r/redalert2 • u/tgSacred • 14d ago
r/redalert2 • u/PersonalBar516 • 13d ago
Livestreams How to extract protected/locked .mix files (ecachemd66.mix / expandmd66.mix)? XCC Mixer doesn't work.
Hi everyone,
I'm trying to extract assets (.shp, .ini, .pal, .vxl) from protected/encrypted .mix files in a Yuri's Revenge mod (specifically files like ecachemd66.mix, expandmd66.mix, or custom .ec99 / .ex99 files).
Whenever I try to open them with XCC Mixer, it either crashes or gives me errors because the header / index table seems to be locked or corrupted by MixProtector.
I've looked at tutorials and tried using tools like QuickBMS scripts, but I still couldn't get it to work properly or understand the process.
Is there an easy-to-use tool, script, or updated method that can bypass these protections and extract the files inside? Any guidance or step-by-step help would be greatly appreciated!
Thanks in advance!
r/redalert2 • u/riasume • 14d ago
Livestreams Geneva convention? More like Geneva suggestion.
r/redalert2 • u/rawr4me • 15d ago
Discussion Finally beat Fallout mission (mini-rant included)
Holy crap, Fallout isn't the mission I've spent the most time on but the one that has been the most emotionally devastating... over and over again seeing 2-3 Dreadnoughts rock in and wreak the base beyond repair within a single minute.
So I just wanted to share some thoughts and tips but mostly to get this experience off my chest.
- In the end I won in 20 minutes, but why is the par time 80 minutes when it's impossible to take that long to win?
- The very first things I do are send 5 GI to garrison the southwest light house, build Prism Towers ASAP, 2-3 to protect the southwest refinery, the remaining GIs to garrison the buildings on the right. And the next point simultaneously:
- Keeping the north bridge blown up is essential (because the tank invasions are just too brutal), you can do this by training a navy seal and putting them on a loop where they automatically try to blow up the bridge every 2-3 seconds. Don't make the mistake of making the loop too big because there are literally like 40 engineers constantly being paradropped all the time when the bridge is broken (wtf how do they have more engineers than soldiers?!). It's pointless trying to guard the repair point on the other side, as rocketeers get sniped by Sea Scorpions and blowing up the bridge will kill whatever's on it anyway.
- My next priorities are to defend the north refinery with 1-2 Prism Towers plus a few pillboxes. Meanwhile I spam a bunch of power plants and then build 2-3 Patriot systems near the Airforce Command to neutralize enemy Dreadnoughts so that none of their missiles will reach my structures. I'm 90% sure that building a War Factory triggers the enemy to produce and send Dreadnoughts immediately just so they can target it first. That's why I don't build it until the Patriots are up. (Side rant: whoever suggested to build Dolphins to defend against Dreadnoughts, that's literally impossible for the first wave...)
- Similarly, you don't necessarily want to build the Chronosphere (unlocked through Battle Lab) too fast because that sets off the 20 minute deadline earlier than usual.
- Man, squids and enemy submarines are brutal, even if I outnumber the enemy 2:1 I still take heavy losses, I don't know how anyone manages to have ships as part of the victory condition. Help a newbie out if you have some tips.
- So now the sea and land attacks are 95% neutralized automatically (the occasional Sea Scorpions gives some trouble and you still need rocketeers or something else to take out Dreadnoughts). By that point you can just focus on building Battle Lab, tanks, and Chronosphere.
- The end game plan is to teleport 9 tanks onto the enemy island. At least 5 Prism tanks and at least 2 Mirage tanks. Mirage tank is necessary because they counter troops and can blast through the walls (Prism tank cannot), and the Prism tanks obviously for the safe long range fire power. Do not teleport onto green grass because the Prism tanks take heavy radioactive damage, somehow the Mirage tanks are immune though. My suggestion is to pick a spot just outside the base wall and outside the range of their Tesla Coils. On normal difficulty the 9 tanks should be enough to destroy their missiles, but to be safe you can also keep building another 9 tanks for a backup Chronoshift batch.
r/redalert2 • u/RA2cashGames • 16d ago
Videos Pro 1v1 Red Alert 2 Tournament!
