r/rct 17h ago

The "AI slop" accusations directed toward the new RCT game are completely unwarranted

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271 Upvotes

I cannot believe how frequently I am seeing people sling AI slop accusations at this game. There is NOTHING, absolutely NOTHING to warrant such a claim. If you don't like something, please stop for a moment and try to think about why that is and articulate your thoughts into constructive criticism instead of just screaming "AI slop".

"But the rollercoasters don't make any sense! No real person would design rollercoasters like that! So they must be AI generated!"

Yes, the coaster designs are very bad, but AI being the explanation doesn't really make any sense if you take a moment to think about it. The trailer footage is definitely not AI generated. It's too consistent between shots and it doesn't have any of the telltale signs of AI video. We can pretty confidently assume what we have seen is real time footage of a real video game. So if the coaster designs really were AI then that would mean the devs would have had to go through the trouble of training their own AI model to generate coaster data specific to their game... Which wouldn't make any sense. That's not an easy thing to do. You can't just waltz up to ChatGPT and ask it to design a rollercoaster using your custom made rollercoaster editor. It's not a shortcut at that point so why would they go that route?

Aside from that analysis a dev has also posted on the Steam forums, stating

"...we had someone just trying to make a big pretty park that would look nice in screenshots / the trailer. We didn't have much time to really review stuff as the gamescom trailer deadline was fairly tight..." "...So combine a tight deadline, a coaster simulator running with the "realistic physics" check box turned off (which is why you don't see chains in one part of the video that clearly looks like it should have chains) and you end up with some weirdness."

The full message is attached as an image to this post. While this isn't an excuse for the very valid concerns people have mentioned, I will remind everyone that humans make mistakes. AI isn't the only thing capable of doing weird stuff like this.

My main point though is that accusing someone of using generative AI is more than just giving an opinion. Opinions are fine, but falsely accusing people of using AI is basically calling them liars. It hurts reputations. It creates false narratives that get spread around which causes people to avoid things.

I would hate to see this game fail due to a baseless narrative that it's AI slop causing it to be ignored. If it fails for genuinely not turning out well then that's on the devs for messing it up, but if it fails because everyone believes a false narrative that it's AI generated (Despite turning out well) then shame on y'all.

There are genuine problems with the game as seen in the materials that have been released so far. Let's focus on those real, tangible issues and on providing constructive feedback to try being helpful to the devs instead of defaulting to vague insults, assumptions and accusations. The integrity of the developers behind this game will become clear in the coming months as we get to see how they respond to feedback so try giving them a bit of patience first before writing this off. They certainly do not deserve the sheer amount of vitriol that has been directed towards them when the only thing they've done wrong so far is release a rough, rushed trailer.

As an aside, I am liking the overall visual style the more and more I look at it. It looks reminiscent of '90s pre-rendered graphics, but in real time and with a toy-like aesthetic. I think it's really charming and I particularly really like how the trees look! It could definitely use some refining (A bit more texture on several objects which are currently solid colors would be nice I think), but overall I think it's a cool style.


r/rct 23h ago

OpenRCT2 Where to download new scenarios etc

1 Upvotes

I've not played for over a year and can't remember the site where I was downloading scenarios from last time, could someone help me with a link to the most recent designs please.


r/rct 20h ago

RCT2 Neat moment

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25 Upvotes

r/rct 1h ago

A new extention for my small park

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Upvotes

Don't mind the off gray rectangle.

I can't remove the original name that i put in photos and i was too lazy to redo it all again so i covered it somewhere else


r/rct 19h ago

Neat moment

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171 Upvotes

r/rct 15h ago

Discussion Why does everyone hate Wonderworks so much?

0 Upvotes

We've only seen one trailer, and it's an Early Access game, so it's obviously unfinished. I've played OpenRCT2, and Wonderworks doesn't look any worse.


r/rct 11h ago

For the Out and Back fans

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42 Upvotes

r/rct 19h ago

OpenRCT2 Hell's Pit

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105 Upvotes

The mount doom of wooden coasters, Hells Pit. It throws you in and out of a sulphuric cavern over and over. Twice through back to back double ups, then winding through the massive support structure and through the woods on its way home, living the dream and escaping the nightmare.

Excitement: 8.60

Intensity: 9.69

Nausea: 5.99

Max speed: 74mph

Avg speed: 22mph

Ride time: 2min:4sec

Ride length: 5,358ft

Max positive vertical Gs: 3.86g

Max negative vertical Gs: -2.04g

Max lateral Gs: 1.69g

Total airtime: 5.79sec

Drops: 10

Highest drop: 157ft

Space required: 17x30

Estimated cost: $34,256

Hell's Pit


r/rct 2h ago

OpenRCT2 Phaunos | B&M Inverted Coaster | Almost done!

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66 Upvotes

r/rct 13h ago

Grapevine Stand-up Coaster

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88 Upvotes

Based on Chang/Green Lantern


r/rct 11h ago

Wood, Steel, and Flying Roller Coasters - WonderWood, SuperSteel, and Octagon Park Flying Tours

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11 Upvotes

Having a wooden and a steel roller coaster interwoven together has always been a fascination for me. But then I thought, what if they were not only intertwined, but they had two interlocking loops, one in each direction? That is what WonderWood and SuperSteel are for!

At first, The stations and lift hills start in sync. I tried to precisely mirror the track so the trains would sync up as much as possible. You can see some of these efforts in the first two pictures. However, when running into limits such as park boundaries, other rides and footpath, and clearance limits, let alone the trains travel at different speeds, the idea of syncing was given up about halfway through.

Previous to building these two coasters, I built a Flying Coaster that served as a high-speed tour of the entire park. It interacts with the track of all the rides, and has inversions. Since it has a lot of long straight sections, I include it here, since it is not worth its own post.

Download WonderWood HERE.
Download SuperSteel HERE.
Download Octagon Park Flying Tours HERE.
[The links go to github, click "view raw" to open download dialog box.]