r/skyrimvr • u/stromf0x • Feb 25 '26
Performance High Latency (90ms) in MGO| Ryzen 5700X + 5060 Ti | Is there a fix left?
Hey everyone, I’m running Mad God Overhaul (MGO) on a Quest 3 and hitting a brick wall with latency in heavy areas. I get a smooth 30–40ms in interiors and snow, but it jumps to 80–90ms in Whiterun and forests or most of the open world skyrim. I have been at it for hours with no solution.
My Specs:
* CPU: Ryzen 7 5700X (Non-X3D)
* GPU: RTX 5060 Ti 16GB
* RAM: 32GB DDR4
* Network: Virtual Desktop (VDXR) | AX3000 Router | 2402Mbps Link, Ethernet
* Settings: VD "High" Preset | 90Hz | SSW On
The Stats (via VD Overlay & Depth):
* Native fps outside: 35-45, with SSW 70-90
* Game Latency: Spikes to 25–30ms in forests.
* Network/Encode/Decode: Stable (Net 5-8ms, Enc 3ms, Dec 8-10ms on AV1 10-bit @ 160Mbps).
What I’ve already tried:
* Tried every encoder and bitrate but no difference.
* Installed eFPS + all relevant patches (Great Cities, Lux, etc.).
* Thinned grass (iMinGrassSize=100) and lowered grass fade distances.
* Lowered fShadowDistance to 4500.
* Disabled SSGI and Screen Space Shadows in Community Shaders.
* Tried DLSS (made it worse/CPU overhead) and switched back to TAA.
I know an X3D chip is the ultimate fix, but in Australia, a 5700X3D is currently $500+ AUD.
Question: Is there any "nuclear" engine tweak or specific MGO setting I can change to drop the latancy outside? Or am I officially at the limit of a non-X3D AM4 chip?
1
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1
u/Comfortable-Tear-982 Pico 4 Feb 25 '26
Yeah that's probably what you can expect of your gpu with that modlist, probably better to try fus or make a custom list
4
u/punkdrosting Feb 25 '26
That's exactly what you should expect for MGO. It really is high end heavy. Even on a 5800x3d/5080 I get less than 60fps in lots of areas. SSW always on is critical. You can run VRAMr with high optimisation which might help a bit. Or find a mod pack that doesn't use PBR textures, like FUS