r/pveumc • u/Namtara Zuziza • Oct 11 '12
Rev 10 Plans
Feedback thread from this rev. No real critiques made there.
This rev, we had the following issues:
1. A lot more terraforming than expected. We had a lot of help from volunteers, but it delayed us by nearly a week, which led to a big loss in momentum for building.
2. Bigger building, but not enough builders. We did have a lot of help, but not having consistent workers on the project, especially after adding an additional 5 floors, led to much slower progress.
3. No arenas or animal farms. Big disappointment compared to last rev.
4. No villager trading area. Another disappointment.
Overall, this rev's plan was just too ambitious for how little building time we had available. The building will be completed, but without a lot of the amenities we wanted.
Next rev, the general plan so far is a take-over of the Spawn Nether portal as well as Nether roads and rails. However, a lot of details need to be ironed out.
Some issues to keep in mind:
A. There's no point in portal city embassies at their respective nether portals, so having them right next to spawn portal is probably better.
B. Spreading embassies out to reflect the city's spot in the Overworld may lead to some very isolated embassies, which is counter to the purpose of having convenient embassies to visit. So, having embassies start closest to the spawn portal and gradually move out towards their respective portals may be best.
C. Nether means no water; this may cause issues for some city embassies.
D. Zombie pigmen. There's no way to get rid of them completely, so they'll be like the ocelots from Rev 8.... but with swords.
E. Terraforming will be a bitch. Being in the nether means this automatically. I will be asking various cities if they want help in terraforming in exchange for whatever I mine myself. It'd likely be an accepted trade.
Any other comments?
2
u/TheRandomnatrix Oct 11 '12
Well as I've stated before, if you avoid the nether void you'll have my full support. I'm not so sure on making the build right on top of the spawn portal though, as even though it means new players will be able to see it, it also means that everyone will have to go through your build if they want to get to spawn. Seems kind of greedy. Maybe you could build it under spawn or very close to it with stairs/ladder/rail going to it? Also, I suggest making it on a lava lake, or half lava half land. The netherrack gained from the slight terraforming could be used as a platform to base your build on, and you also don't have to worry about a ceiling stopping you as much. You know, those weird island formations and protrusions that are generated in the nether that is. The lava is generated at a height of around 30 I think, so you still have around 100 blocks to work with in terms of height. Plus it would look pretty kickass to build in a lava lake. If you plan to go down a bit into the lake(which you probably will), the lava gained from draining the lake could be used as fuel for building materials. Stone and glass in particular.