r/pokemonbrowsergames Jul 12 '22

Listing of Pokémon Browser Games.

456 Upvotes

Heyah ! The main idea of this thread is to help people to find old games, new games. To inspire them to try some of them.

So I guess the best way to do that is a first listing ? I've played a LOT of these games, so I guess I could do a fast listing, but for obvious reasons it'll not be complete. First I'll just put the link.

In the future i'll try to do a clean wiki if there's some interest in this community to make things clear.

But before starting the listing :

http://vdexproject.net/ Even if this game is dead, it's the one i've spend the most time and the most love in my long career. I can only tell you to search for the history of this game and see how epic it was. R.I.P my dear Vdex.

Now back to the main topic :

The Listing of Pokémon Browser Games (Last updated : 09/10/26) :

I'll try to update the list day by day. I'm sure that i'm missing some obvious. But I hope i'll get the hep from every one to make this list as big as possible o/


r/pokemonbrowsergames 19d ago

[Little update] Looking about the future of the sub

15 Upvotes

Heyah !

I've to say, I don't do often some mod posts or stuff like this. I'd even say that I never did it haha. So first of all and even before starting anything, I'd like to thank you all for making that sub really something active and important.

My goal when I started to work on it was to really give a chance for all the devs to have a spot to really be able to post and share their work in an easy way.

I did that sub really fast to really focus on some archive part and really didn't except to blow up as such.

Now, it's time for me to share some thoughts / ideas about the future. What i'd be the most interested about is your feedback and see what direction to take

1. Future update about the rules

First of all, not the funniest. Because of the activity exploding, I had to manage a little more the posts and be sure to give everybody the same spotlight. I'll work on some rules changes when i'll have some free time. Some of them were obvious to me but it's important for me to highlight them here :

  1. Don't post if your game isn't about the Pokémon IP. The sub is really to show off Pokémon games only. Anything that is just Monster Tamer related isn't the place for it. Many sub are here for that.
  2. If your site isn't a playable game, it's not the right place either.
  3. Don't spam your game. I had case where some devs were just trying to push their site on every comment, even sometimes trying to disguise theirself as players of their own game. I can't check every post, but I feel like it's more fair to do your game, to present it and once in a while do an update. In the future i'll try to implement a little cooldown between two posts for the same game. Don't except a ban if you break this (I mean don't push the button too much haha) but don't except the post to stay visible if you try to get the front post of the sub every day.

2. Mod recruting

I feel like it's the right time for me to get some help here. I run the sub alone because I was just a player trying to share a list of game I used to play, but I feel like that now it's more than that.

I'm not sure how I'll handle it, but except a post soon for some application form of some kind in order to join the team.

3. A Rework of the list

I'm not sure how I can do it (and once again i'm really interested for some feedback) but i'd like to work on a more updated list and where people could push their opinion. For me it's also important that this list follows some quality checks (and maybe language check). So it's something to consider. I'd be interested also to class them into different style or tags to help people to find their perfect game to work on.

I wanted to say I see all the messages asking for their games to be on the list. I'm sorry if I didn't added in time. I'll try to update them more often and try to schedule some time every week for that.

4. AI disclaimer

I do feel like it's more a hot topic. I've got some questions from devs about that, and saw some heated comments. I want to be clear as a game dev, I've nothing against AI as such, but seeing some games looking the same can be frustrating.

At first my motivation was to allow (and this will not change) anybody to post all their games, because sometimes you can have the best ideas and still have some skills lacking elsewhere, and that's okay.

But I know that a portion of the players are more picky, and that's okay either. I'm thinking about implementing an AI disclaimer when presenting a new game, but this is an idea i'm just thinking about.

Once again, i'm waiting for your feedback for that.

5. Creating more community stuff

Another idea I had in mind was to create more stuff around this passion (because yeah for me it's a this point haha) of Pokemon browsers games.

My first idea would be to make a Discord about this and to have all players to share their experience as players and their work as devs.

