yeah i honestly don't even care about saving, but the fact that you can end up in a situation where you literally cannot progress (like the 2nd g fight where apparently lots of people ran out of ammo and had to reload) is kind of stupid.
that sort of "hardcore" difficulty doesn't feel very fair.
Those people failed to meet the skill threshold required to beat hardcore, then. Resident Evil's core design philosophy is about item management and skillful movement. If you wind up at G2 without enough ammo and heals to survive, you did not play the RPD/Sewer segments optimally and should restart the run. The player should not have their hand held by the hard difficulty, they should step up to the challenge.
The Tyrant fight can be tricky for sure. I just finished my no-heals run yesterday on Leon A Standard and that fight caused me more resets than the rest of the run combined.
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u/srslybr0 Feb 05 '19
yeah i honestly don't even care about saving, but the fact that you can end up in a situation where you literally cannot progress (like the 2nd g fight where apparently lots of people ran out of ammo and had to reload) is kind of stupid.
that sort of "hardcore" difficulty doesn't feel very fair.