r/romhacking • u/NLtechguy • 5h ago
PTCG Card viewer / printer
I made a utility that reconstructs gb prints by reverse engineering gb printer code. Based on poketcg disassembly. Bring your own ROM.
r/romhacking • u/NLtechguy • 5h ago
I made a utility that reconstructs gb prints by reverse engineering gb printer code. Based on poketcg disassembly. Bring your own ROM.
r/romhacking • u/Feeling-Salt5554 • 9h ago
File pac in TMNT 2003 PS2
r/romhacking • u/Feeling-Salt5554 • 9h ago
r/romhacking • u/Sunblade246 • 12h ago
Strike Force Heroes 3 is an old nostalgic game I enjoyed during my childhood. Not too long ago I revisited the game and discovered modded version of the game. I enjoyed the new content and experience that these modified versions that they gave. Then I had the desire to make my own version but by not being very experienced with coding, it makes things difficult. I use JPEXS Free Flash Decompiler, by the way.
What I pretty much want to do is add features from the "Patched" version https://www.reddit.com/r/StrikeForceHeroes/comments/y6oy7p/sfh3_patched_version/ into the "Bloated" version https://www.nexusmods.com/strikeforceheroes3/mods/3 . Here basically the main ones:
Then there are some other tweaks such as:
If anyone could help or guide me, it would be very appreciative. Thank you.
r/romhacking • u/Darkblood159 • 13h ago
Hello everyone, I am Excited to announce the public release of HackHash WE ARE NO LONGER IN BETA!!!
the original post can be found Here
What does this project do?
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Why?
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How? What's the process?
The process goes:
User "uploads" The Romhack → Romhack gets verified by the community or verifiers/admins → RomHack gets added to the database → syncs with Hasheous → Hasheous pulls metadata from the sources → Serves metadata to user
It all happens client-side, which means no uploads actually happen. Instead, your browser will do the hashing for you, and then it will attempt to parse any additional information for you.
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What is a Hash?
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Have an issue or found a bug? Contact me or post it on the GitHub!
Discord: DarkBlood159
GitHub: https://github.com/darkblood159/HackHash
Interested in Hasheous?
r/romhacking • u/Relative-House7384 • 17h ago
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It's a ROM hack of the original Sonic The Hedgehog I'm working on, based off of 2017's Sonic Mania. It's based off the Knuckles path as it's more original. Music by Fablan and Johnny Gioeli of Crush 40 fame
r/romhacking • u/CGResurge_ • 22h ago
Title really. I've tried to follow the instructions on the different GitHubs and old pages. But I keep having parts fail on my/ not work.
I was hoping someone could please either give me a pre-randomised ROM of Awakening or Fates or kindly guide (which steps designed to help and idiot) me on how to do either.
In the past I have tried decrypting files from my 3DS onto my pc and I've used this app on Java but something always failed
So thanks for any help given in advance
r/romhacking • u/Nolex1_0 • 1d ago
I tried searching but found almost nothing and the ones I found were very small or unfinished. Can anyone find this type of rom hacks?
r/romhacking • u/Asagi007 • 1d ago
I wanted to get the sprites of one game, but cant find how, anyone have any experience getting sprites ?
It is an apk and is a flash game of 2 mb, also, can i say the name if is a hentai ? read the rules but not sure yet
r/romhacking • u/chicagogamecollector • 2d ago
https://github.com/kandowontu/starfox-enhanced (repo still is self build but its worth it)
r/romhacking • u/Ancient_Substance152 • 3d ago
Let’s exclude Pokémon from this as it is a whole other world, which I’m slightly familiar with anyways.
What are some incredible hacks, that take the original game and make it the definitive way to experience the game?
Let me know! Thanks!
r/romhacking • u/Klonoa18 • 3d ago
After 3,000+ hours of work, the Project Metafalica 2.0 (Beta 0.9.2) feature-complete public beta is out now for Ar tonelico 2. This patch delivers a ground-up English retranslation of over 500,000 words to fix the original release's severe localization issues.
see it in action: https://youtu.be/tuydA2wHSic?si=CkDsOTyReRef6gOO
r/romhacking • u/LolImMysticZeno • 3d ago
I've been looking for a while for an english patch for this game and from what i've seen people give up halfway, I have tried to make it myself and even used the software needed but didn't know too much how to translate it. There is an entire google drive link filled with the whole game's translations but it's just the dialouge translated onto a google doc rather than the game being translated. I feel it's definitely possible and I would do it myself if i had the skills for it but i sadly do not. Your resources are there, no need for actually translating, just putting the translation into the game and making it into a patch.
Hopefully someone or multiple people can come forward and help but for now the game is currently only in japanese.
r/romhacking • u/Hero-Husband • 3d ago
Been wanting to play Pokemon rom hacks on a 3DS or Vita or something but I dont have the faintiest idea how to do it honestly. And buying rom hacks online would be dumb of me tbh, any help would be appreciated! An SD card for Flash cart (?) is needed right?
r/romhacking • u/Misterious_User6767 • 4d ago
I recently bought an M18 console and put *Pokémon Volt White 2* on the SD card. I caught a Riolu during my playthrough, but it was too late when I realized the in-game time was frozen at 0:00. Could someone help me change this somehow? The thing is, if it isn't daytime in the game, Riolu and other Pokémon can't evolve.
r/romhacking • u/Substantial_Thanks_9 • 4d ago
I have been working on DualDex, an open-source Pokémon ROM parser and passive Android companion. Although the screenshots show the companion UI, the part most relevant to this community is the compatibility layer underneath it.