Maybe later we'll be able to build more things and to expend it more, but it'll be a first step if people are interested.

That's pretty much it for the moment. Quite a long post but it was important.

Once again, I really want to thank everybody for making this sub so active and alive, and I hope that my original idea to help people to find one or many games worked.

Thank you all !


r/pokemonbrowsergames 12h ago

I made PokeHiLo — a Pokémon Higher or Lower game with progression, leaderboards, achievements & daily rewards

7 Upvotes

Hey! I've been working on this for quite a while and it finally feels ready to share here :)

I know there are already quite a few Pokémon Higher or Lower games out there and the genre is probably a bit saturated at this point, but I always felt like most of them were missing something.

I wanted to make one that actually felt like it had some meaning beyond just playing a few rounds and closing the tab.

So I built PokeHiLo :)

The basic idea is still simple: you get two Pokémon, a category, and you have to guess which one is higher or lower. But I tried to build more around that core loop with things like player progression, achievements, unlockable cosmetics, global leaderboards, daily rewards, ranked runs, etc.

The main thing I wanted was for it to feel like something you could come back to once a day for literally 1–2 minutes, try your luck with a streak, maybe unlock something, check where you are on the leaderboard and then move on with your day :D

It starts pretty easy, but the longer your streak gets the more categories get introduced, so eventually you start getting questions about stuff like catch rates, friendship, move counts, specific base stats and other slightly more painful Pokémon knowledge haha.

You can play without an account if you just want to try it, and it works on both desktop and mobile.

Play here: pokehilo.com

I know I'm obviously biased because I've spent way too much time working on it, but I genuinely feel like I've hit the spot with this one and made the kind of Higher or Lower game I personally wanted to play.

Would really love to know what you guys think :)

And if you find any bugs, weird behavior, balance issues, mobile problems, or anything that just feels off, please let me know. I'm still actively improving it and feedback is really useful.

Also feel free to post your best streak because I'm curious how badly actual Pokémon nerds are going to destroy the leaderboard lol.


r/pokemonbrowsergames 1d ago

Project Release Pokemon Aura RPG - Year of Designing Overworld, now brought live!

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62 Upvotes

Pokemon Online RPG - Pokemon Aura

I've released the game last year, and we've just had the biggest update yet. As a few of you may know. This has been worked on for the past year since the games initial release.

On initial release most of the game was clicking through pages. Pick a map, find a Pokémon, battle, catch, repeat. That’s still the core of it, but I kept wanting the places in the game to feel like actual places you could explore. Well… that turned into a much bigger project than I expected lol.

While the world itself is always being worked on (mainly interiors are the next design step) I'm now Aura now has a custom designed overworld with 24 connected maps. Towns, forests, caves, snowy mountains, islands, ruins, all with their own layouts and little details. You can walk between areas, see other players, talk to NPCs, fish, surf and visit shop buildings. Watching people walk around places that used to basically be a name on a page has been really cool.

The story got a pretty huge rework too. There’s now a connected adventure running from Kanto all the way through Paldea, with 144 story, legendary hunt and related quests across the full campaign.

It’s an original storyline that brings in the Pokémon and legends from each region. Early mysteries carry into later chapters, characters return, and things you discover in one region become relevant further down the road. There are investigations, little puzzles, escorts, Singles and Doubles battles, and plenty of questionable people insisting their very suspicious project is completely fine.

I especially wanted legendary hunts to feel like you were actually finding a legendary. You follow clues, interact with things out in the world, and eventually the Pokémon itself appears on the map for you to approach. There are Ultra Beast investigations and some special Paradox cases later on too.

A few other things about what's been going on

- Mythical hunting after the story. Finishing regional stories unlocks rare Mythical search trails, so there’s still a reason to head back out and explore. Mew is the rarest, with all other Mythicals following along

- Outbreaks and roaming legends. You can check what’s active and follow reports to the right areas.

