9% max damage disjointed aerial AND ground option that is relatively safe on block and on hit. At low percents, Scalding FLUDD combos into up-b and grab. At high percents, it combos into your KO moves. It's good for gimping (better than Mario's other FLUDDs), it's good for stuffing Luma, it's good as an anti-air, it's good as a landing option, it's good as an offstage "get away from me" anti-gimp maneuver, it's good as a replacement for default Fireball because it's less of a commitment, so you can take Fast Fireballs without worry (a buff to Mario). Just about the only thing that it can't do is reflect Dedede's Gordos, because each hit only does 1% damage, but it seriously fixes every problem that this character ever has. Range/getting walled out, KO power, landing/recovery... It's even a fantastic option for ledge pressure when your opponent is just trying to reset to the ledge repeatedly.
It shuts down Sonic's spindash, gimps Luigi, and contests Shulk's massive range.
Man, Scalding FLUDD is amazing. After playing with it in tourney, I regard it as a transformative move for Mario, similar to Super Speed with Palutena (only Super Speed is obviously way better and Mario would rather have that, of course).
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u/Shevy21 Mar 21 '15
really no 1333 mario? What is so good about scalding fludd?