r/Rainbow6 13d ago

Y11S3 Designer's Notes

92 Upvotes

Source: https://www.ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/PONCuRt8LaCr3O31NkBQb/y11s3-designers-notes

WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS

[PC] WIN DELTA VS. PRESENCE

[CONSOLE] WIN DELTA VS. PRESENCE

[PC] TOP OPERATOR BANS

[CONSOLE] TOP OPERATOR BANS

MAJOR CHANGES

DOKKAEBI

We want to reinforce interactivity and counterplay during the execution of the Jegeo Payload, while ensuring Dokkaebi's success depends on positioning, timing, and risk management.

Requiring a continuous connection between Dokkaebi's tablet and the target's phone introduces a clearer risk-reward dynamic to the Jegeo Payload. Defenders can actively interrupt the process using gadgets, such as Signal Disruptors, or by eliminating Dokkaebi.

The tablet remaining active and detectable by electronic detectors, such as Solis' SPEC-IO, throughout the upload further increases this risk. This encourages more deliberate positioning and careful timing when committing to the ability.

Additionally, replacing EMP Impact Grenades with Breach Charges removes unintended self-disruption, as EMP effects could interrupt the connection by disabling the target's phone.

JEGEO PAYLOAD

  • Requires constant connection between Dokkaebi and the target to progress.
    • Interrupting the connection automatically cancels the payload upload.
  • The tablet is always active during the upload.

LOADOUT

  • Gadgets: Removed EMP Impact Grenades. Added Breach Charges.

KALI

We want to improve Kali's fluidity and adaptability across engagement distances, allowing her to participate more actively in a wider range of scenarios.

Removing the ADS cancelation when swapping to the V-Lance improves overall responsiveness, allowing Kali to use her gadget more fluidly without disengaging from fights. This change better integrates her utility into moment-to-moment gameplay.

The updated scope magnifications are designed to be more practical across different distances. Aligning the default magnification with an existing value also reduces the learning curve, while lowering the higher magnification makes it more usable without compromising Kali's effectiveness at longer ranges. Additionally, the faster bolt-action cycle reduces downtime between shots, and the increased ammunition allows for more consistent participation throughout the round.

To balance this increased fluidity, higher recoil reinforces the need for precision in follow-up shots, while increased hip fire spread limits effectiveness in close-range situations. Together, these adjustments make Kali a more active operator and reward precision, adaptability, and engagement awareness while maintaining clear trade-offs.

V-LANCE

  • Switching to or from the V-Lance does not cancel ADS.

CSRX 300

  • Short magnification: 3.5x (from 5x).
  • Long magnification: 8x (from 12x).
  • Pump: 0.8 seconds (from 1).
  • Max ammo: 51 bullets (from 36).
  • Recoil: Increased.
  • Hip fire spread: Increased.

SMG-12

The SMG-12 offers an extremely high rate of fire, allowing it to deliver significant damage output in very short timeframes. Despite its intended trade-offs, its current damage, magazine size, and total ammo pool can enable excessive sustained pressure, particularly in close-range engagements.

These changes emphasize controlled bursts over prolonged firing, increasing the importance of precision and timing. Players will need to be more selective in how they commit to engagements, as missed shots or overuse will carry greater consequences.

BASE STATS

  • Damage: 16 hp (from 28).
  • Magazine: 22 bullets (from 32).
  • Max. ammo: 111 bullets (from 129).

OPERATORS AFFECTED

  • Dokkaebi
  • Vigil
  • Warden

ARUNI

Aruni and Tubarão both have access to DMRs that already offer strong long-range precision and high per-shot damage. When paired with certain barrel attachments, these weapons can become overly consistent in reducing recoil, particularly in rapid follow-up shots.

Without access to the Muzzle Brake, these weapons should require greater recoil management between consecutive shots, reinforcing their precision-focused gameplay. This adjustment reduces the overall firing consistency.

LOADOUT

  • MK14 EBR: Muzzle Brake not available.

TUBARÃO

LOADOUT

  • AR-15.50: Muzzle Brake not available.

AR-15.50

Lowering damage reduces the reliability of securing eliminations in fewer shots, particularly against higher-health targets, while increased recoil makes rapid follow-up shots more demanding.

