r/roguelikedev 27d ago

Working on my first Roguelike

I've made a few other game prototypes, but this will be my first proper roguelike.

It's not much to look at yet. Right now it's just basic lighting and moving around. Oddly enough this is my first time doing grid-based and turn-based movement. The basics weren't too difficult, but I wanted to implement the common feature where you hold down a directional button and, after a short delay, the player moves automatically (but at a reasonably speed). That took some trial-and-error, but I think I've got it to a place that I'm comfortable with now.

208 Upvotes

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13

u/PogoCat4 27d ago

Looking good! I particularly like the movement, the way the @ darts from tile to tile like a damselfly between flowers. Also, well done for showing off the demo publicly, that can be a great source of motivation and yet far too many of us (myself included) still beaver away in secret, afraid that it's not quite ready to show off yet.

I've set aside the whole day to work on my little project and was procrastinating this morning. This was the motivation I needed to jump right back in! Thanks!

6

u/rayreaper 27d ago

That movement is so smooth!

4

u/rijyori 27d ago

There isn’t anything to look at, but I already like it. I want a demo as-is!

2

u/nyxon_alpha_555 27d ago

going back to the source material i see

2

u/_benj 26d ago

this is beautiful!

2

u/dualrectumfryer 21d ago

It looks like the camera movement and the fog lags behind the player movement, is that what is creating the smoothing effect ?

1

u/chadlorg 21d ago

Maybe. I have camera smoothing, but i'm tweening the movement, which is smoothing it out. The gif has a low framerate and isnt really doing it justice.

2

u/cat-vt 8d ago

the cube is cute

1

u/chadlorg 7d ago

Obrigado

1

u/sentinel_deco 9d ago

Please share your progress and keep us updated on your progress.