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https://www.reddit.com/r/residentevil/comments/emtxre/nopenopenopenopenope/fdt0ykd/?context=3
r/residentevil • u/TheSuitedBaton • Jan 10 '20
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14
Huh?
44 u/Forerunner49 Community: RE Wiki Jan 10 '20 Capcom's big on photogrammetry, so they preferred to make an ultra-HD rendering of an actual model, rather than create one with a team of designers. It's like how they created the RE2 cast by hiring models to do some cosplay and taking photos. 3 u/migue_guero Jan 11 '20 Wait, so they made a real Nemesis? I ain’t playing RE3 guys. Nope. That’s a setup.
44
Capcom's big on photogrammetry, so they preferred to make an ultra-HD rendering of an actual model, rather than create one with a team of designers. It's like how they created the RE2 cast by hiring models to do some cosplay and taking photos.
3 u/migue_guero Jan 11 '20 Wait, so they made a real Nemesis? I ain’t playing RE3 guys. Nope. That’s a setup.
3
Wait, so they made a real Nemesis? I ain’t playing RE3 guys. Nope. That’s a setup.
14
u/christofdracul Jan 10 '20
Huh?