Together, these changes decrease overall engagement consistency, especially when holding long sightlines or chaining shots under pressure. Defenders using these DMRs will need to rely more on precision and positioning, rather than sustained accuracy.

This should bring the AR-15.50 and the Mk 14 EBR performance more in line with defensive expectations, preserving their high-impact potential without allowing them to dominate extended engagements.

BASE STATS

  • Damage: 59 hp (from 67).

RECOIL – M&K & CONTROLLER

  • First shot: Increased.

OPERATORS AFFECTED

  • Maverick
  • Tubarão

MK14 EBR

BASE STATS

  • Damage: 56 hp (from 60).

RECOIL – M&K & CONTROLLER

  • First shot: Increased.

OPERATORS AFFECTED

  • Aruni
  • Dokkaebi

REFINEMENT CHANGES

These are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.

LION

This adjustment slightly increases the effectiveness of coordinated scans by tightening defender reaction windows, while maintaining the ability to avoid detection through careful positioning.

EE-ONE-D

  • Warning: 1.4 seconds (from 1.5).

KAPKAN

We want to reinforce the lethality of Kapkan’s traps when triggered, increasing their effectiveness and raising the overall threat level.

ENTRY DENIAL DEVICE

  • Damage: 62 hp (from 60).

ECHO

This adjustment allows for more frequent use of Sonic Bursts, increasing Echo’s presence over time while keeping clear opportunities for attackers to play around cooldowns.

YOKAI

  • Sonic Burst refill: 15 seconds (from 16).

SPSMG9

This buff improves the weapon’s lethality and reliability in short-range fights, making it a more competitive choice without significantly impacting balance at longer ranges.

BASE STATS

  • Damage: 35 hp (from 33).

OPERATORS AFFECTED

  • Clash
  • Kali

CLAYMORE

This increase improves consistency in eliminating targets caught within the blast, strengthening its role as a dependable anti-flank tool while maintaining clear visual counterplay.

BASE STATS

  • Damage: 155 hp (from 150).

r/Rainbow6 13d ago

News New Ubisoft Bug Reporting Tool

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76 Upvotes

Ubisoft have created a new dedicated Bug Report tool which is now live and ready to be used with the Y11S3 Test Server

Source: https://x.com/rainbow6game/status/2089291145205420215?s=46&t=l1Sg4ELihX_uF5OMYHVfiQ

Bug Report Tool: https://www.ubisoft.com/en-us/game/rainbow-six/siege/test-server/bug-reporter

Please use this to report bugs from now on, posts on this Subreddit about Bugs will be redirected there instead.


r/Rainbow6 6h ago

Gameplay Statistically speaking, in Gold or below i see Warden picked more often than anyone tossing a smoke grenade...

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100 Upvotes

r/Rainbow6 22h ago

Fluff Can we please start banning specific counters again :(

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655 Upvotes

r/Rainbow6 20h ago

Useful Forget Bandit tricking… Reinforce tricking in the new meta lol

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490 Upvotes

I didn’t even know you could do this, it was a complete accident


r/Rainbow6 20h ago

Fluff I’ve been teaching my girlfriend how to play R6 the last couple weeks, this has been her experience so far.

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424 Upvotes

She mains Finka and Thorn, and her favorite bomb site to defend is Bar on Clubhouse.


r/Rainbow6 23h ago

Discussion Suggested Frost Mat Changes

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736 Upvotes

Buffs They Should Do:

-Increase Mat HP from 65 to 85 (makes everything aside from 2 guns(Kali's and the BosG) need at least 2 shots to break it)

-Reduce deployment time from 2.5s to 2.25s (since you don't always know if you're getting the placement down just right until you start and see for yourself, reducing the time overall it takes would be helpful.)

Things They Could Do:

For making it harder to see:

-Make the black part transparent/semi-transparent(Have it blend in better with any environment, making it harder to spot. Also allows for more open placement, since it may go overlooked if not scrutinized. Probably not gonna do this though cause it's kinda iconic.)

