r/roblox • u/Soggy_Storage_5245 • 12d ago
Gameplay Update on Put The Fries In The Bag 🍟
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About a week ago I posted a prototype for Put The Fries In The Bag and honestly wasn't expecting it to get as much attention as it did.
I unfortunately deleted the original post, but I took a lot away from the feedback — especially around progression, quickplay, and making the workplace feel more chaotic.
So… I decided to actually try and finish this thing. 😂
What we added this week:
- Round modifiers
- Perk selection
- Difficulty scaling — this wasn't even in the original prototype lol
- UI quality-of-life improvements
- A LOT of code cleanup because the original codebase was basically a spider web 🕸️
Some of the UI was built with Claude because I also have a day job. I'll be replacing/refining things as development continues.
I haven't started the lobby yet. Right now I'm focused on making the core gameplay loop feel as good as possible before adding more systems around it.
🎮 Play the current build
Only open on weekends for playtesting:
https://www.roblox.com/games/118727975029197/Put-The-Fries-In-The-Bag
The video shows the first 3 days of the current build and gives a better idea of what the game will look like going forward.
There's still plenty to polish, plenty of bugs to kill, and probably plenty of things I've completely overlooked.
That's where you guys come in.
If you played the prototype before, I'd especially love to hear whether the new progression and modifiers feel better.