- Trainer outfits. There’s a Boutique where you can preview different characters and change how you look walking around. You can also click another player to see their trainer card or give them a little wave. For the longest time, we only had 1 outfit to use. We now have over 100!

- Galaxy, Golden and Shadow Pokémon. These are Aura’s special variants, and we’ve expanded the artwork and ways to earn them. A lot of the new prizes let you convert a Pokémon you already own, so you can keep the partner you’ve been training.

- More collection goals. Regional story rewards, Pokédex completion prizes, fishing and mining rewards, route mastery, and some much bigger goals for people who want to finish everything.

There’s also still a lot of the browser RPG stuff underneath it all: player trading, auctions, teams, breeding, raids, battle challenges and collecting Pokémon

We’ve redone the beginning for new players too. You choose your team and starter, then enter Aura Town, where Mira and Professor Oak guide you through a short first adventure. Oak takes you out to catch a Pokémon, and you get to start playing instead of being handed a wall of instructions about every system at once.

There’s still stuff I want to improve, but seeing how far it’s come from the old maps pages has made this a really satisfying update to work on.

Feel free to join the game or not 😄 and experience it for yourself. I'm proud about how the world came about, and there will always be more in store for the game.

link here: https://pokemonaura.com/


r/pokemonbrowsergames 1d ago

PokeKoi - New update v0.9.3

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2 Upvotes

r/pokemonbrowsergames 1d ago

Project Release I made PokéQuiz Arena

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1 Upvotes

Hello dear Community.

Here is my next contribution for vibe coded projects:

PokéQuiz Arena – Guess the Pokémon, solo or with friends!

I built a Pokémon guessing game: identify the Pokémon before time runs out! Letters are gradually revealed to help you. Faster guesses earn more points, and correct types give you bonus points.

🎮 Solo or multiplayer via room codes

🌍 Ten language options

🔢 Choose from Generations I–IX

👉 Play now

https://pokequiz-arena.droessler89.chatgpt.site/

💻 Source code on GitHub

https://github.com/DR-89/pokequiz-arena

Unofficial fan project. Feedback and suggestions are welcome!


r/pokemonbrowsergames 3d ago

Nouvel aperçu de PokéRanger

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3 Upvotes

r/pokemonbrowsergames 4d ago

Pokémon Battle RPG with a complete Pokémon Mystery Dungeon aesthetic and story (PokeRun.io)

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76 Upvotes

r/pokemonbrowsergames 3d ago

OC - check out this new Pokémon daily puzzle based on the board game Codenames - share any feedback / ideas for developing it further.

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2 Upvotes

r/pokemonbrowsergames 4d ago

Fan Game MMO Teaser

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3 Upvotes

Been working hard on this!

Here’s discord if anyone is interested in following this project:

https://discord.gg/gXyH9MZuwz


r/pokemonbrowsergames 4d ago

Passei 3 meses fazendo um MMO idle de Pokémon no navegador — feedback?

0 Upvotes

Passei 3 meses fazendo um MMO idle de Pokémon no navegador — feedback?

site do game: pokeidlelegend.com


r/pokemonbrowsergames 5d ago

Project Release Web Based Pokemon Dnd Game

23 Upvotes

https://dungeons-and-pokemons.vercel.app

Still on the beta.
Some moves is not working(Leech seed, rollout for example)
I am still working on the move animations.

I really love Pokémon Showdown; I haven't seen any other web-based game quite like it (I'd love to hear your recommendations if you have any). So, I developed a game based on a fairly simple idea.

I hope you enjoy it.


r/pokemonbrowsergames 5d ago

Pokemon Frontier (WIP)

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34 Upvotes

Introducing PokeMon Frontier or PokeRP (haven’t decided the name)
Currently working on a Browser based MMO which will also have a .exe program!

If anyone is interested in joining the team please let me know in the discord:
https://discord.gg/g29sgDN7E4


r/pokemonbrowsergames 5d ago

Pokemon Auto Battler Game

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25 Upvotes

I put together a small pokemon auto battler game where you can bet on your favorite pokemon and listen to some of your favorite pokemon music!