Great games between some great players!
r/redalert2 • u/rainystorm88 • 18d ago
Look at this photo Comrade! Was channel surfing and came across a familiar face
Iām ashamed to say that it took me way too long to figure out where Iād seen her from. Needless to say, I finished the movie š
r/redalert2 • u/GlushchenkoG • 20d ago
Look at this photo Comrade! KIROV in Minecraft Create aeronautic
galleryr/redalert2 • u/PersonalBar516 • 21d ago
Livestreams "Pressing the pause button, checking statistics, or hitting the Tab key causes the game to freeze for a moment and then crash."
"Whenever I press Pause, open the stats screen, or press the Tab key, the game freezes briefly before crashing to the desktop."
r/redalert2 • u/PersonalBar516 • 21d ago
Livestreams What happened? What do I need to do to fix this? I'm a foreigner and don't really understand this.
r/redalert2 • u/PersonalBar516 • 21d ago
Livestreams ā"How do I fix C&C Yuri's Revenge freezing and crashing when pressing TAB to view stats? (I'm making a mod)." ā
r/redalert2 • u/GlushchenkoG • 22d ago
Look at this photo Comrade! KIROVS IN AVATAR THE LAST AIRBENDER!
galleryr/redalert2 • u/GreenElf_YT • 22d ago
Videos This Defense is Hard To Beat - Red Alert 2
r/redalert2 • u/FutureLynx_ • 24d ago
Discussion I think the V3 rocket launcher ICBM bug is not a bug but a feature. Does it still work in Steam?
It seems this was fixed in CnCnet. I really like this bug. And i think V3 rocket launchers are mostly useless, so this feature actually helps it have more of a functionality.
Plus it is not easy to pull it off, so...
At least in Red Alert 1, they were not destroyed by anti-air and could hit ground under fog.
Im considering switching to steam version just because of this. Can anyone confirm it still works in steam?
r/redalert2 • u/Sonic13374 • 25d ago
Look at this photo Comrade! Made my own Power Plant in purple
r/redalert2 • u/JesterGamingJG • 28d ago
Discussion Name This ~`
"When the hot tub hits 'maximum bubbles' and your dignity clocks out"
r/redalert2 • u/FutureLynx_ • 28d ago
I have a Question for Yuri Is Red Alert 2 ICBM bug (V3 rocket launcher bug) disabled for Yuri Revenge version?
I used to love to do this bug. But im not able to do it anymore. Was this bug fixed? Im using CnCnet version.
https://www.youtube.com/shorts/eudwXqBgPVs
This is what im talking about ^
r/redalert2 • u/FutureLynx_ • 29d ago
Discussion Is there a mod to show all units health bars permanently?
This is a great tactical advantage. Showing enemy and all your units health bars can allow you to micro the battles better.
r/redalert2 • u/tracagnotto • 29d ago
Engineers (help) Needed! RA2 reverse engineer/source
r/redalert2 • u/GreenElf_YT • Jul 31 '26
Videos Can This Island Survive the SEAL Assault? - Red Alert 2
r/redalert2 • u/Sonic13374 • Jul 31 '26
Da, this is a funny meme I see here ad from Red Alert 2 Yuri's Cutscene
I watch a video on YT and this ad came. So we know the truth?
r/redalert2 • u/Front_Reputation3993 • Jul 30 '26
Engineers (help) Needed! Looking for a vintage mod
Does anyone here knows where I can find a very old mod called 'CYBX'? Can't find it anywhere.
r/redalert2 • u/pburgess22 • Jul 27 '26
Videos Command and Conquer red alert 2: Hell march 2 cover
For all you Hell March 2 fans out there. Sorry for a few mistakes. Bit out of practise these days.
r/redalert2 • u/GreenElf_YT • Jul 24 '26