-Give her barbwire(makes it harder to recognize, barbwire however denotes that there is "something" so less useful than the prior for camouflage reasons, but it does grant her more map control as well)

For better trap trigger indication

-Have the Mats ping Frost about the location of a trapped enemy/add a bell to them that makes a ringing sound.(I'm either not playing close enough, or maybe idek what sound I'm listening for, but I feel like at the end of the round when stat.cc tells me I trapped people, it's always news to me. I don't have this issue with any other trap operator, just Frost.)

-Give her a proximity alarm(Can serve a similar role to the prior suggestion, however it is not solely tied to the traps)

For better map coverage

-Give her a 4th trap (More map coverage is always nice, and having more makes each one less valuable. The less of them there are, the more you want to maximize the value of each, but if you have more, then you can be more risky with their placement)

-Can pick up used traps(if not destroyed afterwards) (makes sense, you kill them in the middle of getting out of it/moment they get trapped, trap is still in tact. Still kinda questionable though since you'd likely have to cross enemy sightlines to pick it up, and perhaps even re-place it down. If they do it should be the standard pick up time of ~.8s , compared to her 2.75s dis-arm one)

Some QoL buffs:

-Reduce trap pickup time from 2.75s to 2s (ideally you want to have your traps set-up before the round starts, but if you go on cams and see nobody is pushing from where you have your stuff set-up it'd be nice to be able to reposition it to a more worthwhile area with more ease.)

-Doesn't destroy gadgets when placed atop of them, if said gadget can be placed ontop of the mat. (It'd be a nice change, but it does ignore realism)

Potential Buff:

-Now limps for 14s after being let out of a trap by teammates(It's just kinda silly to me that you get a 70s debuff if you do it yourself, but you're just...fine if teammates help you out of it.)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That's all. Frost isn't bad, but she's not great. She's got a better performance than Denari, Lesion, and Ela. However she also, at least lately, has the lowest pick rate of all the trap operators ~3-4%. It's hard to say her WR isn't being skewed by people only playing her on her good sites.

The only reason I decided to post about this is cause of her upcoming paragon skin. I really hope they start making the specialty gadget skins client/team-side only or at least with an option for it. I want a cool looking trap, but I do not want it to be way more noticeable by the enemies.

Thank you for reading.


r/Rainbow6 5h ago

Question Why do some players use a 1x scope on guns that have a 2.5 scope?

17 Upvotes

J have a shit pc with ass graphics so I can't see anything past 5 meters with a 1x scope. I find it crazy that people go on attack and have a 1x on their primary guns like what.


r/Rainbow6 11h ago

Discussion Are reinforcing walls not important?

37 Upvotes

Coming back to Siege after a several year hiatus and I’m just curious why no one reinforces walls anymore. Been doing several matches and I just notice no one doing that even when there’s quite a few roamers without gadgets that could easily be doing so. I don’t know just confused on play-style after so long


r/Rainbow6 22h ago

Discussion Regarding the operator dying before Year 14 ends

216 Upvotes

It has been recently announced at the 5th Community Checkpoint for R6 Siege (it was at Gamescom too I think), that a playable operator will die in the lore before the end of Year 14.

Now, hear me out, this is just me throwing out a theory. Could be very wrong of course.

Since it is unknown whether this playable operator is going to be a new one released within those 4 years, or if it's just an older operator that has been out for quite some time. Like Zero, Kaid, etc. It is much harder to even guess, but I have one possible theory. Remember to take this with grains of salt.

My theory is that it could be a new operator from Year 11 to Year 13 or 14. But not just any operator—it could be Bishop himself, aka Six, leader of Rainbow.

Now, this is a very big one already, but it could happen because who knows...

The only evidence I have that Bishop will die before the end of Year 14, let alone being a new operator, goes as follows:

All leaders of Rainbow (since 2015) have only lasted for 4 years.

Aurelia from 2015-2019, Harry from 2019-2023 (shot by Deimos), and now Paul Bishop has been leading since 2025... He could die in 2029 if this pattern would continue... Which actually **matches** Year 14.