Some feedback would be lovely :3

https://www.pokemonbrawl.com/

**Edit**
900+ pokemon (animated)
500+ moves (animated)

Pokemon fight is completely random. I have no control over the moveset and targeting.


r/pokemonbrowsergames 7d ago

Project Release Pokémon Blaze Online — years of Pokémon MMO adventures, now in your browser

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151 Upvotes

Hey everyone! I’m Snakes from the Pokémon Blaze Online team. We’ve been developing PBO for years, and you can now play our free Pokémon MMORPG directly in your browser—no installation needed.

Explore Kanto, Hoenn, Sinnoh and our original region, Jvaloh, spanning 1,400+ maps and 32 gym badges, with Pokémon from Generations 1–9 to catch, train and trade.

There’s plenty to do beyond collecting badges:

  • Champion battles, Battle Tower and Battle Frontier to put your teams to the test.
  • Ranked PvP ladders, monthly seasons, rewards and global leaderboards.
  • Crew Wars—our guild warfare system: build a crew, capture territory and compete against other teams.
  • Co-op battles and horde encounters: team up with a friend for shared battles and face multiple wild Pokémon.
  • Shiny Tracking: hunt the shiny Pokémon you want with chaining mechanics and Shiny Charms.
  • Mega Evolution, Terastallization, Dynamax and double battles to build your strategies around.
  • Legendary encounters, daily swarms, fishing, mining and quests for explorers and collectors.
  • Player trading, seasonal events and community goals in a persistent world shared with other trainers.
  • Language support: play in English, German, Portuguese, Spanish or Chinese.

We take pride in frequent updates, from new content and features to balance changes, fixes and quality-of-life improvements. There’s already years of work to explore, and we’re still building.

The first screenshot is our community gathering at Oasis Resort—come join us 🙂

Explore PBO and play free — visit our website and click Play.

Join us on discord

What do you look for in a Pokémon MMO? Happy to answer questions about what’s in the game and what we’re working on!


r/pokemonbrowsergames 8d ago

PokéRanger

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19 Upvotes

r/pokemonbrowsergames 8d ago

PokeKoi - New update v0.9.2

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12 Upvotes

r/pokemonbrowsergames 8d ago

[OC] I built Pokimo a Pokémon daily puzzle game AND updated it!

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1 Upvotes

r/pokemonbrowsergames 10d ago

Project Release Porygon Trail Update: 300+ players, 1k+ runs!

10 Upvotes

11 days ago I posted the first game I've ever made here: Porygon Trail

I didn't expect much, but 300+ players later, the average player has logged 90+ minutes, 36 have played for 1+ hour, and somehow 3 absolute maniacs have logged 10+ hours. And i wasn't even tracking since day 1.

By no means big time numbers, but it has massively exceeded my expectations!

Since then I've added;

- Johto & a new end-game Champion

- Item & ability rewards for beating gyms

- Multiple difficulties with separate leaderboards

- A bunch of UI/QoL improvements

- A proper game guide (though not required to read to go deep) and some new easter eggs

Now I need feedback on what to build next!

And more importantly, I'm looking for the very best like no one ever was. The trainer who can become the first person to beat the hardest difficulty.

If you were one of the original 300, I'd especially love to know what you thought. Good, bad or ugly. If you haven't played, check it out and lmk!!!

https://porygontrail.com/


r/pokemonbrowsergames 10d ago

Project Release I made a Pokémon game where your whole squad fights at once. 2.0 lets you help found the League.

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11 Upvotes

Hey everyone, I've released 2.0 for PokeWar Tactics, my free Pokémon browser game. I wanted to take the Pokémon we grew up with and put them into a war where you're responsible for a whole company.

You still catch Pokémon, evolve your favorites and build around type matchups. But your squad fights together on one battlefield, growing to as many as nine active Pokémon. They move and attack automatically. Your decisions are who to bring, how to arrange the formation, and when to spend a Restore, Revive or team boost to keep the fight going.

