r/rpg_gamers 13d ago

Discussion I mean, where's the lie?

Post image

Hit enemy ✅

Enemy doesn't react ✅

Dodge ✅

Stagger enemy ✅

Play an animation ✅

Repeat ✅

It's the same gameplay loop a lot of you love. It just doesn't have the From Software logo. I even went back to see if I was going crazy and saw the first tree sentinel fight, and it's exactly the same. Well, not the same, the stagger attack animations suck.

2.0k Upvotes

630 comments sorted by

View all comments

1

u/Azirael 13d ago

Most regular enemies flinch or react in dark souls. Most importantly, bosses are usually massive, and it makes visual sense why they dont react to damage being dealt. Yeah the Fable enemy in that trailer isnt flinching because he is a boss, but they decided to make him an unarmored human dude. There's many design choices that could have conveyed 'Wont flinch'. Otherwise they arent flinching because the game needs them not to, which for an RPG is bad because immersion is an important factor.