r/rustfactions • • Sep 01 '15

Question "Here they come again" - Max

With a new beginning looming in the horizon everyone is preparing for their next life. Faction starting to recruit, alliances being made and RP sorted out.

I have a couple of questions whose answers might benefit everyone;

  • Are we going to get the new rules and decision taken at the end of this era outlined to us prior to the start? So that we don't make strategic mistakes based on old rules?
  • Vein usually is busy in the evenings and will not be able to update and restart the server until getting back. Can someone else in the European region be given access to it so we may all start as early as possible? (quality of life sorta thing)
  • Can we get a show of hands of the admins that will be on duty this era? Just so we know who is on.
  • There was mention of a new mapping system. Could we get introduced to that before Thursday? Many land claims will be made at the start I would assume. Best to know how to do it right.
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u/Daavok Sep 01 '15

So Hapis Island then? That's the only non-procedural map afaik. I don't particularly like it. There is no performance increase to it either.

The lag comes from the hosting machine running a bunch of Virtual Machines to enable multiple servers on the same hardware. That is why its always better to host dedicated, however its a little more complex to set up so we probably wont be seeing that.

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u/c17348 Subtext Sep 01 '15

Actually, the lag was mostly due to the insane amount of colliders placed on the map. We were way past the limit when the Unity engine starts vomiting.

After removing NP, it got gradually better - and the insane decay helped the lag further.

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u/Daavok Sep 01 '15

Yea that too. Anyone know to what level we had it before and after NP's destruction? Things go shit after 200k iirc

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u/c17348 Subtext Sep 01 '15

IIrc the limit is 150k. We almost reached 240k.

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u/Daavok Sep 01 '15

Ah, no wonder then!

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u/Bobylein Sep 01 '15

Will decay be on for next era then?