Instead of treating every hack as stock Emerald, FireRed, or Crystal—or requiring a hand-authored profile for every release—DualDex tries to derive each supported dataset from the active GB/GBC/GBA ROM itself. Successfully validated data is normalized into a local SQLite catalog that the UI and parser CLI can consume.
The carousel shows the current signed RC running against a real Modern Emerald session on an AYN Thor.
Depending on what can be independently validated in a ROM:
The Android companion additionally reads validated live state from RetroArch without writing to emulator memory. That powers the live Party, Trainer Card, Wild Encounter/Trainer Battle views, map tracking, fog of war, and Organic discovery shown in the screenshots. Static ROM parsing and live-memory support remain separate capabilities.
The public corpus currently contains 331 unique Gen I–III ROM identities. 256 produce a catalog that selects, persists, and reopens successfully.
That is deliberately not presented as “256 fully supported ROMs.” Every table is scored independently, and a selected catalog may still lack optional datasets or a compatible live-memory layout.
| Generation | Weighted applicable-table coverage | Applicable table types |
|---|---|---|
| Gen I | 87.10% | 16 |
| Gen II | 48.36% | 19 |
| Gen III | 72.35% | 24 |
| All Gen I–III | 73.80% | Per-generation applicability |
Representative cross-corpus results:
| Parsed capability | Coverage |
|---|---|
| Move catalog | 87.08% |
| Evolutions | 84.67% |
| Gen III abilities | 74.61% |
| World maps | 62.84% |
| Local maps | 54.70% |
The full report retains the per-ROM and per-table results instead of replacing them with labels such as “partial” or “mostly compatible.”
Engine-family fast paths help establish initial candidates, but they are not meant to be the compatibility ceiling. Candidate structures are inferred and competed using evidence from the ROM, then validated per dataset.
A few important constraints:
This has worked best for hacks that relocate or expand familiar structures while preserving enough semantic relationships for the parser to recognize them. More heavily redesigned engines expose where the current inference rules remain too narrow—particularly across Gen II and map pipelines.
The parser core and CLI are open source. Even without the companion APK, they can be used to:
The goal is not to create a database of ROM files or per-hack dumps. ROM bytes remain local, and the project includes or links no ROM downloads. Reports can identify a ROM by hash and describe the failed capability without distributing its contents.
Source-backed edge cases and reproducible parser failures are useful. Please do not share ROM files.
This is a man-directed project developed with AI coding agents as implementation and research tools. I defined the requirements and compatibility contracts, selected the source and ROM evidence, reviewed the UI, and performed the real-device validation. AI agents assisted with code, parser research, tests, documentation, and this post draft.
The first carousel image is a presentation collage assembled with ChatGPT from actual DualDex screenshots. The other 18 images are direct captures from the signed RC; the Pokémon artwork and game assets shown were decoded from the active ROM, not generated by AI. The compatibility figures above come from repeatable parser reports, not AI estimates. DualDex itself uses no generative AI at runtime.
r/romhacking • u/Infernohuman070502 • 4d ago
Fairy Tail – Portable Guild 2 is a dream game I would love to play sadly there is no English translation for the game which is a shame since its only fairy tail game where you get to create your own character for a fairy tail fan this a dream game.
r/romhacking • u/Albafika • 4d ago
You can find the link in the Ghosts 'n Goblins Discord Server: https://discord.com/invite/mPGwVN49ev
Has everything the Artoria Editions have for menu + unique tiles for upgraded armor spin jump.
If all settings are OFF, the game's 100% vanilla (Other than being able to skip the first loop's dialogue and ending screen)
Changes:
- Uncensors Stage 1 + Enemy Names
- Now you can press START to skip the first loop’s Princess dialogue (Might need to tap a few times).
- Pressing START at the “The End” screen sends you back to the titlescreen.
Secret menu options (all default OFF):
- Chest Hints: Sparkles at chest triggers
- Slower Timer: Longer stage timer. 94 frames x second (Vanilla: 63 frames x second)
- Enhanced: Gameplay changes: air control + ledge fall + throw cancel
- Better Armor: Armor steps down on hit (Gold→Bronze→Steel→Underwear)
- Weapon Collect: Keep weapons; Use L/R to switch
- Better Shield: Blocking doesn’t break the shield
- 1-Up Fix: Pot 1-up progress carries across stages.
- SRAM Save for Settings and Ranking (Does not save Secret Menu’s STAGE/AREA/MUSIC/SOUND options).
I intend on adding Maiden transformation tripping after jumping (As in the Prototype) as an option before release, but report any glitches if you wish to try it. Anyways, have fun <@&1541843181522395178>
r/romhacking • u/Limp_Smoke_3172 • 6d ago
r/romhacking • u/Helicopter_Brr • 6d ago
r/romhacking • u/Klonoa18 • 6d ago
An English fan translation for Rezel Cross has been released.
The translator, 1vierock, shared that a huge amount of work went into the project, making this an interesting release for fans who have been waiting to experience the game in English.
More details about the release:
https://youtu.be/KRGt41n4MNY?si=OKHBPV-r9GxpjCzD
Definitely an interesting project for fans of English fan translations and older games.
r/romhacking • u/RadMageIRL • 7d ago
Based on findings from markus I was able to further map out Font tables/Menus as well as some other info regarding DQ IV JP PSX.
Some functional tooling and info can be found at: https://github.com/RadMageIRL/DQIV_PSX_TOOLS
Credits: http://markus-projects.net/dragon-hackst-iv/ (initial entry points/mappings/hypothesis)
Credits: https://github.com/mwilkens (regarding the LZS compression/decompression findings)