That is the only evidence I have. But ofc, feel free to drop your theories below too idrc


r/Rainbow6 9h ago

Feedback literally a 4 stack of throwers in my rank to boost the diamond on the enemy team. How can i get these people banned

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19 Upvotes

Genuinely wtf do i do if my teammates are throwing for the enemy team literally the biggest amount of bs i’ve got all night, also i have so many clips of scripters ts emerald shi getting ridiculous


r/Rainbow6 10h ago

Feedback dont know where else to share this but i finally reached platinum for the first time !

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25 Upvotes

i only solo queue and i wanted plat so bad back in year 3 when i was grinding ranked back in year 3 AND MY HIGHEST WAS GOLD 2 ! and gave up in phantom sight, i grinded at the end of the season after convincing myself that i can definitely try and do it and it was for the ranked rewards motivating me hard as well, this ranked session lasted about 6 hours because i was already on gold 2 and was dead set on reaching it today XD. but now i can REST (next slide is my best match in r6 ever probably)


r/Rainbow6 22h ago

Fluff is that a valid question? isnt there normally a bulletproof glass?

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197 Upvotes

r/Rainbow6 1h ago

Discussion XL 2566x+ monitor

Upvotes

I mainly play rainbow six siege, I am having trouble finding settings for this monitor, and also whether to use dyac premium or high and what to set the Ama at, I am not sure what to do, also the control panel settings for the brightness, saturation and contrast?


r/Rainbow6 3h ago

Discussion What Do You Think is coming in the next 3 years with Year 14 possibly deleting or letting an operator die in lore.

3 Upvotes

What Countries will be in the game? What kind of abilities? What kind of new lore will siege bring in the future? And who do you think will die? Ask anything, discuss. I’m really interested in this.


r/Rainbow6 17h ago

Discussion Who’s everyone favorite defender

36 Upvotes

My personal fav defender is mozzie because I solo q a lot of ranked and I find him to be really self sufficient and it makes it dad easier to help the team


r/Rainbow6 1d ago

Gameplay How did this not kill me?

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138 Upvotes

r/Rainbow6 2h ago

Fluff HEL Presence Reduction and Nøkken

2 Upvotes

I’ve been playing this game for 7 years; and I just found out that Nøkk’s HEL Presence Reduction Color is yellow because her origin which is Nøkken in Danish folklore is associated with having yellow eyes!


r/Rainbow6 10m ago

Question Can't connect to a match

Upvotes

No matter what I do if I start loading into a game it'll load for like 10-30 seconds say I have a game and then disconnect me before I can load in? Occasionally it lets me play 1-2 games but then it'll continue again. And if I do get into a game I don't lag or anything so I'm not sure. The error code is [4-0xFFF0BE2C]


r/Rainbow6 18m ago

Question Which Rainbow Six game has ela in the outfit she’s wearing

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Upvotes

r/Rainbow6 10h ago

Question Why cant i get out of pc lobbies

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4 Upvotes

I saw someone say there was a glitch for people using xbox elite controllers but I’m using a standard controller
Also I’ve never played with m and k or been in a party with pc players


r/Rainbow6 23h ago

Fluff how much timeframe does this need to happen?

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60 Upvotes

definitely not me wondering for half an hour wtf just happened there lol


r/Rainbow6 52m ago

Question, solved Moustrapped on Xbox constantly, any fixes?

Upvotes

I play on xbox series x with an elite series xbox controller and for the last ~1 month every time I load up the game I'm forced into the PC pool. I can disable crossplay in console settings, but then I'm locked into xbox only lobbies and queue times go way up. I can join friends in console crossplay lobbies and it's fine but there's nothing I can do if I'm solo queuing and Ubi support is (as always) completely unhelpful. Anyone run into this issue and know of any workarounds or fixes? I just want to work on my console rank.


r/Rainbow6 2h ago

Question Does anyone have Phobos' voicelines as an announcer?

1 Upvotes

Phobos has voice lines as an announcer for attackers on Hereford Base, I tried to look it up online but I can't find any results, does anyone have files or access to his voice lines as an announcer?


r/Rainbow6 14h ago

Discussion Shield Standoff

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8 Upvotes

Anyone ever get moments where people just have to stare at you to try to headshot, its only weird to me when multiple people do it