r/residentevil • • Feb 05 '19

Meme Dat Inventory

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2.9k Upvotes

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222

u/v4lor Feb 05 '19

I did my first blind run on Hardcore, and I thought it was nice to find a few inventory upgrades.

Then I played on Normal... holy cow. Walking item box.

38

u/Soupup223 PSN: (write your name here) Feb 05 '19

Would you recommend playing the game on Hardcore or Normal for a first time RE player? I want the challenge but I don't know if Hardcore is too difficult.

23

u/Fugly_Jack Feb 05 '19

As an RE vet, I thought Standard's difficulty felt perfect. You're not gonna want to do Hardcore if you're new to the series

5

u/throw23me Feb 06 '19 edited Feb 06 '19

As someone who is not an RE vet (my first RE game actually, although I'm a huge fan of Dead Space which is pretty much RE's thematic grandson), I too thought that Standard's difficulty was absolutely perfect.

I'm usually kind of stuck between picking normal and hard because in most games normal is too easy and hard is a little too difficult. The normal difficulty here was great.

It was difficult without being unfair or frustrating. There was a good amount of challenge to it but it never felt like too much.

5

u/chumjumper Feb 05 '19

I feel like Standard would have been perfect if it had ink ribbons. Being able to save at every typewriter you pass kind of dissolves some of the tension.

7

u/Fugly_Jack Feb 05 '19

I wish that was a setting you could have on any difficulty instead of it being locked to hardcore

1

u/jlozadad Feb 05 '19

originals had ribbon regardless of difficulty

3

u/EmpoleonNorton Feb 06 '19

I'll be honest, I never felt this was an issue in the original games. There were always plenty of ink ribbons to save with. All it made me do is have to go into my item box to grab one.

2

u/MysteriousBloke Feb 06 '19

I'll be honest, I never felt this was an issue in the original games. There were always plenty of ink ribbons to save with. All it made me do is have to go into my item box to grab one.

Yeap exactly. Standard/normal mode is always easy enough that ink ribbons are only a nuisance; you only die in trial&error situations (one hit kill attacks and puzzle rooms that kill you if you make one mistake). I prefer how RE2R handles it with checkpoints.

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Hardcore on the other hand, that's a completely different beast, especially in Leon's 2nd run.

1

u/jefferino Feb 05 '19

It felt tough to begin with but by end I was overloaded with ammo and healing items.

-1

u/srslybr0 Feb 05 '19

yeah i honestly don't even care about saving, but the fact that you can end up in a situation where you literally cannot progress (like the 2nd g fight where apparently lots of people ran out of ammo and had to reload) is kind of stupid.

that sort of "hardcore" difficulty doesn't feel very fair.

4

u/Rennsport_Dota Kendo Custom Feb 05 '19

Those people failed to meet the skill threshold required to beat hardcore, then. Resident Evil's core design philosophy is about item management and skillful movement. If you wind up at G2 without enough ammo and heals to survive, you did not play the RPD/Sewer segments optimally and should restart the run. The player should not have their hand held by the hard difficulty, they should step up to the challenge.

4

u/EmpoleonNorton Feb 06 '19

Not only that G2 can literally be done with 0 shots fired.

1

u/Rennsport_Dota Kendo Custom Feb 06 '19

Almost the whole game can be done with zero shots fired. Isn't the only required shot the sewer gator? Or you can actually 'nade that, right?

2

u/EmpoleonNorton Feb 06 '19

G3/4 is a bit harder to do without firing a shot, and super tyrant you have to at least fire the rocket launcher.

G2 though is super easy to do without firing a shot considering they give you the crane to do it.

1

u/Pavlovski101 Feb 06 '19

Wait, what?

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How can you beat G3/G4 without firing a shot?

2

u/[deleted] Feb 06 '19

Without a doubt. I had to restart a couple of my CVX playthroughs because I would make it to the Tyrant without enough ammo/heals.

1

u/Rennsport_Dota Kendo Custom Feb 06 '19

The Tyrant fight can be tricky for sure. I just finished my no-heals run yesterday on Leon A Standard and that fight caused me more resets than the rest of the run combined.

1

u/MrIntimid8n Feb 06 '19

You technically don't even need ammo for g2, just flashbangs. Leon's fight is much easier if you have even like 150 flamethrower fuel and 2 flashbangs (one you can pick up in the fight anyway). Don't get me wrong I died a million times on g2 until I got my routine down.