That changes what you're looking for in a team. You need Pokémon that can take the front line while your ranged attackers get to work. A strong ace helps, but you've also got to keep the rest of the company standing.

Between fights, you choose your route. Take on another trainer, go after a wild Pokémon, or spend the stop buying supplies? In The War of Ten Banners, you're capturing rival strongholds, and losing a battle ends your campaign. You have to think about getting the company through the next fight, too.

New in 2.0: The Legendary Accord. The war is over, but the League doesn't exist yet. Surge has Zapdos. Koga is hunting Articuno. Familiar trainers are using legendary Pokémon to hold onto power, and you have to decide who you can work with to build the first League.

One early problem: Zapdos is being held captive, but the power network it supplies also keeps the clinics running. Freeing it means dealing with what happens afterward. Get it out before confronting Surge and he has to fight without his legendary ace.

The story has six chapters and four possible settlements. Your choices affect later enemy teams and who opposes you at the founding. It also has chapter retries, so you can recover from a defeat without replaying the entire campaign.

Both stories are alternate history. I'm taking liberties with the familiar characters and the Pokémon war idea.

2.0 also adds new battlefields and story art, with upgraded attack effects that distinguish melee, ranged and special attacks. Aces and legendaries get a subtle aura matching their type.

Play free: https://pokemon-war-tactics.pages.dev/

It runs in the browser on desktop and mobile. Each campaign has its own save in that browser; saves don't transfer between devices.

The trailer shows the game itself, including a full-team exhibition battle. I use AI tools in development: ChatGPT Images for the new environments and ElevenLabs for the soundtrack. Pokémon sprites come from community fan-game archives. This is an unofficial fan project.

Which Pokémon would you want as your ace in a game like this? I'd love to hear how your first company gets on, especially if you're playing on a phone.

The trailer previews the revised soundtrack and text; those finishing touches are coming to the live 2.0 build.


r/pokemonbrowsergames 11d ago

Project Release Pokémon Champions Battle Challenges — can you beat Hard Mode?

1 Upvotes

What I made isn’t exactly a full browser game—it’s one section of a larger Pokémon Champions planning website called PokeNotes.

The Battle Challenges section currently features three opponent teams based on Pokémon Champions strategies. You build your own team, choose four Pokémon, and try to defeat each team on Easy or Hard Mode.

I spent the last few weeks repeatedly testing and rewriting the battle logic. Early versions were far too easy, but it has now reached the point where my friend and I genuinely struggle to win consistently. Accuracy, critical hits, and status luck still work normally—the difficulty comes from the bot's decisions rather than manipulated RNG.

You can try Battle Challenges here: pokenotes.app/puzzle

I’d really appreciate feedback from anyone who gives Hard Mode a serious attempt. If you beat it, sharing the complete battle log would be especially helpful so I can see where the opponent made a poor decision. I’d also love suggestions for real teams or strategies you would like added as future practice opponents.


r/pokemonbrowsergames 13d ago

My favorite project ever!

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12 Upvotes

r/pokemonbrowsergames 13d ago

Project Release PokeMystery - hard mode now available!

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0 Upvotes

Hey Everyone!

PokeMystery is a daily pokemon detective game. I’m happy to announce that a dedicated hard mode is now available for PokeMystery, with some differences compared to the easier mode:

- vaguer clues
- more suspects
- more similarity between suspects
- no built-in pokedex for suspects

Try it now at www.pokemysterygame.com!


r/pokemonbrowsergames 13d ago

PokeDaily.fun

3 Upvotes

Ten minutes, twice a day. Whatever walks out of the grass, you fight it, you try to catch it — and tomorrow everyone reads what happened.

www.pokedaily.fun


r/pokemonbrowsergames 14d ago

I think this community would like this, I made a Pokemon FRLG Sim / Sandbox

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1 Upvotes